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Bulletin of the American Physical Society

The three-box paradox revisited using the Majorana representation of the quantum states

Mirko Cormann, Mathilde Remy, Yves Caudano

Published Mar 8, 2018• 0 citations
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The classical three-box paradox of Kirkpatrick [J. Phys. A 36 4891 (2003)] is compared to the original quantum Three-Box paradox of Aharonov and Vaidman [J. Phys. A 24 2315 (1991)]. It is argued that the quantum Three-Box experiment is a "quantum paradox" in the sense that it is an example of a classical task which cannot be accomplished using classical means, but can be accomplished using quantum devices. It is shown that Kirkpatrick's card game is analogous to a different game with a particle in three boxes which does not contain paradoxical features.

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Abstract We express modular and weak values of observables of three- and higher-level quantum systems in their polar form. The Majorana representation of N -level systems in terms of symmetric states of N − 1 qubits provides us with a description on the Bloch sphere. With this geometric approach, we find that modular and weak values of observables of N -level quantum systems can be factored in N − 1 contributions. Their modulus is determined by the product of N − 1 ratios involving projection probabilities between qubits, while their argument is deduced from a sum of N − 1 solid angles on the Bloch sphere. These theoretical results allow us to study the geometric origin of the quantum phase discontinuity around singularities of weak values in three-level systems. We also analyze the three-box paradox (Aharonov and Vaidman 1991 J. Phys. A: Math. Gen . 24 2315–28) from the point of view of a bipartite quantum system. In the Majorana representation of this paradox, an observer comes to opposite conclusions about the entanglement state of the particles that were successfully pre- and postselected.
The classical three-box paradox of Kirkpatrick [J. Phys. A 36 4891 (2003)] is compared to the original quantum Three-Box paradox of Aharonov and Vaidman [J. Phys. A 24 2315 (1991)]. It is argued that the quantum Three-Box experiment is a "quantum paradox" in the sense that it is an example of a classical task which cannot be accomplished using classical means, but can be accomplished using quantum devices. It is shown that Kirkpatrick's card game is analogous to a different game with a particle in three boxes which does not contain paradoxical features.