Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

IEEE Transactions on Wireless Communications

Power Games for Secure Communications in Single-Stream MIMO Interference Networks

Peyman Siyari, Marwan Krunz, Diep Ngoc Nguyen

Published Jun 26, 2018• 5 citations
Publisher

Abstract

We propose a distributed interference management method for a single-stream MIMO interference network that is tapped by an external eavesdropper. Along with its information signal, each legitimate transmitter creates a bogus signal, known as transmit-based friendly jamming (TxFJ), to confuse the eavesdropper. Although generating TxFJ protects the link from eavesdropping, it creates interference at other unintended but legitimate links. Using non-cooperative game theory, we design a distributed method for maximizing the sum of secrecy rates. Each link is a player in the game. It seeks to maximize its secrecy rate subject to a given information-rate constraint and power budget. The strategy profile of each player is to control the amount of TxFJ it generates. Because a pure non-cooperative game may not have Nash equilibria that result in (Pareto-)optimal secrecy sum-rate, we propose a modified price-based game, in which each link is penalized for generating interference on other legitimate links. Under the exact knowledge of eavesdropping channels, we show that the price-based game has a comparable secrecy sum-rate to a centralized approach. We then relax the assumption of knowledge of eavesdropping channels and leverage mixed-strategy games to provide robust solutions to the distributed secrecy sum-rate maximization problem.

DOI
10.1109/twc.2018.2849415

Related papers

Distributed Power Control in Single-Stream MIMO Wiretap Interference Networks With Full-Duplex Jamming Receivers

Peyman Siyari, Marwan Krunz, Diep Ngoc Nguyen

We consider a multi-link interference network that is tapped by an external eavesdropper. To conceal information from the eavesdropper, legitimate links are equipped with transmitter-based friendly jamming (TxFJ) and receiver-based friendly jamming (RxFJ). Each link seeks to maximize its secrecy rate by determining the best power assignment (PA) for the information, TxFJ, and RxFJ signals. Joint optimization of these parameters is a non-convex problem. Hence, we seek sub-optimal solutions. Specifically, we find a lower bound on the allocated power to TxFJ above which positive secrecy is achievable for a given link. Once positive secrecy is achieved, the secrecy rate becomes monotonically increasing in the power at the transmitter (Alice). Therefore, the rest of Alice's power is allocated to the information signal. Despite its sub-optimality, such an approach precludes the possibility of employing successive interference cancellation by the eavesdropper. The RxFJ PA of a link is adjusted using an on-off PA that depends only on the link's local channel state information (CSI). With every link following such a strategy, we model this interaction as a non-cooperative game. We derive sufficient conditions for the uniqueness of the resulting Nash equilibrium. We then propose an algorithm to implement the PA game. Lastly, we relax knowledge of eavesdropper's CSI (E-CSI) and propose a framework that is robust to unknown E-CSI. Our results indicate that this robust framework performs close to when E-CSI is fully known to legitimate links. Moreover, empirically it is shown that the secrecy sum-rate scales with the power budget of transmitters.

IEEE Transactions on Signal Processing•Nov 23, 2018•11 citations

Price-based friendly jamming in a MISO interference wiretap channel

Peyman Siyari, Marwan Krunz, Diep Ngoc Nguyen

In this paper, we expand the scope of PHY-layer security by investigating TX-based friendly jamming (FJ) for the wiretap channel in multi-link settings. For the single-link scenario, creating a TX-based FJ is an effective and practical method in improving the secrecy rate. In a multi-link setting, several information signals must be transmitted simultaneously. Thus, the design must guarantee that the FJ signal of a given transmitter does not interfere with unintended but legitimate receivers. Under the assumption of exact knowledge of the eavesdropping channel, we first propose a distributed price-based approach to improve the secrecy sum-rate of a two-link network with one eavesdropper while satisfying an information-rate constraint for both link. Simulations show that price-based FJ control outperforms greedy FJ, and is close to the performance of a centralized approach. Next, we propose a method based on mixed strategic games that can offer robust solutions to the distributed secrecy sum-rate maximization problem under the assumption of an unknown eavesdropping channel. Lastly, we use simulations to show that in addition to outperforming the greedy approach, our robust optimization also satisfies practical network considerations. In particular, the transmission time for the robust optimization can be determined flexibly to match the channel's coherence time.

IEEE Conference on Computer Communications (INFOCOM)•Apr 1, 2016•9 citations

Joint transmitter- and receiver-based friendly jamming in a MIMO wiretap interference network

Peyman Siyari, Marwan Krunz, Diep Ngoc Nguyen

We consider an interference network tapped by external eavesdropper(s) in which each legitimate transmit-receive pair conceals its communications by using joint transmit-based friendly jamming (TxFJ) and receiver-based friendly jamming (RxFJ). Specifically, TxFJ is realized at the transmit side using MIMO precoding while RxFJ is achieved at the receiver side of each link by leveraging the state-of-the-art self-interference-suppression techniques (allowing a radio to cancel the self-interference effect of its transmit signal). We show that with a careful power allocation between the information signal and TxFJ at the transmit side of each link, the corresponding receiver is able decide on using RxFJ independent of any multi-user interference factor. This ability sets the receivers free from having to measure multi-user interference at eavesdropper(s). With every link following such strategy, we model this interaction as a non-cooperative game. We derive sufficient conditions under which the game admits a unique Nash equilibrium. We then propose a robust version of the game that requires only statistical knowledge of eavesdropping channel.

IEEE International Conference on Communications workshops•May 1, 2017•4 citations

Friendly Jamming in a MIMO Wiretap Interference Network: A Nonconvex Game Approach

Peyman Siyari, Marwan Krunz, Diep Ngoc Nguyen

We consider joint optimization of artificial noise (AN) and information signals in a MIMO wiretap interference network, wherein the transmission of each link may be overheard by several MIMO-capable eavesdroppers. Each information signal is accompanied with AN, generated by the same user to confuse nearby eavesdroppers. Using a noncooperative game, a distributed optimization mechanism is proposed to maximize the secrecy rate of each link. The decision variables here are the covariance matrices for the information signals and ANs. However, the nonconvexity of each link's optimization problem (i.e., best response) makes conventional convex games inapplicable, even to find whether a Nash equilibrium (NE) exists. To tackle this issue, we analyze the proposed game using a relaxed equilibrium concept, called quasi-NE (QNE). Under a constraint qualification condition for each player's problem, the set of QNEs includes the NE of the proposed game. We also derive the conditions for the existence and uniqueness of the resulting QNE. It turns out that the uniqueness conditions are too restrictive, and do not always hold in typical network scenarios. Thus, the proposed game often has multiple QNEs, and convergence to a QNE is not always guaranteed. To overcome these issues, we modify the utility functions of the players by adding several specific terms to each utility function. The modified game converges to a QNE even when multiple QNEs exist. Furthermore, players have the ability to select a desired QNE that optimizes a given social objective (e.g., sum rate or secrecy sum rate). Depending on the chosen objective, the amount of signaling overhead as well as the performance of resulting QNE can be controlled. Simulations show that not only can we guarantee the convergence to a QNE, but also due to the QNE selection mechanism, we can achieve a significant improvement in terms of secrecy sum rate and power efficiency, especially in dense networks.

arXiv:1612.08069•IEEE Journal on Selected Areas in Communications•Jan 26, 2017•24 citations

Secrecy Sum-Rate Enhancement in the Interference Channel via Price-Based Power Splitting

Atena Ebrahimkhani, Bahareh Akhbari, Babak Seyfe

This letter proposes a game-theoretic model to jointly optimize artificial noise and information signals in a two-user weak Gaussian interference channel. In this channel, each receiver not only is interested in its related transmitter's message, but also it is an eavesdropper for the other link. Transmitters may broadcast noise in addition to data in order to confuse eavesdroppers. In this context, the secrecy rate is referred to as the utility, and the Nash equilibrium outcome in the related non-cooperative power splitting game is inefficient. By introducing a novel price-based potential game, we obtain Pareto improvement in the secrecy sum-rate. Numerical results confirm our analytical development.

IEEE Communications Letters•Oct 1, 2018•3 citations

Jamming Games in the MIMO Wiretap Channel With an Active Eavesdropper

Amitav Mukherjee, Arnold Lee Swindlehurst

This paper investigates reliable and covert transmission strategies in a multiple-input multiple-output (MIMO) wiretap channel with a transmitter, receiver and an adversarial wiretapper, each equipped with multiple antennas. In a departure from existing work, the wiretapper possesses a novel capability to act either as a passive eavesdropper or as an active jammer, under a half-duplex constraint. The transmitter therefore faces a choice between allocating all of its power for data, or broadcasting artificial interference along with the information signal in an attempt to jam the eavesdropper (assuming its instantaneous channel state is unknown). To examine the resulting trade-offs for the legitimate transmitter and the adversary, we model their interactions as a two-person zero-sum game with the ergodic MIMO secrecy rate as the payoff function. We first examine conditions for the existence of pure-strategy Nash equilibria (NE) and the structure of mixed-strategy NE for the strategic form of the game. We then derive equilibrium strategies for the extensive form of the game where players move sequentially under scenarios of perfect and imperfect information. Finally, numerical simulations are presented to examine the equilibrium outcomes of the various scenarios considered.

arXiv:1011.5274•IEEE Transactions on Signal Processing•Oct 3, 2012•160 citations
We propose a distributed interference management method for a single-stream MIMO interference network that is tapped by an external eavesdropper. Along with its information signal, each legitimate transmitter creates a bogus signal, known as transmit-based friendly jamming (TxFJ), to confuse the eavesdropper. Although generating TxFJ protects the link from eavesdropping, it creates interference at other unintended but legitimate links. Using non-cooperative game theory, we design a distributed method for maximizing the sum of secrecy rates. Each link is a player in the game. It seeks to maximize its secrecy rate subject to a given information-rate constraint and power budget. The strategy profile of each player is to control the amount of TxFJ it generates. Because a pure non-cooperative game may not have Nash equilibria that result in (Pareto-)optimal secrecy sum-rate, we propose a modified price-based game, in which each link is penalized for generating interference on other legitimate links. Under the exact knowledge of eavesdropping channels, we show that the price-based game has a comparable secrecy sum-rate to a centralized approach. We then relax the assumption of knowledge of eavesdropping channels and leverage mixed-strategy games to provide robust solutions to the distributed secrecy sum-rate maximization problem.
We consider a multi-link interference network that is tapped by an external eavesdropper. To conceal information from the eavesdropper, legitimate links are equipped with transmitter-based friendly jamming (TxFJ) and receiver-based friendly jamming (RxFJ). Each link seeks to maximize its secrecy rate by determining the best power assignment (PA) for the information, TxFJ, and RxFJ signals. Joint optimization of these parameters is a non-convex problem. Hence, we seek sub-optimal solutions. Specifically, we find a lower bound on the allocated power to TxFJ above which positive secrecy is achievable for a given link. Once positive secrecy is achieved, the secrecy rate becomes monotonically increasing in the power at the transmitter (Alice). Therefore, the rest of Alice's power is allocated to the information signal. Despite its sub-optimality, such an approach precludes the possibility of employing successive interference cancellation by the eavesdropper. The RxFJ PA of a link is adjusted using an on-off PA that depends only on the link's local channel state information (CSI). With every link following such a strategy, we model this interaction as a non-cooperative game. We derive sufficient conditions for the uniqueness of the resulting Nash equilibrium. We then propose an algorithm to implement the PA game. Lastly, we relax knowledge of eavesdropper's CSI (E-CSI) and propose a framework that is robust to unknown E-CSI. Our results indicate that this robust framework performs close to when E-CSI is fully known to legitimate links. Moreover, empirically it is shown that the secrecy sum-rate scales with the power budget of transmitters.
In this paper, we expand the scope of PHY-layer security by investigating TX-based friendly jamming (FJ) for the wiretap channel in multi-link settings. For the single-link scenario, creating a TX-based FJ is an effective and practical method in improving the secrecy rate. In a multi-link setting, several information signals must be transmitted simultaneously. Thus, the design must guarantee that the FJ signal of a given transmitter does not interfere with unintended but legitimate receivers. Under the assumption of exact knowledge of the eavesdropping channel, we first propose a distributed price-based approach to improve the secrecy sum-rate of a two-link network with one eavesdropper while satisfying an information-rate constraint for both link. Simulations show that price-based FJ control outperforms greedy FJ, and is close to the performance of a centralized approach. Next, we propose a method based on mixed strategic games that can offer robust solutions to the distributed secrecy sum-rate maximization problem under the assumption of an unknown eavesdropping channel. Lastly, we use simulations to show that in addition to outperforming the greedy approach, our robust optimization also satisfies practical network considerations. In particular, the transmission time for the robust optimization can be determined flexibly to match the channel's coherence time.
We consider an interference network tapped by external eavesdropper(s) in which each legitimate transmit-receive pair conceals its communications by using joint transmit-based friendly jamming (TxFJ) and receiver-based friendly jamming (RxFJ). Specifically, TxFJ is realized at the transmit side using MIMO precoding while RxFJ is achieved at the receiver side of each link by leveraging the state-of-the-art self-interference-suppression techniques (allowing a radio to cancel the self-interference effect of its transmit signal). We show that with a careful power allocation between the information signal and TxFJ at the transmit side of each link, the corresponding receiver is able decide on using RxFJ independent of any multi-user interference factor. This ability sets the receivers free from having to measure multi-user interference at eavesdropper(s). With every link following such strategy, we model this interaction as a non-cooperative game. We derive sufficient conditions under which the game admits a unique Nash equilibrium. We then propose a robust version of the game that requires only statistical knowledge of eavesdropping channel.
We consider joint optimization of artificial noise (AN) and information signals in a MIMO wiretap interference network, wherein the transmission of each link may be overheard by several MIMO-capable eavesdroppers. Each information signal is accompanied with AN, generated by the same user to confuse nearby eavesdroppers. Using a noncooperative game, a distributed optimization mechanism is proposed to maximize the secrecy rate of each link. The decision variables here are the covariance matrices for the information signals and ANs. However, the nonconvexity of each link's optimization problem (i.e., best response) makes conventional convex games inapplicable, even to find whether a Nash equilibrium (NE) exists. To tackle this issue, we analyze the proposed game using a relaxed equilibrium concept, called quasi-NE (QNE). Under a constraint qualification condition for each player's problem, the set of QNEs includes the NE of the proposed game. We also derive the conditions for the existence and uniqueness of the resulting QNE. It turns out that the uniqueness conditions are too restrictive, and do not always hold in typical network scenarios. Thus, the proposed game often has multiple QNEs, and convergence to a QNE is not always guaranteed. To overcome these issues, we modify the utility functions of the players by adding several specific terms to each utility function. The modified game converges to a QNE even when multiple QNEs exist. Furthermore, players have the ability to select a desired QNE that optimizes a given social objective (e.g., sum rate or secrecy sum rate). Depending on the chosen objective, the amount of signaling overhead as well as the performance of resulting QNE can be controlled. Simulations show that not only can we guarantee the convergence to a QNE, but also due to the QNE selection mechanism, we can achieve a significant improvement in terms of secrecy sum rate and power efficiency, especially in dense networks.
This letter proposes a game-theoretic model to jointly optimize artificial noise and information signals in a two-user weak Gaussian interference channel. In this channel, each receiver not only is interested in its related transmitter's message, but also it is an eavesdropper for the other link. Transmitters may broadcast noise in addition to data in order to confuse eavesdroppers. In this context, the secrecy rate is referred to as the utility, and the Nash equilibrium outcome in the related non-cooperative power splitting game is inefficient. By introducing a novel price-based potential game, we obtain Pareto improvement in the secrecy sum-rate. Numerical results confirm our analytical development.
This paper investigates reliable and covert transmission strategies in a multiple-input multiple-output (MIMO) wiretap channel with a transmitter, receiver and an adversarial wiretapper, each equipped with multiple antennas. In a departure from existing work, the wiretapper possesses a novel capability to act either as a passive eavesdropper or as an active jammer, under a half-duplex constraint. The transmitter therefore faces a choice between allocating all of its power for data, or broadcasting artificial interference along with the information signal in an attempt to jam the eavesdropper (assuming its instantaneous channel state is unknown). To examine the resulting trade-offs for the legitimate transmitter and the adversary, we model their interactions as a two-person zero-sum game with the ergodic MIMO secrecy rate as the payoff function. We first examine conditions for the existence of pure-strategy Nash equilibria (NE) and the structure of mixed-strategy NE for the strategic form of the game. We then derive equilibrium strategies for the extensive form of the game where players move sequentially under scenarios of perfect and imperfect information. Finally, numerical simulations are presented to examine the equilibrium outcomes of the various scenarios considered.