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arXiv:1612.08069 · IEEE Journal on Selected Areas in Communications

Friendly Jamming in a MIMO Wiretap Interference Network: A Nonconvex Game Approach

Peyman Siyari, Marwan Krunz, Diep Ngoc Nguyen

Published Jan 26, 2017• 24 citations
arXivHTMLPDF

Abstract

We consider joint optimization of artificial noise (AN) and information signals in a MIMO wiretap interference network, wherein the transmission of each link may be overheard by several MIMO-capable eavesdroppers. Each information signal is accompanied with AN, generated by the same user to confuse nearby eavesdroppers. Using a noncooperative game, a distributed optimization mechanism is proposed to maximize the secrecy rate of each link. The decision variables here are the covariance matrices for the information signals and ANs. However, the nonconvexity of each link's optimization problem (i.e., best response) makes conventional convex games inapplicable, even to find whether a Nash equilibrium (NE) exists. To tackle this issue, we analyze the proposed game using a relaxed equilibrium concept, called quasi-NE (QNE). Under a constraint qualification condition for each player's problem, the set of QNEs includes the NE of the proposed game. We also derive the conditions for the existence and uniqueness of the resulting QNE. It turns out that the uniqueness conditions are too restrictive, and do not always hold in typical network scenarios. Thus, the proposed game often has multiple QNEs, and convergence to a QNE is not always guaranteed. To overcome these issues, we modify the utility functions of the players by adding several specific terms to each utility function. The modified game converges to a QNE even when multiple QNEs exist. Furthermore, players have the ability to select a desired QNE that optimizes a given social objective (e.g., sum rate or secrecy sum rate). Depending on the chosen objective, the amount of signaling overhead as well as the performance of resulting QNE can be controlled. Simulations show that not only can we guarantee the convergence to a QNE, but also due to the QNE selection mechanism, we can achieve a significant improvement in terms of secrecy sum rate and power efficiency, especially in dense networks.

DOI
10.1109/jsac.2017.2659580

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We consider joint optimization of artificial noise (AN) and information signals in a MIMO wiretap interference network, wherein the transmission of each link may be overheard by several MIMO-capable eavesdroppers. Each information signal is accompanied with AN, generated by the same user to confuse nearby eavesdroppers. Using a noncooperative game, a distributed optimization mechanism is proposed to maximize the secrecy rate of each link. The decision variables here are the covariance matrices for the information signals and ANs. However, the nonconvexity of each link's optimization problem (i.e., best response) makes conventional convex games inapplicable, even to find whether a Nash equilibrium (NE) exists. To tackle this issue, we analyze the proposed game using a relaxed equilibrium concept, called quasi-NE (QNE). Under a constraint qualification condition for each player's problem, the set of QNEs includes the NE of the proposed game. We also derive the conditions for the existence and uniqueness of the resulting QNE. It turns out that the uniqueness conditions are too restrictive, and do not always hold in typical network scenarios. Thus, the proposed game often has multiple QNEs, and convergence to a QNE is not always guaranteed. To overcome these issues, we modify the utility functions of the players by adding several specific terms to each utility function. The modified game converges to a QNE even when multiple QNEs exist. Furthermore, players have the ability to select a desired QNE that optimizes a given social objective (e.g., sum rate or secrecy sum rate). Depending on the chosen objective, the amount of signaling overhead as well as the performance of resulting QNE can be controlled. Simulations show that not only can we guarantee the convergence to a QNE, but also due to the QNE selection mechanism, we can achieve a significant improvement in terms of secrecy sum rate and power efficiency, especially in dense networks.
The article considers the joint optimization of artificial noise (AN) and information signal precoders in a MIMO wiretap interference network where the transmission of each user may be overheard by several MIMO-capable eavesdroppers. We use the theory of non-cooperative games to propose a distributed framework to optimize the covariance matrices of the information signal and AN at each link. To tackle the non-convexity of each link/player's optimization problem, we recruit a relaxed equilibrium concept in game theory, called quasi-Nash equilibrium (QNE). Under the assumption of no coordination between links, we derive sufficient conditions for the existence and uniqueness of the resulting QNE. It turns out that the uniqueness of QNE is not always guaranteed, especially in the case of high interference. Hence, multiple QNEs might exist, and an ordinary updating process (e.g., Gauss-Seidel, Jacobi, or asynchronous update) does not guarantee the convergence to a QNE. Instead, by using the Tikhonov regularization method for variational inequality problems, we modify our algorithm to guarantee the game's convergence to a QNE even in the case of having multiple QNEs. The modified algorithm also allows the links to select between multiple QNEs so as to reduce the received interference at the legitimate receivers. Simulations are then used to confirm the above theoretical findings and the efficacy (in terms of secrecy sum-rate, convergence guarantee, and energy efficiency) of the latter algorithm.
This paper investigates reliable and covert transmission strategies in a multiple-input multiple-output (MIMO) wiretap channel with a transmitter, receiver and an adversarial wiretapper, each equipped with multiple antennas. In a departure from existing work, the wiretapper possesses a novel capability to act either as a passive eavesdropper or as an active jammer, under a half-duplex constraint. The transmitter therefore faces a choice between allocating all of its power for data, or broadcasting artificial interference along with the information signal in an attempt to jam the eavesdropper (assuming its instantaneous channel state is unknown). To examine the resulting trade-offs for the legitimate transmitter and the adversary, we model their interactions as a two-person zero-sum game with the ergodic MIMO secrecy rate as the payoff function. We first examine conditions for the existence of pure-strategy Nash equilibria (NE) and the structure of mixed-strategy NE for the strategic form of the game. We then derive equilibrium strategies for the extensive form of the game where players move sequentially under scenarios of perfect and imperfect information. Finally, numerical simulations are presented to examine the equilibrium outcomes of the various scenarios considered.
We consider a multi-link interference network that is tapped by an external eavesdropper. To conceal information from the eavesdropper, legitimate links are equipped with transmitter-based friendly jamming (TxFJ) and receiver-based friendly jamming (RxFJ). Each link seeks to maximize its secrecy rate by determining the best power assignment (PA) for the information, TxFJ, and RxFJ signals. Joint optimization of these parameters is a non-convex problem. Hence, we seek sub-optimal solutions. Specifically, we find a lower bound on the allocated power to TxFJ above which positive secrecy is achievable for a given link. Once positive secrecy is achieved, the secrecy rate becomes monotonically increasing in the power at the transmitter (Alice). Therefore, the rest of Alice's power is allocated to the information signal. Despite its sub-optimality, such an approach precludes the possibility of employing successive interference cancellation by the eavesdropper. The RxFJ PA of a link is adjusted using an on-off PA that depends only on the link's local channel state information (CSI). With every link following such a strategy, we model this interaction as a non-cooperative game. We derive sufficient conditions for the uniqueness of the resulting Nash equilibrium. We then propose an algorithm to implement the PA game. Lastly, we relax knowledge of eavesdropper's CSI (E-CSI) and propose a framework that is robust to unknown E-CSI. Our results indicate that this robust framework performs close to when E-CSI is fully known to legitimate links. Moreover, empirically it is shown that the secrecy sum-rate scales with the power budget of transmitters.
We consider an interference network tapped by external eavesdropper(s) in which each legitimate transmit-receive pair conceals its communications by using joint transmit-based friendly jamming (TxFJ) and receiver-based friendly jamming (RxFJ). Specifically, TxFJ is realized at the transmit side using MIMO precoding while RxFJ is achieved at the receiver side of each link by leveraging the state-of-the-art self-interference-suppression techniques (allowing a radio to cancel the self-interference effect of its transmit signal). We show that with a careful power allocation between the information signal and TxFJ at the transmit side of each link, the corresponding receiver is able decide on using RxFJ independent of any multi-user interference factor. This ability sets the receivers free from having to measure multi-user interference at eavesdropper(s). With every link following such strategy, we model this interaction as a non-cooperative game. We derive sufficient conditions under which the game admits a unique Nash equilibrium. We then propose a robust version of the game that requires only statistical knowledge of eavesdropping channel.
We propose a distributed interference management method for a single-stream MIMO interference network that is tapped by an external eavesdropper. Along with its information signal, each legitimate transmitter creates a bogus signal, known as transmit-based friendly jamming (TxFJ), to confuse the eavesdropper. Although generating TxFJ protects the link from eavesdropping, it creates interference at other unintended but legitimate links. Using non-cooperative game theory, we design a distributed method for maximizing the sum of secrecy rates. Each link is a player in the game. It seeks to maximize its secrecy rate subject to a given information-rate constraint and power budget. The strategy profile of each player is to control the amount of TxFJ it generates. Because a pure non-cooperative game may not have Nash equilibria that result in (Pareto-)optimal secrecy sum-rate, we propose a modified price-based game, in which each link is penalized for generating interference on other legitimate links. Under the exact knowledge of eavesdropping channels, we show that the price-based game has a comparable secrecy sum-rate to a centralized approach. We then relax the assumption of knowledge of eavesdropping channels and leverage mixed-strategy games to provide robust solutions to the distributed secrecy sum-rate maximization problem.
In this paper, we study different secrecy rate optimization techniques for a multiple-input–multiple-output (MIMO) secrecy channel, where a multiantenna cooperative jammer is employed to improve secret communication in the presence of a multiantenna eavesdropper. Specifically, we consider two optimization problems, namely, power minimization and secrecy rate maximization. These problems are not jointly convex in terms of the transmit covariance matrices of the legitimate transmitter and the cooperative jammer. To circumvent these nonconvexity issues, we alternatively design the transmit covariance matrix of the legitimate transmitter and the cooperative jammer. For a given transmit covariance matrix at the cooperative jammer, we solve the power minimization and secrecy rate maximization problems based on a Taylor series expansion. Then, we propose two iterative algorithms to solve these approximated problems. In addition, we develop a robust scheme by incorporating channel uncertainties associated with the eavesdropper. By exploitingS-Procedure, we show that these robust optimization problems can be formulated into semidefinite programming. Moreover, we consider the secrecy rate maximization problem based on game theory, where the jammer introduces charges for its jamming service based on the amount of the interference caused to the eavesdropper. This secrecy rate maximization problem is formulated into aStackelberggame where the jammer and the transmitter are the leader and the follower of the game, respectively. For the proposed game,Stackelbergequilibrium is analytically derived. Simulation results have been provided to validate the convergence and performance of the proposed algorithms. In addition, it is shown that the proposed robust scheme outperforms the nonrobust scheme in terms of the achieved secrecy rate and the worst-case secrecy rate. Finally, theStackelbergequilibrium solution has been validated through numerical results.