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Unconditional Byzantine Agreement and Multi-Party Computation Secure Against Dishonest Minorities from Scratch

Matthias Fitzi, Nicolas Gisin, Ueli M. Maurer, Oliver von Rotz

Published Jan 1, 2002• 7 citations
OpenAlex

Abstract

Abstract. It is well-known that n players, connected only by pairwise secure channels, can achieve unconditional broadcast if and only if the number t of cheaters satisfies t < n/3. In this paper, we show that this bound can be improved — at the sole price that the adversary can prevent successful completion of the protocol, but in which case all players will have agreement about this fact. Moreover, a first time slot during which the adversary forgets to cheat can be reliably detected and exploited in order to allow for future broadcasts with t < n/2. This even allows for secure multi-party computation with t < n/2 after the first detection of such a time slot.

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Detectable byzantine agreement secure against faulty majorities

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It is well-known that n players, connected only by pairwise secure channels, can achieve Byzantine agreement only if the number t of cheaters satisfies t < n/3, even with respect to computational security. However, for many applications it is sufficient to achieve detectable broadcast. With this primitive, broadcast is only guaranteed when all players are non-faulty ("honest"), but all non-faulty players always reach agreement on whether broadcast was achieved or not. We show that detectable broadcast can be achieved regardless of the number of faulty players (i.e., for all t < n). We give a protocol which is unconditionally secure, as well as two more efficient protocols which are secure with respect to computational assumptions, and the existence of quantum channels, respectively.These protocols allow for secure multi-party computation tolerating any t < n, assuming only pairwise authenticated channels. Moreover, they allow for the setup of public-key infrastructures that are consistent among all participants --- using neither a trusted party nor broadcast channels.Finally, we show that it is not even necessary for players to begin the protocol at the same time step. We give a "detectable Firing Squad" protocol which can be initiated by a single user at any time and such that either all honest players end up with synchronized clocks, or all honest players abort.

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. This paper improves on the classical results in unconditionally secure multi-party computation among a set of n players, by considering a model with three simultaneously occurring types of player corruption: the adversary can actively corrupt (i.e. take full control over) up to ta players and, additionally, can passively corrupt (i.e. read the entire information of) up to tp players and fail-corrupt (i.e. stop the computation of) up to tf other players. The classical results in multi-party computation are for the special cases of only passive (ta = tf = 0) or only active (tp = tf = 0) corruption. In the passive case, every function can be computed securely if and only if tp ! n=2. In the active case, every function can be computed securely if and only if ta ! n=3; when a broadcast channel is available, then this bound is ta ! n=2. These bounds are tight. Strictly improving these results, one of our results states that, in addition to tolerating ta ! n=3 actively corrupted players, pr...

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Complete characterization of adversaries tolerable in secure multi-party computation (extended abstract)

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The classical results in unconditional multi-party computation among a set of n players state that less than n/2 passive or Iess than n/3 active adversaries can be tolerated; assuming a broadcast channel the threshold for active adversaries is ta/2.Strictly generalizing these results we specify the set of potential y misbehaving players as an arbitrary set of subsets of the player set.We prove the necessary and sufficient conditions for the existence of secure multi-party protocols in terms of the potentially misbehaving player sets.For every function there exists a protocol secure against a set of potential passive collusions if and only if no two of these collusions add up to the full player set.The same condition applies for active adversaries when assuming a broadcast chzmnel.Without broadcast channels, for every function there exists a protocol secure against a set of potential active adverse player sets if and only if no three of these sets add up to the full player set.The complexities of the protocols not using a broadcast channel are polynomial, that of the protocol with broadcast is only slightly higher.

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Trading Correctness for Privacy in Unconditional Multi-Party Computation ? Corrected Version ??

Matthias Fitzi, Martin Hirt, Ueli M. Maurer

This paper improves on the classical results in uncondition- ally secure multi-party computation among a set of n players, by consid- ering a model with three simultaneously occurring types of player cor- ruption: the adversary can actively corrupt (i.e. take full control over) up to ta players and, additionally, can passively corrupt (i.e. read the entire information of) up to tp players and fail-corrupt (i.e. stop the compu- tation of) up to tf other players. The classical results in multi-party computation are for the special cases of only passive (ta = tf =0 ) or only active (tp = tf = 0) corruption. In the passive case, every function can be computed securely if and only if tp <n = 2. In the active case, every function can be computed securely if and only if ta <n =3; when a broadcast channel is available, then this bound is ta <n =2. These bounds are tight. Strictly improving these results, one of our results states that, in addi- tion to tolerating ta <n =3 actively corrupted players, privacy can be guaranteed against every minority, thus tolerating additional tp n=6 passively corrupted players. These protocols require no broadcast and have an exponentially small failure probability. We further show that the bound t<n =2 for passive corruption holds even if the adversary is additionally allowed to make the passively corrupted players fail. Moreover, we characterize completely the achievable thresholds ta, tp and tf for four scenarios. Zero failure probability is achievable if and only if 3ta +2 tp + tf <n ; this holds whether or not a broadcast chan- nel is available. Exponentially small failure probability with a broadcast channel is achievable if and only if 2ta +2 tp +tf <n ; without broadcast, the additional condition 3ta + tf <n is necessary and sucient. In this corrected version, an error pointed out by Damg ard (Dam99) is corrected.

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Secure multiparty computation (MPC) is perhaps the most popular paradigm in the area of cryptographic protocols. It allows several mutually untrustworthy parties to jointly compute a function of their private inputs, without revealing to each other information about those inputs. In the case of unconditional (information-theoretic) security, protocols are known which tolerate a dishonest minority of players, who may coordinate their attack and deviate arbitrarily from the protocol specification. It is typically assumed in these results that parties are connected pairwise by authenticated, private channels, and that in addition they have access to a “broadcast ” channel. Broadcast allows one party to send a consistent message to all other parties, guaranteeing consistency even if the broadcaster is corrupted. Because broadcast cannot be simulated on the point-to-point network when more than a third of the parties are corrupt, it is impossible to construct general MPC protocols in this setting without using a broadcast channel (or some equivalent addition to the model). A great deal of research has focused on increasing the efficiency of MPC, primarily in terms of round complexity and communication complexity. In this work we propose a refinement of the round complexity which we term broadcast complexity. We view the broadcast channel as an expensive resource

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Adaptively Secure Broadcast

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Abstract. A broadcast protocol allows a sender to distribute a message through a point-to-point network to a set of parties, such that (i) all parties receive the same message, even if the sender is corrupted, and (ii) this is the sender’s message, if he is honest. Broadcast protocols satisfying these properties are known to exist if and only if t < n/3, where n denotes the total number of parties, and t denotes the maximal number of corruptions. When a setup allowing signatures is available to the parties, then such protocols exist even for t < n. Broadcast is the probably most fundamental primitive in distributed cryptography, and is used in almost any cryptographic (multi-party) protocol. However, a broadcast protocol “only ” satisfying the above properties might be insecure when being used in the context of another protocol. In order to be safely usable within other protocols, a broadcast protocol must satisfy a simulation-based security notion, which is secure under composition. In this work, we show that most broadcast protocols in the literature do not satisfy a (natural) simulation-based security notion. We do not know of any broadcast protocol which could be securely invoked in a multi-party computation protocol in the secure-channels model. The problem is that existing protocols for broadcast do not preserve the secrecy of the message while being broadcasted, and in particular allow the adversary to corrupt the sender (and change the message), depending on the message being broadcasted. For example, when every party should broadcast a random bit, the adversary could corrupt those parties that want to broadcast 0, and make them broadcast 1. More concretely, we show that simulatable broadcast in a model with secure channels is possible if and only if t < n/3, respectively t ≤ n/2 when a signature setup is available. The positive results are proven by constructing secure broadcast protocols.

•Mar 19, 2012•0 citations
Abstract. It is well-known that n players, connected only by pairwise secure channels, can achieve unconditional broadcast if and only if the number t of cheaters satisfies t < n/3. In this paper, we show that this bound can be improved — at the sole price that the adversary can prevent successful completion of the protocol, but in which case all players will have agreement about this fact. Moreover, a first time slot during which the adversary forgets to cheat can be reliably detected and exploited in order to allow for future broadcasts with t < n/2. This even allows for secure multi-party computation with t < n/2 after the first detection of such a time slot.
It is well-known that n players, connected only by pairwise secure channels, can achieve Byzantine agreement only if the number t of cheaters satisfies t < n/3, even with respect to computational security. However, for many applications it is sufficient to achieve detectable broadcast. With this primitive, broadcast is only guaranteed when all players are non-faulty ("honest"), but all non-faulty players always reach agreement on whether broadcast was achieved or not. We show that detectable broadcast can be achieved regardless of the number of faulty players (i.e., for all t < n). We give a protocol which is unconditionally secure, as well as two more efficient protocols which are secure with respect to computational assumptions, and the existence of quantum channels, respectively.These protocols allow for secure multi-party computation tolerating any t < n, assuming only pairwise authenticated channels. Moreover, they allow for the setup of public-key infrastructures that are consistent among all participants --- using neither a trusted party nor broadcast channels.Finally, we show that it is not even necessary for players to begin the protocol at the same time step. We give a "detectable Firing Squad" protocol which can be initiated by a single user at any time and such that either all honest players end up with synchronized clocks, or all honest players abort.
. This paper improves on the classical results in unconditionally secure multi-party computation among a set of n players, by considering a model with three simultaneously occurring types of player corruption: the adversary can actively corrupt (i.e. take full control over) up to ta players and, additionally, can passively corrupt (i.e. read the entire information of) up to tp players and fail-corrupt (i.e. stop the computation of) up to tf other players. The classical results in multi-party computation are for the special cases of only passive (ta = tf = 0) or only active (tp = tf = 0) corruption. In the passive case, every function can be computed securely if and only if tp ! n=2. In the active case, every function can be computed securely if and only if ta ! n=3; when a broadcast channel is available, then this bound is ta ! n=2. These bounds are tight. Strictly improving these results, one of our results states that, in addition to tolerating ta ! n=3 actively corrupted players, pr...
The classical results in unconditional multi-party computation among a set of n players state that less than n/2 passive or Iess than n/3 active adversaries can be tolerated; assuming a broadcast channel the threshold for active adversaries is ta/2.Strictly generalizing these results we specify the set of potential y misbehaving players as an arbitrary set of subsets of the player set.We prove the necessary and sufficient conditions for the existence of secure multi-party protocols in terms of the potentially misbehaving player sets.For every function there exists a protocol secure against a set of potential passive collusions if and only if no two of these collusions add up to the full player set.The same condition applies for active adversaries when assuming a broadcast chzmnel.Without broadcast channels, for every function there exists a protocol secure against a set of potential active adverse player sets if and only if no three of these sets add up to the full player set.The complexities of the protocols not using a broadcast channel are polynomial, that of the protocol with broadcast is only slightly higher.
This paper improves on the classical results in uncondition- ally secure multi-party computation among a set of n players, by consid- ering a model with three simultaneously occurring types of player cor- ruption: the adversary can actively corrupt (i.e. take full control over) up to ta players and, additionally, can passively corrupt (i.e. read the entire information of) up to tp players and fail-corrupt (i.e. stop the compu- tation of) up to tf other players. The classical results in multi-party computation are for the special cases of only passive (ta = tf =0 ) or only active (tp = tf = 0) corruption. In the passive case, every function can be computed securely if and only if tp <n = 2. In the active case, every function can be computed securely if and only if ta <n =3; when a broadcast channel is available, then this bound is ta <n =2. These bounds are tight. Strictly improving these results, one of our results states that, in addi- tion to tolerating ta <n =3 actively corrupted players, privacy can be guaranteed against every minority, thus tolerating additional tp n=6 passively corrupted players. These protocols require no broadcast and have an exponentially small failure probability. We further show that the bound t<n =2 for passive corruption holds even if the adversary is additionally allowed to make the passively corrupted players fail. Moreover, we characterize completely the achievable thresholds ta, tp and tf for four scenarios. Zero failure probability is achievable if and only if 3ta +2 tp + tf <n ; this holds whether or not a broadcast chan- nel is available. Exponentially small failure probability with a broadcast channel is achievable if and only if 2ta +2 tp +tf <n ; without broadcast, the additional condition 3ta + tf <n is necessary and sucient. In this corrected version, an error pointed out by Damg ard (Dam99) is corrected.
Secure multiparty computation (MPC) is perhaps the most popular paradigm in the area of cryptographic protocols. It allows several mutually untrustworthy parties to jointly compute a function of their private inputs, without revealing to each other information about those inputs. In the case of unconditional (information-theoretic) security, protocols are known which tolerate a dishonest minority of players, who may coordinate their attack and deviate arbitrarily from the protocol specification. It is typically assumed in these results that parties are connected pairwise by authenticated, private channels, and that in addition they have access to a “broadcast ” channel. Broadcast allows one party to send a consistent message to all other parties, guaranteeing consistency even if the broadcaster is corrupted. Because broadcast cannot be simulated on the point-to-point network when more than a third of the parties are corrupt, it is impossible to construct general MPC protocols in this setting without using a broadcast channel (or some equivalent addition to the model). A great deal of research has focused on increasing the efficiency of MPC, primarily in terms of round complexity and communication complexity. In this work we propose a refinement of the round complexity which we term broadcast complexity. We view the broadcast channel as an expensive resource
Abstract. A broadcast protocol allows a sender to distribute a message through a point-to-point network to a set of parties, such that (i) all parties receive the same message, even if the sender is corrupted, and (ii) this is the sender’s message, if he is honest. Broadcast protocols satisfying these properties are known to exist if and only if t < n/3, where n denotes the total number of parties, and t denotes the maximal number of corruptions. When a setup allowing signatures is available to the parties, then such protocols exist even for t < n. Broadcast is the probably most fundamental primitive in distributed cryptography, and is used in almost any cryptographic (multi-party) protocol. However, a broadcast protocol “only ” satisfying the above properties might be insecure when being used in the context of another protocol. In order to be safely usable within other protocols, a broadcast protocol must satisfy a simulation-based security notion, which is secure under composition. In this work, we show that most broadcast protocols in the literature do not satisfy a (natural) simulation-based security notion. We do not know of any broadcast protocol which could be securely invoked in a multi-party computation protocol in the secure-channels model. The problem is that existing protocols for broadcast do not preserve the secrecy of the message while being broadcasted, and in particular allow the adversary to corrupt the sender (and change the message), depending on the message being broadcasted. For example, when every party should broadcast a random bit, the adversary could corrupt those parties that want to broadcast 0, and make them broadcast 1. More concretely, we show that simulatable broadcast in a model with secure channels is possible if and only if t < n/3, respectively t ≤ n/2 when a signature setup is available. The positive results are proven by constructing secure broadcast protocols.