This paper first gives the notion about distributed cryptographic protocol with distributed characteristics of space and time.Then research distributed cryptographic protocol based on the notion.For an instance,we use proactive security in an distributed key distribution system only with distributed characteristic of space and give a distributed protocol against mobile adversary.This paper enlarges research field of distributed cryptographic protocol.At last,this paper proves the security of distributed random key distribution protocol based on the probability space.
This paper first gives the notion about distributed cryptographic protocol with distributed characteristics of space and time.Then research distributed cryptographic protocol based on the notion.For an instance,we use proactive security in an distributed key distribution system only with distributed characteristic of space and give a distributed protocol against mobile adversary.This paper enlarges research field of distributed cryptographic protocol.At last,this paper proves the security of distributed random key distribution protocol based on the probability space.
In this paper, a quantum identity authentication protocol is presented based on the counterfactual quantum key distribution system. Utilizing the proposed protocol, two participants can verify each other's identity through the counterfactual quantum communication system. The security of the protocol is proved against individual attacks. Furthermore, according to the characteristics of the counterfactual quantum key distribution system, we propose an authenticated counterfactual quantum key distribution protocol based on a novel strategy of mixing the two types of quantum cryptographic protocols randomly. The authenticated quantum key distribution can also be used to update the extent of the authentication keys.
Distributed key generation (DKG) has been studied extensively in the cryptographic literature. However, it has never been examined outside of the synchronous setting, and the known DKG protocols cannot guarantee safety or liveness over the Internet. In this work, we present the first realistic DKG protocol for use over the Internet. We propose a practical system model for the Internet and define an efficient verifiable secret sharing (VSS) scheme in it. We observe the necessity of Byzantine agreement for asynchronous DKG and analyze the difficulty of using a randomized protocol for it. Using our VSS scheme and a leader-based agreement protocol, we then design a provably secure DKG protocol. We also consider and achieve cryptographic properties such as uniform randomness of the shared secret and compare static versus adaptive adversary models. Finally, we implement our DKG protocol, and establish its efficiency and reliability by extensively testing it on the PlanetLab platform. Counter to a general non-scalability perception about asynchronous systems, our experiments demonstrate that our asynchronous DKG protocol scales well with the system size and it is suitable for realizing multiparty computation and threshold cryptography over the Internet.
This thesis is a study of erasures in cryptographic protocols. Erasing old data and keys is an important capability of honest parties in cryptographic protocols. It is useful in many settings, including proactive security in the presence of a mobile adversary, adaptive security in the presence of an adaptive adversary, forward security, and intrusion resilience. Some of these settings, such as achieving proactive security, is provably impossible without some form of erasures. Other settings, such as designing protocols that are secure against adaptive adversaries, are much simpler to achieve when erasures are allowed. Protocols for all these contexts typically assume the ability to perfectly erase information. Unfortunately, as amply demonstrated in the systems literature, perfect erasures are hard to implement in practice.
We propose a model of imperfect or partial erasures where erasure instructions are only partially effective and leave almost all the data intact, thus giving the honest parties only a limited capability to dispose old data. Nonetheless, we show how to design protocols for all of the above settings (including proactive security, adaptive security, forward security, and intrusion resilience) for which this weak form of erasures suffices.
We do not have to invent entirely new protocols, but rather show how to automatically modify protocols relying on perfect erasures into ones for which partial erasures suffices. Stated most generally, we provide a compiler that transforms any protocol relying on perfect erasures for security into one with the same functionality that remains secure even if the erasures are only partial. The key idea is a new redundant representation of secret data which can still be computed on, and yet is rendered useless when partially erased. We prove that any such compiler must incur a cost in additional storage, and that our compiler is near optimal in terms of its storage overhead.
We also give computationally more efficient compilers for a number of special cases: (1) when all the computations on secrets can be done in constant parallel time (NC0); (2) for a class of proactive secret sharing protocols where we leave the protocol intact except for changing the representation of the shares of the secret and the instructions that modify the shares (to correspondingly modify the new representation instead). (Copies available exclusively from MIT Libraries, Rm. 14-0551, Cambridge, MA 02139-4307. Ph. 617-253-5668; Fax 617-253-1690.)
The quantum key distribution technology is an emerging technology, which uses quantum mechanics properties of micro-particles. The progress of quantum key distribution can generate the quantum key which can be kept strictly confidential. The application of quantum key distribution technology in distributed space TT & C network can improve the existing communication environment and enhance communications security. This article will detail the model of quantum key distribution technology in distributed space TT & C network and simulate the situation with self-designed simulation platform.
Randomness plays a central role in computer science, in particular cryptography. Almost all cryptographic primitives depend crucially on randomness because randomness and unpredictability in secret keys provides the means for security. Usually one assumes that perfect randomness, a sequence of independently and uniformly distributed bits, are accessible to algorithms. This is a strong assumption. Physical sources of randomness are neither uniformly random, nor produce necessarily independent bits. Therefore, the aim of this thesis is to start from a realistic model of randomness, investigate notions of secrecy and their randomness requirements and finally find practical methods for generation of randomness that matches the requirements of cryptographic primitives. We consider a model of random source where the source output follows one distribution from a set of possible distributions, each with the property that the maximum probability of symbols is bounded and can not be arbitrarily close to 1. This model does not assume independence or uniformity of the output symbols, and is considered to be a realistic model of randomness. From this point, the thesis can be divided into two main parts: In the first part, considering various notions of information theoretic secrecy, a fundamental problem is to find the properties of randomness needed to achieve security in these notions. Traditional cryptographic protocols simply assume perfect randomness and build on this assumption. We explore the results that show secrecy can not be based on imperfect randomness that is not uniform or independent. Thus a line of work attempts to relax notions of secrecy in such a way that they can be constructed with non-perfect sources, and possibly require smaller key sizes. Yet they should match real life applications. An important work in this context is entropic security where the key size could be smaller than the message depending on message distribution. Inspired by this, we propose two relaxed notions of secrecy that are motivated by practical applications. In the first notion, motivated by an application in biometrics authentication, we propose guessing secrecy where the probability of guessing the message for a computational unbounded adversary with the best strategy remains the same when a ciphertext is given or when it is not. We compare the randomness requirements of guessing secrecy with stronger notions and show that in some cases such as key length, the requirements are the same. For key distribution however, we found a family of distributions that provide guessing secrecy but not perfect secrecy. In the second notion, we investigate randomness requirements of multiple message encryption. Considering a natural extension of secrecy definition to multiple messages, we show that independent keys are needed to encrypt each message. We then propose a relaxed notion in which the security of last message is more important than past messages, although the leakage of past messages is bounded using entropic security. By this assumption, we achieve smaller key length compared to indistinguishability, and comparable to key length for entropic security. This notion has applications such as location privacy. In the second part of the thesis, since secrecy crucially depends on perfect randomness, we investigate how perfect randomness can be practically generated, specifically from human game-play. Unlike many random number generators that assume independent or uniform random bits in the random source, we base our work on the realistic model of randomness. Our main observation is that human game-play has an element of randomness coming from the errors in their game-play which is the main entertaining factor of the game. We also observed that this game-play can distinguish among a group of people if the right features are collected from the game-play. We incrementally changed our game design until the distinguishability among a small population is maximized, and then run the experiments required to show the viability of this approach over a larger population. This approach can also provide a hard to delegate authentication property where a human could not emulate the behavior of another human even given statistical information about their game-play.