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Physical Review E

Comment on “Constructing quantum games from nonfactorizable joint probabilities”

Piotr Frąckiewicz

Published Sep 24, 2013• 0 citations
Publisher

Abstract

In the paper [Phys. Rev. E 76, 061122 (2007)], the authors presented a way of playing 2 × 2 games so that players were able to exploit nonfactorizable joint probabilities respecting the nonsignaling principle (i.e., relativistic causality). We are going to prove, however, that the scheme does not generalize the games studied in the commented paper. Moreover, it allows the players to obtain nonclassical results even if the factorizable joint probabilities are used.

DOI
10.1103/physreve.88.036101

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In the paper [Phys. Rev. E 76, 061122 (2007)], the authors presented a way of playing 2 × 2 games so that players were able to exploit nonfactorizable joint probabilities respecting the nonsignaling principle (i.e., relativistic causality). We are going to prove, however, that the scheme does not generalize the games studied in the commented paper. Moreover, it allows the players to obtain nonclassical results even if the factorizable joint probabilities are used.
A probabilistic framework is developed that gives a unifying perspective on both the classical and quantum versions of two-player games. We suggest exploiting peculiar joint probabilities involved in Einstein-Podolsky-Rosen (EPR) experiments to construct a quantum game when the corresponding classical game is obtained from factorizable joint probabilities. We analyze how nonfactorizability changes Nash equilibria in three well-known games of prisoner's dilemma, stag hunt, and chicken. In this framework we find that for the game of prisoner's dilemma even nonfactorizable EPR joint probabilities cannot be helpful to escape from the classical outcome of the game. For a particular version of the chicken game, however, we find that the two nonfactorizable sets of joint probabilities, which maximally violate the Clauser-Holt-Shimony-Horne sum of correlations, indeed result in new Nash equilibria.
Over the last twenty years, quantum game theory has given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing bimatrix games introduced by J. Eisert, M. Wilkens and M. Lewenstein. The scheme assumes that players' strategies are unitary operations and the players act on the maximally entangled two-qubit state. The quantum nature of the scheme has been under discussion since the article by Eisert et al. came out. The aim of our paper was to identify some of non-classical features of the quantum scheme.
The correlations, established through quantum sources, have been demonstrated to outperform classical ones in the game theory. As shown in the game firstly proposed in [Phys. Rev. Lett. 114, 020401 (2015)], the considered conflicting Bayesian game can be converted into a common interest one and end in a better solution than all classical possible when the players share a maximally entangled state. In this paper, motivated by the possible constraints on the states in practical applications, we would like to discuss more general quantum advice and analyze the effects on the aforementioned Bayesian game.