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IEEE International Geoscience and Remote Sensing Symposium (IGARSS)

Design of GPU-based platform for LDPC decoder

Cheng‐Chun Chang, Min-Yu Huang, Yang-Lang Chang

Published Jul 1, 2011• 4 citations
Publisher

Abstract

The needs for reliable and flexible downlink communications incorporated with high volume of satellite images in the ground station have inspired the demands for high performance and flexibility computing in the field of Earth remote sensing. Low-density parity-check (LDPC) codes have had a strong impact on achieving reliable communication links. Finding a fast and reconfigurable developing platform for designing high throughput LDPC decoders has become important. In this paper, a graphic processing unit (GPU) platform is proposed to realize this practical implementation. Experimental results show that the proposed GPU-based platform is compatible to serve as a high-throughput LDPC decoder.

DOI
10.1109/igarss.2011.6049957

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The needs for reliable and flexible downlink communications incorporated with high volume of satellite images in the ground station have inspired the demands for high performance and flexibility computing in the field of Earth remote sensing. Low-density parity-check (LDPC) codes have had a strong impact on achieving reliable communication links. Finding a fast and reconfigurable developing platform for designing high throughput LDPC decoders has become important. In this paper, a graphic processing unit (GPU) platform is proposed to realize this practical implementation. Experimental results show that the proposed GPU-based platform is compatible to serve as a high-throughput LDPC decoder.
Modern active and passive satellite and airborne sensors with higher temporal, spectral and spatial resolutions for Earth remote sensing result in a significant increase in data volume. This poses a challenge for data transmission over error-prone wireless links to a ground receiving station. Low-density parity-check (LDPC) codes have been adopted in modern communication systems for robust error correction. Demands for LDPC decoders at a ground receiving station for efficient and flexible data communication links have inspired the usage of a cost-effective high-performance computing device. In this paper we propose a graphic-processing-unit (GPU)-based regular LDPC decoders with the log sum-product iterative decoding algorithm (log-SPA). The GPU code was written to run NVIDIA GPUs using the compute unified device architecture (CUDA) language with a novel implementation of asynchronous data transfer for LDPC decoding. Experimental results showed that the proposed GPU-based high-throughput regular LDPC decoder achieved a significant 271x speedup compared to its CPU-based single-threaded counterpart written in the C language.
In this letter, we present design and implementation of a parallel software low-density parity-check (LDPC) decoding algorithm on graphics processing units (GPUs). As a solution for the LDPC decoder, dedicated application-specific integrated circuit or field programmable gate array implementations is proposed in recent years in order to support high throughput despite their long deployment cycle, high design, and especially fixed functionalities. On the other hand, the implementations on GPU as a software solution provide flexible, scalable, and less expensive solutions in a shorter deployment cycle. We present some GPU-based optimizations for a major LDPC decoder algorithm to obtain high throughput in digital communication systems. Experimental results demonstrate that the proposed LDPC decoder achieves more than 1.27 Gb/s peak throughput on a single GPU.
The new or future communication systems require much higher flexibility and scalability to support diverse scenarios. In this paper, a high-throughput low-density parity-check (LDPC) decoder on graphics processing unit is presented to meet the flexible and scalable requirements. A memory-reduced forward/backward approach for the check node update is proposed. Moreover, elaborate on-chip memory allocations are conducted to improve memory bandwidth. The proposed (26112, 8448) 5G LDPC decoder on RTX4090 achieves 27.6 Gbps decoding throughput with five layered iterations, while the latency is less than 1 ms. Compared with related works, the throughput speedups obtained by the presented LDPC decoder are from 1.18×1.18\times1.18× to 12.4×12.4\times12.4× .
This paper proposes a flexible low-density parity-check (LDPC) decoder which leverages graphic processor units (GPU) to provide high decoding throughput. LDPC codes are widely adopted by the new emerging standards for wireless communication systems and storage applications due to their near-capacity error correcting performance. To achieve high decoding throughput on GPU, we leverage the parallelism embedded in the check-node computation and variable-node computation and propose a parallel strategy of partitioning the decoding jobs among multi-processors in GPU. In addition, we propose a scalable multi-codeword decoding scheme to fully utilize the computation resources of GPU. Furthermore, we developed a novel adaptive performance-tuning method to make our decoder implementation more flexible and scalable. The experimental results show that our LDPC decoder is scalable and flexible, and the adaptive performance-tuning method can deliver the peak performance based on the GPU architecture.
Low density parity check (LDPC) decoding process is known as compute intensive. This kind of digital communication applications was recently implemented onto graphic processing unit (GPU) devices for LDPC code performance estimation and/or for real-time measurements. Overall previous studies about LDPC decoding on GPU were based on the implementation of the flooding-based decoding algorithm that provides massive computation parallelism. More efficient layered schedules were proposed in literature because decoder iteration can be split into sublayer iterations. These schedules seem to badly fit onto GPU devices due to restricted computation parallelism and complex memory access patterns. However, the layered schedules enable the decoding convergence to speed up by two. In this letter, we show that: 1) layered schedule can be efficiently implemented onto a GPU device; and 2) this approach—implemented onto a low-cost GPU device—provides higher throughputs with identical correction performances (BER) compared to previously published results.
In this paper, we present a high throughput and low latency LDPC (low-density parity-check) decoder implementation on GPUs (graphics processing units). The existing GPU-based LDPC decoder implementations suffer from low throughput and long latency, which prevent them from being used in practical SDR (software-defined radio) systems. To overcome this problem, we present optimization techniques for a parallel LDPC decoder including algorithm optimization, fully coalesced memory access, asynchronous data transfer and multi-stream concurrent kernel execution for modern GPU architectures. Experimental results demonstrate that the proposed LDPC decoder achieves 316 Mbps (at 10 iterations) peak throughput on a single GPU. The decoding latency, which is much lower than that of the state of the art, varies from 0.207 ms to 1.266 ms for different throughput requirements from 62.5 Mbps to 304.16 Mbps. When using four GPUs concurrently, we achieve an aggregate peak throughput of 1.25 Gbps (at 10 iterations).