We cast in game theory terms the physics associated with the interaction between (i) matter and (ii) a single mode of an electromagnetic field within a cavity. Thereby, we introduce a game admitting both classical and quantal players. Strategies are determined by the initial conditions of the associated dynamical system, whose time evolution is characterized by the existence of attractors that represent possible results of the game. Two types of quantum states are considered: perfectly distinguishable or partially overlapping ones.
We cast in game theory terms the physics associated with the interaction between (i) matter and (ii) a single mode of an electromagnetic field within a cavity. Thereby, we introduce a game admitting both classical and quantal players. Strategies are determined by the initial conditions of the associated dynamical system, whose time evolution is characterized by the existence of attractors that represent possible results of the game. Two types of quantum states are considered: perfectly distinguishable or partially overlapping ones.
Recent work on classical-quantum games is reviewed. We present in game-theory terms the physics associated to the interaction between matter and a single-mode of an electromagnetic field within a cavity, introducing a game admitting of both classical and quantal players. Strategies are determined by the initial conditions of the associated dynamical system, whose time evolution is characterized by the existence of attractors that set the possible results of the game. Two types of quantum states are considered; perfectly distinguishable or partially overlapping ones.
We use a kind of disentanglement-free state to serve as the initial state shared by players and referee in quantum games. It is found that when two players choose some strategies the payoffs of the quantum games will not be affected by the external single-mode vacuum field and the various interactions present in the process. Furthermore, we show that for some games our scheme can be used to remove the dilemma in its corresponding classical game even with the presence of noises; meanwhile, one can find the solution to those games without disturbing the players’ payoffs.
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player two-strategy (2 × 2) dilemma containing classical games into the quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2 × 2 games, it became generally accepted that quantum versions can be easily extended to N -player situations by simply allowing N -partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in the quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
Abstract Quantum games represent the really twenty-first century branch of game theory, tightly linked to the modern development of quantum computing and quantum technologies. The main accent in these developments so far was made on stationary or repeated games. In this paper, we aim at initiating the truly dynamic theory with strategies chosen by players in real time. Since direct continuous observations are known to destroy quantum evolutions (so-called quantum Zeno paradox), the necessary new ingredient for quantum dynamic games must be the theory of non-direct observations and the corresponding quantum filtering. Apart from the technical problems in organizing feedback quantum control in real time, the difficulty in applying this theory for obtaining mathematically amenable control systems is due partially to the fact that it leads usually to rather non-trivial jump-type Markov processes and/or degenerate diffusions on manifolds, for which the corresponding control is very difficult to handle. The starting point for the present research is the remarkable discovery (quite unexpected, at least to the author) that there exists a very natural class of homodyne detections such that the diffusion processes on projective spaces resulting by filtering under such arrangements coincide exactly with the standard Brownian motions (BM) on these spaces. In some cases, one can even reduce the process to the plain BM on Euclidean spaces or tori. The theory of such motions is well studied making it possible to develop a tractable theory of related control and games, which can be at the same time practically implemented on quantum optical devices.
In classical (standard) game theory, a useful algorithm for searching Nash equilibrium in games of two players, is to determine the best response functions. For each strategy S1 of player 1 player 2 finds a best response function F2(S1), and vice versa. If the two response functions intersect, the intersection point (S1*, S2*) is a candidate for Nash equilibrium. This method is especially useful when the strategy space of each player is determined by a single variable (discrete or continuous). In the last decade, the concept of quantum games has been developed (hence we distinguish between classical and quantum games). In a quantum game with two players the strategy space of each player is composed of 2 × 2 complex unitary matrices with unit determinant. That is the group SU(2). The corresponding strategy space is characterized by three continuous variables represented by angles: 0 ≤ α ≤ 2π, 0 ≤ β ≤ 2π, 0 ≤ θ ≤ π. That turns the use of response functions impractical. In the present contribution we suggest a method for alleviating this problem by discretizing the variables as: {αi, βj, θk}, i= 1, 2, ..., I; j = 1, 2, ..., J; k = 1, 2, ... K. This enables the representation of every such triple by a single discrete variable, (αi, βj, θk) → xijk. Thereby, the strategy space is characterized by a single discrete variable taking I × J × K values and the method of response functions is feasible. We use it to show the following two results: 1) A two players quantum game with partially entangled initial state has a pure strategy Nash equilibrium. 2) A two player quantum Bayesian game with fully entangled initial state has a pure strategy Nash equilibrium.
Recent years, several ways of implementing quantum games in different physical systems have been presented. In this paper, we perform a theoretical analysis of an experimentally feasible way to implement a two player quantum game in cavity quantum electrodynamic(QED). In the scheme, the atoms interact simultaneously with a highly detuned cavity mode with the assistance of a classical field. So the scheme is insensitive to the influence from the cavity decay and the thermal field, and it does not require the cavity to remain in the vacuum state throughout the procedure.