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Physica

The three particle collision operator in quantum mechanics

Pierre M. V. Résibois

Published May 1, 1965• 42 citations
Publisher
DOI
10.1016/0031-8914(65)90003-0

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An algorithm is presented to simulate fluid dynamics on a three qubit type II quantum computer: a lattice of small quantum computers that communicate classical information. The algorithm presented is called a three qubit factorized quantum lattice gas algorithm. It is modeled after classical lattice gas algorithms which move virtual particles along an imaginary lattice and change the particles' momentums using collision rules when they meet at a lattice node. Instead of moving particles, the quantum algorithm presented here moves probabilities, which interact via a unitary collision operator. Probabilities are determined using ensemble measurement and are moved with classical communications channels. The lattice node spacing is defined to be a microscopic scale length. A mesoscopic governing equation for the lattice is derived for the most general three qubit collision operator which preserves particle number. In the continuum limit of the lattice, a governing macroscopic partial differential equation-the diffusion equation-is derived for a particular collision operator using a Chapman-Enskog expansion. A numerical simulation of the algorithm is carried out on a conventional desktop computer and compared to the analytic solution of the diffusion equation. The simulation agrees very well with the known solution.

•Oct 3, 2012•0 citations
The relationship between the collision kernel of the three-body quantum mechanical kinetic equation (quantum version of the Choh-Uhlenbeck equation) and modern scattering theory is examined utilizing the work of Faddeev and Weinberg. Recognizing that the collision kernel is related to the M⊘ller scattering operator it is shown that the collision kernel is “well-defined” for suitable interaction potentials and contains only connected three particle collisions in the sense of Weinberg. The collision kernel is interpreted physically and is shown to contain a generalization of the ordinary Boltzmann collision term to three particle processes plus a distorted-wave-impulse approximation correction to the two particle Boltzmann collision term.
An algorithm is presented to simulate fluid dynamics on a three qubit type II quantum computer: a lattice of small quantum computers that communicate classical information. The algorithm presented is called a three qubit factorized quantum lattice gas algorithm. It is modeled after classical lattice gas algorithms which move virtual particles along an imaginary lattice and change the particles' momentums using collision rules when they meet at a lattice node. Instead of moving particles, the quantum algorithm presented here moves probabilities, which interact via a unitary collision operator. Probabilities are determined using ensemble measurement and are moved with classical communications channels. The lattice node spacing is defined to be a microscopic scale length. A mesoscopic governing equation for the lattice is derived for the most general three qubit collision operator which preserves particle number. In the continuum limit of the lattice, a governing macroscopic partial differential equation-the diffusion equation-is derived for a particular collision operator using a Chapman-Enskog expansion. A numerical simulation of the algorithm is carried out on a conventional desktop computer and compared to the analytic solution of the diffusion equation. The simulation agrees very well with the known solution.