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Lecture notes in computer science

Quantum and Entertainment Computing

Nikitas M. Sgouros

Published Jan 1, 2015• 0 citations
Publisher
DOI
10.1007/978-3-319-24589-8_60

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Game developing is a form of modern art in programming. Designing a game using a platform or even modelling the different levels of the game requires two basic understandings, one is logic and the other is permutation and combination. Developing these algorithms leads to the possibility of being implemented to create a code which would have the capacity of generating different unique levels by itself. Here we use the above concepts along with the quantum principles of entanglement to design a simple shooting game that can be played on a quantum computer. We simulate three different patterns (or levels) of the game, displaying the capability of the algorithm. Here the concept that a quantum computer will calculate patterns faster than any classical computer entertains the fact that further implementation of such an algorithm would be able to generate more levels with greater complexities much faster than any classical computer ever could.
The development of technology and our understanding of the physical world are necessarily deeply intertwined. New understanding in physics leads to the development of new technology, which in turn provides both new tools for studying the physical world, and new challenges for physicists wishing to improve on this technology. In this sense, the impact over the last century of quantum mechanics — the physics of microscopic particles and systems — has been extreme. In the last two decades alone the explosion of technology based on lasers and semiconductor electronics has been staggering, and these devices are now not only central to our daily lives (in the form of computers, entertainment systems, and medical and industrial equipment), but are also important tools in all branches of physics.
The quantum computer game ‘Schrödinger cat and hounds’ is the quantum extension of the well-known classical game fox and hounds. Its main objective is to teach the unique concepts of quantum mechanics in a fun way. ‘Schrödinger cat and hounds’ demonstrates the effects of superposition, destructive and constructive interference, measurements and entanglement. More advanced concepts, like particle–wave duality and decoherence, can also be taught using the game as a model. The game that has an optimal solution in the classical version, can have many different solutions and a new balance of powers in the quantum world. Game-aided lectures were given to high-school students which showed that it is a valid and entertaining teaching platform.