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arXiv:2610.40851

Benchmarking One-Dimensional Quantum Lattice Boltzmann Methods on Quantum Hardware

Melvina Quartey, Lucy T. Zhang

physics.comp-phphysics.flu-dynquant-phSubmitted Oct 29, 2026• Announced Nov 2, 2026
arXivHTMLPDF

Abstract

Classical computational fluid dynamics (CFD) methods encounter significant computational bottlenecks in large systems and at high Reynolds number flows due to the rapid increase in degrees of freedom, even on flagship supercomputers. As quantum computers emerge, the Quantum Lattice Boltzmann Method (QLBM) has been proposed as a quantum-native alternative for solving fluid dynamics problems. However, until recently, nearly all studies have relied on classical quantum simulators rather than real quantum hardware. This study presents a benchmark of a one-dimensional QLBM implementation executed on three different IBM Quantum hardware. We design and test a quantum circuit for the advection-diffusion equation using amplitude encoding, a Bhatnagar-Gross-Krook (BGK)-type collision operator, and a streaming step with periodic boundary conditions. Our numerical experiments evaluate transpiled two-qubit gate count, total circuit depth, runtime, and accuracy metrics including maximum absolute error ($L_\infty$ norm) and root-mean-square error (RMSE). We find that the present collision and streaming operators dominate the overall cost and become the primary scalability bottleneck on current hardware. To mitigate the prohibitive cost of full quantum state tomography on hardware-based benchmarking exercises, we introduce a sampler-based measurement strategy that reconstructs macroscopic density fields directly from computational-basis measurements. This approach substantially reduces measurement overhead while preserving the expected advection-diffusion dynamics on hardware. These results provide a quantitative assessment of QLBM performance in the noisy intermediate-scale quantum (NISQ) regime and identify the principal algorithmic and experimental limitations that must be addressed for QLBM to become viable for fluid dynamics.

AI Summary

This paper benchmarks a one-dimensional quantum lattice Boltzmann implementation of advection–diffusion on three IBM processors: Eagle-based `ibm_rensselaer` and Heron-based `ibm_kingston` and `ibm_boston`. It examines how circuit resources, execution time, and reconstructed density accuracy change with lattice size and hardware generation. The implementation uses D1Q3 populations, square-root amplitude encoding, an ancilla-assisted linear combination of unitaries for a BGK-type collision step, and velocity-controlled streaming with periodic boundaries. Computational-basis sampling replaces full state tomography; outcomes are post-selected on the collision ancilla and processed into density fields. Experiments use $100{,}000$ shots per case and compare hardware densities with ideal statevector results. Hardware tests cover one timestep on $M=4$–$64$ sites using 5–9 qubits. Transpiled depth rises from 152 to 34,300, while two-qubit gate counts rise from 61 to 14,316, described as approximately $O(M^2)$ scaling. Streaming dominates at smaller sizes, while collision becomes the largest resource contribution at $M=64$. Heron processors generally yield lower errors and shorter runtimes: at $M=64$, execution takes 321–364 seconds versus 2,159 seconds on Eagle. Density RMSE increases from 0.109–0.273 on Heron at $M=4$ to approximately 1.67 at $M=32$. The stated limitations include deep circuits, noise-driven loss of density structure and mass, and errors from post-selection, rescaling, and re-encoding between timesteps. The paper identifies approximately $M=32$ as a practical resolution limit for this implementation. The 150-timestep examples use classical quantum simulation, not hardware; multidimensional and nonlinear extensions remain future work.

Some signs of AI-generated textIncrementalOverclaimsMissing comparisonPossible error

Central claim may not hold: Hardware validation covers only one timestep, so the simulator's 150-timestep evolution does not demonstrate sustained advection–diffusion dynamics on hardware. Accuracy comparisons against the same ideal quantum circuit do not independently validate the advertised BGK or advection–diffusion update. The benchmark error magnitudes violate bounds for the stated nonnegative unit-mass density fields, without a documented alternative scaling. The explanation of mass loss through reduced ancilla-success probability conflicts with the stated post-selection and renormalization procedure. The paper does not specify how its diagonal collision operator implements BGK relaxation under square-root encoding, including the required entries, contraction scaling, and experimental relaxation time.

Written by gpt-6.1-sol from the paper's full text. Automated: it can be wrong.

Comments
17 pages, 8 figures, 4 tables

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This paper benchmarks a one-dimensional quantum lattice Boltzmann implementation of advection–diffusion on three IBM processors: Eagle-based ibm_rensselaer and Heron-based ibm_kingston and ibm_boston. It examines how circuit resources, execution time, and reconstructed density accuracy change with lattice size and hardware generation.
The implementation uses D1Q3 populations, square-root amplitude encoding, an ancilla-assisted linear combination of unitaries for a BGK-type collision step, and velocity-controlled streaming with periodic boundaries. Computational-basis sampling replaces full state tomography; outcomes are post-selected on the collision ancilla and processed into density fields. Experiments use 100,000100{,}000100,000 shots per case and compare hardware densities with ideal statevector results.
Hardware tests cover one timestep on M=4M=4M=4–646464 sites using 5–9 qubits. Transpiled depth rises from 152 to 34,300, while two-qubit gate counts rise from 61 to 14,316, described as approximately O(M2)O(M^2)O(M2) scaling. Streaming dominates at smaller sizes, while collision becomes the largest resource contribution at M=64M=64M=64. Heron processors generally yield lower errors and shorter runtimes: at M=64M=64M=64, execution takes 321–364 seconds versus 2,159 seconds on Eagle. Density RMSE increases from 0.109–0.273 on Heron at M=4M=4M=4 to approximately 1.67 at M=32M=32M=32.
The stated limitations include deep circuits, noise-driven loss of density structure and mass, and errors from post-selection, rescaling, and re-encoding between timesteps. The paper identifies approximately M=32M=32M=32 as a practical resolution limit for this implementation. The 150-timestep examples use classical quantum simulation, not hardware; multidimensional and nonlinear extensions remain future work.
The Quantum Lattice Boltzmann Method (QLBM) is one of the most promising approaches for realizing the potential of quantum computing in simulating computational fluid dynamics. Many recent works mostly focus on classical simulation, and rely on full state tomography. Several key algorithmic issues like observable readout, data encoding, and impractical circuit depth remain unsolved. As a result, these are not directly realizable on any quantum hardware. We present a series of novel algorithmic advances which allow us to implement the QLBM algorithm, for the first time, on a quantum computer. Hardware results for the time evolution of a 2D Gaussian initial density distribution subject to a uniform advection-diffusion field are presented. Furthermore, 3D simulation results are presented for particular non-uniform advection fields, devised so as to avoid the problem of diminishing probability of success due to repeated post-selection operations required for multiple timesteps. We demonstrate the evolution of an initial quantum state governed by the advection-diffusion equation, accounting for the iterative nature of the explicit QLBM algorithm. A tensor network encoding scheme is used to represent the initial condition supplied to the advection-diffusion equation, significantly reducing the two-qubit gate count affording a shorter circuit depth. Further reductions are made in the collision and streaming operators. Collectively, these advances give a path to realizing more practical, 2D and 3D QLBM applications with non-trivial velocity fields on quantum hardware.
The Quantum Lattice Boltzmann Method (QLBM) has emerged as one of the most promising quantum computing approaches for the numerical simulation of problems in computational fluid dynamics (CFD). The dynamics is formulated in terms of mesoscopic particle distribution functions governed by a discrete Boltzmann transport equation, comprising local streaming and collision operations. In this work, the resulting macroscopic behavior corresponds to the advection-diffusion equation, which we adopt as a canonical model problem for transport phenomena. Building upon recent progress in QLBM implementations, we advance towards more realistic problem settings that better reflect conventional CFD requirements. We address, for the first time, transport under the action of non uniform velocity fields on quantum hardware. We implement our demonstration using IonQ's trapped-ion systems including Forte generation systems and a 64-qubit Barium development system similar to the forthcoming IonQ Tempo line. We identify the density readout and subsequent reloading of the fluid density as a potential bottleneck of the current algorithm and discuss several approaches to mitigate this bottleneck. We identify the use of MPS shadow tomography as a promising method to efficiently scale the readout to large system with complex density distributions. Lastly, we introduce and simulate a novel method to implement wall boundaries for advection-diffusion in QLBM, and discuss the prospects of scaling to higher-complexity problems.
Quantum computing offers a promising pathway to accelerate fluid dynamics simulations. In this work, we propose a hybrid quantum-classical lattice Boltzmann method (LBM) for solving the advection–diffusion equation, as a step toward an efficient and general quantum linear solver framework for fluid flows. Quantum circuits handle the computationally intensive collision and streaming steps, exploiting quantum parallelism and removing parameter constraints, while boundary corrections are managed classically to avoid unnecessary overhead. Various boundary conditions are incorporated within the quantum framework, enhancing the flexibility and applicability of the method. Numerical experiments with Gaussian hill initial conditions under periodic boundaries and zero initial conditions under mixed Dirichlet–Neumann boundaries, each in one and two dimensions, demonstrate the precision of the proposed approach. The computational complexity is analyzed in detail. The collision and streaming steps achieve a lower complexity than their classical LBM counterparts, although overall performance is still limited by the input and output costs. This work represents a critical step toward the practical quantum simulation of complex fluid flows.
The computational power to resolve large complex aerospace flow problems has increased over the past decades but is still yet not able to simulate these problems sufficiently accurate to a scale resolved level. At the same time, the interest in quantum computing has recently increased rapidly due to the massive improvements of the quantum computer hardware technology. Many fields of research explore the possible advantages that quantum computing can offer in their respective fields. For fluid flow problems, the exponentially increasing storage capacity of flow properties by quantum amplitude encoding offers an approach to efficiently deal with highly resolved flow fields. Within the DLR-QCI project ToQuaFlics, we adjust and extend the quantum lattice Boltzmann method (QLBM) from the literature for single time steps and present our extension to multiple time steps. The structure of our algorithm is shown in Fig. 1. Our extended QLBM can perform all time steps of a simulation without having to extract the quantum state or parts of it at any time. Therefore, with our algorithm there is no need to measure any qubit during or at the end of the simulation. This saves the computationally expensive read out and reinitialization after every time step and enables an efficient time stepping scheme. We verify our algorithm on 1D and 2D test cases simulating a linear advection-diffusion process with periodic boundary conditions. The algorithm is simulated using the IBM simulator package Qiskit with the shot method. For verification reasons, we measure the entire flow field at the end of the simulation to demonstrate the agreement with the reference solution given by the classic lattice Boltzmann solution. The results show excellent agreement and arbitrary convergence towards the reference. We further discuss the inherent amplitude decay of a QLBM time step and how that effects our solution in terms of signal loss of the quantum state. An outlook to include a body with a surface interaction model and to capture nonlinearities is given and briefly sketched.
The Lattice Boltzmann method (LBM) is a well-established mesoscopic approach for simulating fluid dynamics by evolving particle distribution functions on discrete lattices. While the LBM is highly parallelizable on classical hardware, its translation to quantum algorithms is impeded by the collision process, which is intrinsically nonlinear and irreversible. Several existing quantum formulations implement this process through repeated quantum tomography and state preparation at every timestep, leading to significant overheads. We introduce a quantum LBM based on a denoising-type collision operator that avoids tomography-based updates. The collision dynamics are reformulated as an orthogonal projection onto the linearized manifold of equilibrium distributions around a reference state. This geometric approach filters non-equilibrium components while preserving lattice symmetries and approximating nonlinear terms needed to recover hydrodynamic behavior. A complete pipeline is presented with efficient gate-level realizations, incorporating encoding of distributions, collision, streaming, boundary conditions, and measurement of physical quantities such as hydrodynamic forces. In addition, we outline an approach for implementing projector-based operators deterministically without postselection, paving the way to fully coherent multi-timestep LBM simulations. Numerical experiments for advection-diffusion and flow problems demonstrate that the method reproduces macroscopic behaviors with high accuracy, with performance depending on the choice of reference state.
Abstract This work presents a fully quantum implementation of the Quantum Lattice Boltzmann Method (QLBM) for simulating one-dimensional heat conduction with internal heat generation. Building on the classical Lattice Boltzmann framework, QLBM reformulates the collision and streaming steps as unitary operations on quantum circuits, enabling site-wise parallel updates on near-term quantum hardware. In this formulation, classical distribution functions are encoded into quantum amplitudes, and the evolution of the system is performed entirely through quantum gates, including a collision operator and a streaming step realized as a qubit permutation. The model is validated by simulating a canonical diffusion problem with a localized heat source, and results are benchmarked against both classical LBM and an analytical solution obtained via ODE integration. The impact of quantum sampling noise is systematically assessed by varying the number of measurement shots, revealing that higher shot counts significantly improve fidelity to classical results. Root-mean-square error (RMSE) analyses confirm that the fully quantum model accurately captures the spatiotemporal behavior of the system, demonstrating the viability of QLBM for modeling nonunitary physics in thermally driven systems.