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arXiv:2604.09997

Quantum Lattice Boltzmann with Denoising Collision Operators

Trong Duong, Matthias Möller, Norbert Hosters

quant-phSubmitted Apr 11, 2026• Announced Apr 14, 2026• 0 citations
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Abstract

The Lattice Boltzmann method (LBM) is a well-established mesoscopic approach for simulating fluid dynamics by evolving particle distribution functions on discrete lattices. While the LBM is highly parallelizable on classical hardware, its translation to quantum algorithms is impeded by the collision process, which is intrinsically nonlinear and irreversible. Several existing quantum formulations implement this process through repeated quantum tomography and state preparation at every timestep, leading to significant overheads. We introduce a quantum LBM based on a denoising-type collision operator that avoids tomography-based updates. The collision dynamics are reformulated as an orthogonal projection onto the linearized manifold of equilibrium distributions around a reference state. This geometric approach filters non-equilibrium components while preserving lattice symmetries and approximating nonlinear terms needed to recover hydrodynamic behavior. A complete pipeline is presented with efficient gate-level realizations, incorporating encoding of distributions, collision, streaming, boundary conditions, and measurement of physical quantities such as hydrodynamic forces. In addition, we outline an approach for implementing projector-based operators deterministically without postselection, paving the way to fully coherent multi-timestep LBM simulations. Numerical experiments for advection-diffusion and flow problems demonstrate that the method reproduces macroscopic behaviors with high accuracy, with performance depending on the choice of reference state.

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The Lattice Boltzmann method (LBM) is a well-established mesoscopic approach for simulating fluid dynamics by evolving particle distribution functions on discrete lattices. While the LBM is highly parallelizable on classical hardware, its translation to quantum algorithms is impeded by the collision process, which is intrinsically nonlinear and irreversible. Several existing quantum formulations implement this process through repeated quantum tomography and state preparation at every timestep, leading to significant overheads. We introduce a quantum LBM based on a denoising-type collision operator that avoids tomography-based updates. The collision dynamics are reformulated as an orthogonal projection onto the linearized manifold of equilibrium distributions around a reference state. This geometric approach filters non-equilibrium components while preserving lattice symmetries and approximating nonlinear terms needed to recover hydrodynamic behavior. A complete pipeline is presented with efficient gate-level realizations, incorporating encoding of distributions, collision, streaming, boundary conditions, and measurement of physical quantities such as hydrodynamic forces. In addition, we outline an approach for implementing projector-based operators deterministically without postselection, paving the way to fully coherent multi-timestep LBM simulations. Numerical experiments for advection-diffusion and flow problems demonstrate that the method reproduces macroscopic behaviors with high accuracy, with performance depending on the choice of reference state.
We present a versatile and efficient quantum algorithm based on the Lattice Boltzmann method (LBM) approximate solution of the linear advection-diffusion equation (ADE). We emphasize that the LBM approximation modifies the diffusion term of the underlying exact ADE and leads to a modified equation (mADE). Due to its versatility in terms of operator splitting, the proposed quantum LBM algorithm for the mADE provides a building block for future quantum algorithms to solve the linearized Navier-Stokes equation on quantum computers. We split the algorithm into four operations: initialization, collision, streaming, and calculation of the macroscopic quantities. We propose general quantum building blocks for each operator, which adapt intrinsically from the general three-dimensional case to smaller dimensions and apply to arbitrary lattice-velocity sets. Based on (sub-linear) amplitude data encoding, we propose improved initialization and collision operations with reduced complexity and efficient sampling-based simulation. Quantum streaming algorithms are based on previous developments. The proposed quantum algorithm allows for the computation of successive time steps, requiring full state measurement and reinitialization after every time step. It is validated by comparison with a digital implementation and based on analytical solutions in one and two dimensions. Furthermore, we demonstrate the versatility of the quantum algorithm for two cases with non-uniform advection velocities in two and three dimensions. Various velocity sets are considered to further highlight the flexibility of the algorithm. We benchmark our optimized quantum algorithm against previous methods employed in sampling-based quantum simulators. We demonstrate sampling efficiency, with sampling accelerated convergence requiring fewer shots. • Novel LBM quantum algorithm for solving the linear advection-diffusion equation with variable velocity as a building block. • Modular quantum algorithm for 1 through 3 spatial dimensions and all common lattice-velocity sets. • Significant reduction in quantum-algorithm complexity achieved through efficient encoding strategy leveraging symmetries. • Improved collision quantum-algorithm building block leading to higher success rates for the collision operator. • Benchmarking shows faster convergence and reduced shot requirements compared to previous algorithms.
This article introduces a novel framework for developing quantum algorithms for the Lattice Boltzmann Method (LBM) applied to the advection-diffusion equation. We formulate the collision-streaming evolution of the LBM as a compact time-marching scheme and rigorously establish its stability under low Mach number conditions. This unified formulation eliminates the need for classical measurement at each time step, enabling a systematic and fully quantum implementation. Building upon this representation, we investigate two distinct quantum algorithmic approaches. The first is a time-marching quantum algorithm realized through sequential evolution operators, for which we provide a detailed implementation-including block-encoding and dilating unitarization-along with a full complexity analysis. The second employs a quantum linear systems algorithm, which encodes the entire time evolution into a single global linear system. We demonstrate that both methods achieve comparable asymptotic time complexities. The proposed algorithms are validated through numerical simulations of benchmark problems in one and two dimensions. This work provides a systematic pathway that avoids full-state measurement and reinitialization at every time step for the quantum simulation of advection-diffusion processes via the lattice Boltzmann paradigm.
In this paper, we propose a complete formulation of the Lattice Boltzmann Method adapted for quantum computing. The classical collision, based on linear equilibrium distribution functions and streaming steps, are reformulated as linear algebraic operations. The inherently non-unitary collision operator is decomposed using Singular Value Decomposition and the Linear Combination of Unitaries technique. Bounce-back boundary conditions are incorporated directly into the collision matrix, while the streaming step is realized through conditional unitary shift operations on spatial registers, controlled by lattice velocity indices encoded in the distribution function register. This formulation ensures that the streaming step remains purely unitary. The resulting quantum circuit is implemented using Qiskit and validated against Couette flow and Poiseuille flow benchmarks. The simulation accurately reproduces the expected velocity profile, with relative errors below 1 0 − 4 . This work establishes a foundational framework for quantum fluid solvers and provides a pathway toward quantum computational fluid dynamics.
Quantum computing offers a promising pathway to accelerate fluid dynamics simulations. In this work, we propose a hybrid quantum-classical lattice Boltzmann method (LBM) for solving the advection–diffusion equation, as a step toward an efficient and general quantum linear solver framework for fluid flows. Quantum circuits handle the computationally intensive collision and streaming steps, exploiting quantum parallelism and removing parameter constraints, while boundary corrections are managed classically to avoid unnecessary overhead. Various boundary conditions are incorporated within the quantum framework, enhancing the flexibility and applicability of the method. Numerical experiments with Gaussian hill initial conditions under periodic boundaries and zero initial conditions under mixed Dirichlet–Neumann boundaries, each in one and two dimensions, demonstrate the precision of the proposed approach. The computational complexity is analyzed in detail. The collision and streaming steps achieve a lower complexity than their classical LBM counterparts, although overall performance is still limited by the input and output costs. This work represents a critical step toward the practical quantum simulation of complex fluid flows.
Classical computational fluid dynamics (CFD) methods encounter significant computational bottlenecks in large systems and at high Reynolds number flows due to the rapid increase in degrees of freedom, even on flagship supercomputers. As quantum computers emerge, the Quantum Lattice Boltzmann Method (QLBM) has been proposed as a quantum-native alternative for solving fluid dynamics problems. However, until recently, nearly all studies have relied on classical quantum simulators rather than real quantum hardware. This study presents a benchmark of a one-dimensional QLBM implementation executed on three different IBM Quantum hardware. We design and test a quantum circuit for the advection-diffusion equation using amplitude encoding, a Bhatnagar-Gross-Krook (BGK)-type collision operator, and a streaming step with periodic boundary conditions. Our numerical experiments evaluate transpiled two-qubit gate count, total circuit depth, runtime, and accuracy metrics including maximum absolute error (L∞L_\inftyL∞​ norm) and root-mean-square error (RMSE). We find that the present collision and streaming operators dominate the overall cost and become the primary scalability bottleneck on current hardware. To mitigate the prohibitive cost of full quantum state tomography on hardware-based benchmarking exercises, we introduce a sampler-based measurement strategy that reconstructs macroscopic density fields directly from computational-basis measurements. This approach substantially reduces measurement overhead while preserving the expected advection-diffusion dynamics on hardware. These results provide a quantitative assessment of QLBM performance in the noisy intermediate-scale quantum (NISQ) regime and identify the principal algorithmic and experimental limitations that must be addressed for QLBM to become viable for fluid dynamics.
The Quantum Lattice Boltzmann Method (QLBM) is one of the most promising approaches for realizing the potential of quantum computing in simulating computational fluid dynamics. Many recent works mostly focus on classical simulation, and rely on full state tomography. Several key algorithmic issues like observable readout, data encoding, and impractical circuit depth remain unsolved. As a result, these are not directly realizable on any quantum hardware. We present a series of novel algorithmic advances which allow us to implement the QLBM algorithm, for the first time, on a quantum computer. Hardware results for the time evolution of a 2D Gaussian initial density distribution subject to a uniform advection-diffusion field are presented. Furthermore, 3D simulation results are presented for particular non-uniform advection fields, devised so as to avoid the problem of diminishing probability of success due to repeated post-selection operations required for multiple timesteps. We demonstrate the evolution of an initial quantum state governed by the advection-diffusion equation, accounting for the iterative nature of the explicit QLBM algorithm. A tensor network encoding scheme is used to represent the initial condition supplied to the advection-diffusion equation, significantly reducing the two-qubit gate count affording a shorter circuit depth. Further reductions are made in the collision and streaming operators. Collectively, these advances give a path to realizing more practical, 2D and 3D QLBM applications with non-trivial velocity fields on quantum hardware.