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arXiv:2609.11522

Birth and Death of Entanglement in Hamiltonian-Driven Quantum Games under Decoherence

Teena Thomas, S. Balakrishnan

quant-phSubmitted Sep 10, 2026• Announced Sep 11, 2026• 0 citations
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Abstract

Quantum game theory investigates the influence of quantum resources on strategic decision-making. In this work, two-player quantum games based on the Transverse Field Ising Model(TFIM) are investigated under amplitude-damping decoherence. The TFIM Hamiltonian naturally produces a family of entangling gates, enabling a physically motivated implementation of quantum games. The effects of noise on Nash equilibria, players' payoffs, concurrence and coherence of the quantum states for different initial states and strategy pairs are analyzed. The results show that decoherence progressively suppresses quantum strategic advantages, with maximum damping driving all outcomes to identical classical payoffs. The concurrence and coherence analysis of the states generated in the quantum game reveal initial state and strategy dependent quantum correlation dynamics, including entanglement sudden birth and death.

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•Jan 1, 2014•21 citations
Quantum game theory investigates the influence of quantum resources on strategic decision-making. In this work, two-player quantum games based on the Transverse Field Ising Model(TFIM) are investigated under amplitude-damping decoherence. The TFIM Hamiltonian naturally produces a family of entangling gates, enabling a physically motivated implementation of quantum games. The effects of noise on Nash equilibria, players' payoffs, concurrence and coherence of the quantum states for different initial states and strategy pairs are analyzed. The results show that decoherence progressively suppresses quantum strategic advantages, with maximum damping driving all outcomes to identical classical payoffs. The concurrence and coherence analysis of the states generated in the quantum game reveal initial state and strategy dependent quantum correlation dynamics, including entanglement sudden birth and death.
Game theory studies strategic decision-making among rational agents, and many classical games can be mapped onto interaction models such as the Ising model. Quantum game theory extends this framework by allowing players to exploit quantum superposition and entanglement. In this work, we study quantum games using an operator-based formulation derived from the transverse-field quantum Ising model. We show that the Hamiltonian-driven dynamics naturally generate entangling operator which resolve the dilemma in the game settings. This leads to a clear quantum advantage over classical outcomes. Unlike standard quantization schemes based on fixed entangling gates, the present approach enables tunable entanglement, controlled directly by physical Hamiltonian parameters, providing a hardware-relevant perspective on quantum game design.
The effect of entanglement and correlated noise in a four-player quantum Minority game (QMG) is investigated. Different time correlated quantum memory channels are considered to analyze the Nash equilibrium (NE) payoff of the first player. It is seen that the NE payoff is substantially enhanced due to the presence of correlated noise. The behavior of damping channels (amplitude damping (AD) and phase damping) is approximately similar. However, bit-phase flip channel heavily influences the Minority game as compared to other channels in the presence of correlated noise. On the other hand, phase flip channel has a symmetrical behavior around 50% noise threshold. The significant reduction in payoffs due to decoherence is well compensated due to the presence of correlated noise. However, the NE of the game does not change in the presence of noise. It is seen that in case of generalized AD channel, entanglement plays a significant role at lower level of decoherence. The channel has less dominant effects on the payoff at higher values of decoherence. Furthermore, AD and generalized amplitude damping channels have almost comparable effects at lower level of decoherence (p < 0.5). Therefore, the game deserves careful study during its implementation due to prominent role of noise for different channels.
We study the behavior of cooperative multiplayer quantum games [35,36] in the presence of decoherence using different quantum channels such as amplitude damping, depolarizing and phase damping. It is seen that the outcomes of the games for the two damping channels with maximum values of decoherence reduce to same value. However, in comparison to phase damping channel, the payoffs of cooperators are strongly damped under the influence\ amplitude damping channel for\ the lower values of decoherence parameter. In the case of depolarizing channel, the game is a no-payoff game irrespective of the degree of entanglement in the initial state for the larger values of decoherence parameter. The decoherence gets the cooperators worse off.
We study the behavior of cooperative multiplayer quantum games [Q. Chen, Y. Wang, J.T. Liu, and K.L. Wang, Phys. Lett. A 327 (2004) 98; A.P. Flitney and L.C.L. Hollenberg, Quantum Inf. Comput. 7 (2007) 111] in the presence of decoherence using different quantum channels such as amplitude damping, depolarizing and phase damping. It is seen that the outcomes of the games for the two damping channels with maximum values of decoherence reduce to same value. However, in comparison to phase damping channel, the payoffs of cooperators are strongly damped under the influence amplitude damping channel for the lower values of decoherence parameter. In the case of depolarizing channel, the game is a no-payoff game irrespective of the degree of entanglement in the initial state for the larger values of decoherence parameter. The decoherence gets the cooperators worse off.
Quantum games extend classical game theory into the quantum realm by incorporating quantum players and quantum strategies. Two-player quantum games have been widely studied and applied, among other areas, in optimization and decision-making. In this work, we introduce, formalize and analyze a novel class of three-player quantum games, referred to as Proxy Quantum Games (PQGs). In this setting, one player, the Controller, influences or governs the strategic operations executed by a second player, the Proxy, who, in turn, competes directly against a third player, the Opponent. The strategic influence is implemented via controlled unitary operations, whereby the Proxy’s available strategies are conditioned on the Controller’s quantum state. We further generalize the PQG framework by incorporating multiple Controllers acting on a common Proxy, thereby enabling the study of higher-order strategic interactions and multi-agent influence structures. The objective under consideration is the maximization of the Controller’s expected payoff, under various configurations of strategic control and entanglement. Comparative analyses are conducted between the PQG formulation and conventional multiplayer quantum games, highlighting key differences in strategic behavior and payoff distributions.
The influence of noise and of Unruh effect on quantum Prisoners’ dilemma is investigated both for entangled and unentangled initial states. The noise is incorporated through amplitude damping channel. For unentangled initial state, the decoherence compensates for the adverse effect of acceleration of the frame and the effect of acceleration becomes irrelevant provided the game is fully decohered. It is shown that the inertial player always out scores the noninertial player by choosing defection. For maximally entangled initially state, we show that for fully decohered case every strategy profile results in either of the two possible equilibrium outcomes. Two of the four possible strategy profiles become Pareto optimal and Nash equilibrium and no dilemma is leftover. It is shown that other equilibrium points emerge for different region of values of decoherence parameter that are either Pareto optimal or Pareto inefficient in the quantum strategic spaces. It is shown that the Eisert et al. (Phys Rev Lett 83:3077, 1999) miracle move is a special move that leads always to distinguishable results compare to other moves. We show that the dilemma like situation is resolved in favor of one player or the other.