A state selected at random from the Hilbert space of a many-body system is overwhelmingly likely to exhibit highly non-classical correlations. For these typical states, half of the environment must be measured by an observer to determine the state of a given subsystem. The objectivity of classical reality-the fact that multiple observers can agree on the state of a subsystem after measuring just a small fraction of its environment-implies that the correlations found in nature between macroscopic systems and their environments are very exceptional. Building on previous studies of quantum Darwinism showing that highly redundant branching states are produced ubiquitously during pure decoherence, we examine conditions needed for the creation of branching states and study their demise through many-body interactions. We show that even constrained dynamics can suppress redundancy to the values typical of random states on relaxation timescales, and prove that these results hold exactly in the thermodynamic limit.
The framework of Quantum Darwinism strives at characterizing the quantum-to-classical transition by introducing the concept of redundancy of information-as measured by Mutual Information-that a set of observers would acquire on the state of a physical system of interest. Further development on this concept, in the form of Strong Quantum Darwinism and Spectrum Broadcast Structures, has recently led to a more fine-grained identification of the nature of such information, which should not involve any quantum correlations between observing and observed systems, while the assessment of information proliferation from individual systems has attracted most of the attention so far, the way such mechanism takes place in more complex states is open to exploration. To this end, we shall consider a two-qubit state, sharing initial quantum correlations in the form of Quantum Discord, and different dephasing-like interactions between them and an observing environment. We will focus on the amount of information regarding the subsystem not involved in the interaction that is proliferated to the environment. We shall refer to this as mediated redundancy. We will show that, in some cases, the channel capacity of the subsystems, given these interactions, can exceed that of the fragments.
Redundancy-Limited Emergence of Classical Histories in Quantum Systems This work investigates how classical reality emerges from underlying quantum dynamics, focusing on the role of environmental information, noise, and fundamental entropy limits. In quantum theory, systems evolve into superpositions of many possible outcomes. However, in practice we observe a world with definite, classical histories. A widely accepted explanation is decoherence, in which interactions with the environment suppress interference between different quantum states. More recent developments, particularly in quantum Darwinism, emphasize that classical information becomes objective when it is redundantly recorded across many independent parts of the environment. This paper addresses a key unresolved question: how many distinct classical histories can physically exist? To answer this, we construct a minimal computational model in which a system’s history is encoded into multiple environmental fragments, each subject to noise. By computing how much information about the system can be recovered from subsets of these fragments, we identify a characteristic scale that determines how many fragments are required to reconstruct the system’s history. Our results reveal a simple and robust relationship: the ability to recover classical information depends on the entropy of the noise affecting environmental records. As noise increases, more fragments are required to reconstruct a history, reflecting a loss of distinguishability. This leads to the definition of a “recoverability factor,” which quantifies how efficiently entropy can be converted into usable, classical information. We then connect this information-theoretic result to fundamental bounds from gravitational physics. In particular, existing entropy bounds limit the total amount of information that can pass through a region of spacetime. We show that only a fraction of this entropy—determined by the recoverability factor—can contribute to distinguishable classical histories. This leads to a new principle: the number of classical histories is not limited only by total entropy, but by the efficiency with which that entropy can be encoded, preserved, and accessed. Applying this framework to cosmological entropy estimates, we derive explicit upper bounds on the number of distinguishable classical histories in the observable universe. While this number is extraordinarily large, it is nonetheless finite and strongly constrained by both entropy and noise. These results refine the standard picture of quantum branching. While quantum theory allows a vast number of possible outcomes, only a subset can become physically meaningful in the sense of being stable, redundantly recorded, and accessible to observers. More broadly, this work provides a quantitative bridge between decoherence theory, information theory, and gravitational entropy bounds. It suggests that classical reality is fundamentally constrained not just by physical laws governing entropy, but by the efficiency of information transfer within those constraints.
In recent years, new theoretical insights into decoherence and quantum measurements have emerged through the study of many-body dynamics in isolated quantum systems. It is now understood that the parameters and energy scales in system-environment interactions decisively affect how readily information spreads from a quantum system into its surroundings during a decoherence event. A popular choice for studying these effects is the framework of quantum Darwinism (QD), but so far few works have applied this to realistic many-body models. Inspired by experimentally-accessible setups, in this work we introduce a simple, flexible, numerically exact many-body model of a system broadcasting information into an environment: a 1D lattice of sites with hopping particles. We show that different choices of parameters lead to the recovery of known scenarios featuring different decoherence and QD effects, such as equilibration, revivals of coherence, and redundancy. In constructing this model we resolve the crucial issue of indistinguishability: we explain how to calculate the entropy of a fraction of the environment when said environment is composed of indistinguishable fermions or bosons (or lattice sites containing them). We then show that particle statistics can make a notable difference to the QD properties of the setup, with fermionic environments sometimes achieving redundancy much more readily than bosonic or site-based ones. Our work opens the door to much closer alignment between theoretical models and experimental tests of the dynamics of quantum measurements and the quantum-to-classical transition.
A fact of the classical world is public property: many agents can learn it without erasing or revising it. Quantum mechanics offers no such notion, since unknown states cannot be copied and measurement disturbs. This review develops quantum Darwinism’s resolution, which locates classicality in the environment as a broadcast medium carrying independent records of an observable. The framework is assembled in information-theoretic terms: quantum mutual information between system and environment fragments, redundancy at an information deficit, the Holevo quantity separating accessible from total correlation, spectrum broadcast structure as the record-bearing state, and the quantum Chernoff information fixing the rate of accumulation. A proposition proving that spectrum broadcast structure forces the classical plateau fragment by fragment is given. Three media — spin registers, oscillator baths, and scattered photons — are examined, followed by account of a record’s life cycle: formation, degradation under intra-environmental scrambling and information backflow, and counterexamples where decoherence proceeds while no record is deposited. The relation between redundancy and consensus, consistent histories, laboratory evidence, and unresolved problems are treated in closing.
Quantum Darwinism provides an information-theoretic framework for the emergence of the objective, classical world from the quantum substrate. The key to this emergence is the proliferation of redundant information throughout the environment where observers can then intercept it. We study this process for a purely decohering interaction when the environment,
E, is in a nonideal (e.g., mixed) initial state. In the case of good decoherence, that is, after the pointer states have been unambiguously selected, the mutual information between the system,
S, and an environment fragment,
F, is given solely by
F's entropy increase. This demonstrates that the environment's capacity for recording the state of
S is directly related to its ability to increase its entropy. Environments that remain nearly invariant under the interaction with
S, either because they have a large initial entropy or a misaligned initial state, therefore have a diminished ability to acquire information. To elucidate the concept of good decoherence, we show that, when decoherence is not complete, the deviation of the mutual information from
F's entropy change is quantified by the quantum discord, i.e., the excess mutual information between
S and
F is information regarding the initial coherence between pointer states of
S. In addition to illustrating these results with a single-qubit system interacting with a multiqubit environment, we find scaling relations for the redundancy of information acquired by the environment that display a universal behavior independent of the initial state of
S. Our results demonstrate that Quantum Darwinism is robust with respect to nonideal initial states of the environment: the environment almost always acquires redundant information about the system but its rate of acquisition can be reduced.