In this work we define an universal arithmetical algorithm, by means of the standard quantum mechanical formalism, called universal qm-arithmetical algorithm. By universal qm-arithmetical algorithm any decidable arithmetical formula (operation) can be decided (realized, calculated. Arithmetic defined by universal qm-arithmetical algorithm called qm-arithmetic one-to-one corresponds to decidable part of the usual arithmetic. We prove that in the qm-arithmetic the undecidable arithmetical formulas (operations) cannot exist (cannot be consistently defined). Or, we prove that qm-arithmetic has no undecidable parts. In this way we show that qm-arithmetic, that holds neither Church's undecidability nor Godel's incompleteness, is decidable and complete. Finally, we suggest that problems of the foundation of the arithmetic, can be solved by qm-arithmetic.
More precisely, we give a simple and very short proof of "the Connes embedding problem implies the synchronous Tsirelson conjecture" that relies on only two elementary ingredients: 1) the well-known description of synchronous correlations as traces on the algebra per player
C∗(player)=C∗(inputs∣outputs) and 2) an elementary lifting result by Kim, Paulsen and Schafhauser. Moreover, this bypasses every of the deep results by Kirchberg as well as any other implicit reformulation as the microstates conjecture and thelike. Meanwhile, we also give a different construction of Connes' algebra
Rω appearing in the Connes embedding problem, which is more suitable for the purposes of quantum information theory and much easier to comprehend for the reader without any prior knowledge in operator algebras. Most importantly, however, we present this proof for the following reason: Since the recent refutation of the synchronous Tsirelson conjecture by MIP*=RE, there exists a nonlocal game which violates the synchronous Tsirelson conjecture, and by the proof of MIP*=RE even a synchronous such game. The approach however is based on contradiction with the undecidability of the Halting problem, and so remains implicit. As such the quest now has started to give an explicit example of a synchronous game violating the synchronous Tsirelson conjecture together with a direct argument for the failure, and the current article serves as a direct translation to the corresponding operator algebra and its tracial state violating the Connes embedding problem.
We start from the fundamental premise that any physical interaction can be interpreted as a game. To demonstrate this, we draw upon the free energy principle and the theory of quantum reference frames. In this way, we place the game-theoretic Nash Equilibrium in a new light in so far as the incompleteness and undecidability of the concept, as well as the nature of strategies in general, can be seen as the consequences of certain no-go theorems. We show that games of the generic imitation type follow a circularity of idealization that includes the good regulator theorem, generalized synchrony, and undecidability of the Turing test. We discuss Bayesian games in the light of Bell non-locality and establish the basics of quantum games, which we relate to local operations and classical communication protocols. In this light, we also review the rationality of gaming strategies from the players’ point of view.