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arXiv:2308.00908 · AAPPS bulletin

Simulating Gaussian boson sampling quantum computers

Alexander S. Dellios, M. D. Reid, P. D. Drummond

Published Nov 29, 2023• 13 citations
arXivHTMLPDF

Abstract

Abstract A growing cohort of experimental linear photonic networks implementing Gaussian boson sampling (GBS) have now claimed quantum advantage. However, many open questions remain on how to effectively verify these experimental results, as scalable methods are needed that fully capture the rich array of quantum correlations generated by these photonic quantum computers. In this paper, we briefly review recent theoretical methods to simulate experimental GBS networks. We focus mostly on methods that use phase-space representations of quantum mechanics, as these methods are highly scalable and can be used to validate experimental outputs and claims of quantum advantage for a variety of input states, ranging from the ideal pure squeezed vacuum state to more realistic thermalized squeezed states. A brief overview of the theory of GBS, recent experiments, and other types of methods are also presented. Although this is not an exhaustive review, we aim to provide a brief introduction to phase-space methods applied to linear photonic networks to encourage further theoretical investigations.

DOI
10.1007/s43673-023-00099-y

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Abstract A growing cohort of experimental linear photonic networks implementing Gaussian boson sampling (GBS) have now claimed quantum advantage. However, many open questions remain on how to effectively verify these experimental results, as scalable methods are needed that fully capture the rich array of quantum correlations generated by these photonic quantum computers. In this paper, we briefly review recent theoretical methods to simulate experimental GBS networks. We focus mostly on methods that use phase-space representations of quantum mechanics, as these methods are highly scalable and can be used to validate experimental outputs and claims of quantum advantage for a variety of input states, ranging from the ideal pure squeezed vacuum state to more realistic thermalized squeezed states. A brief overview of the theory of GBS, recent experiments, and other types of methods are also presented. Although this is not an exhaustive review, we aim to provide a brief introduction to phase-space methods applied to linear photonic networks to encourage further theoretical investigations.
Abstract An important challenge with the current generation of noisy, large-scale quantum computers is the question of validation. Does the hardware generate correct answers? If not, what are the errors? This issue is often combined with questions of computational advantage, but it is a fundamentally distinct issue. In current experiments, complete validation of the output statistics is generally not possible because it is exponentially hard to do so. Here, we apply phase-space simulation methods to partially verify recent experiments on Gaussian boson sampling (GBS) implementing photon-number resolving detectors. The positive-P phase-space distribution is employed, as it uses probabilistic sampling to reduce complexity. It is ∼ 10 18 times faster than direct classical simulation for experiments on 288 modes where quantum computational advantage is claimed. When combined with binning and marginalization to improve statistics, multiple validation tests are efficiently computable, of which some tests can be carried out on experimental data. We show that the data as a whole has discrepancies with theoretical predictions for perfect squeezing. However, a modification of the GBS parameters greatly improves agreement for some tests. We suggest that such validation tests could form the basis of feedback methods to improve GBS experiments.
We show how phase-space simulations of quantum states in a linear photonic network permit the verification of measurable probabilities and entanglement. We compare our predictions with recent Gaussian boson sampling experiments of Zhong et al. These use squeezed inputs and efficient ``on-off'' detectors, with up to 76th-order measured coincidence counts in the data. We introduce a general definition of grouped ``on-off'' detection probabilities for this purpose. The positive-PPP phase-space method is used to compute any grouped or marginal click probabilities. Additional decoherence is included to obtain agreement between theory and experiment. The only limitation in estimating grouped probabilities is the computational sampling error, which is similar in magnitude to the experimental sampling error. The results obtained and graphed here are from first-order up to 16 000th-order grouped count probabilities. However, any order between these is also computable. We extend these results to include grouped probabilities with multidimensional outcomes that have a polynomial number of points. We also analyze quadrature detection experiments and show how to simulate genuine multipartite entanglement using Wigner phase-space methods.
Quantum computers solve intractable problems which classically require an exponentially long time to compute. With the development of large-scale experiments that claim quantum advantage, a vital issue has now emerged. What are the errors, and how do they affect the complexity of the problem solved? Large-scale Gaussian boson sampling (GBS) experiments give an example in which random numbers are generated. Despite classical hardness, these have computable benchmarks for checking data validity. While there are other quantum computing architectures, Gaussian boson sampling is uniquely testable at all scales. Several large, pioneering quantum computing (QC) experiments have been carried out to investigate quantum advantage. Here, we introduce a highly scalable but classical algorithm that can solve GBS approximately. Our numerical simulation of the output count data is closer to the exact solution than current experiments up to 1152 modes. This algorithm outperforms all previous classical, approximate algorithms and scales efficiently to larger experiments. Our results show that effects beyond losses can cause the errors that allow classical simulability. This work will lead to more precise algorithms and is a step towards understanding how QC quantum advantage is affected by the underlying physics.
We report phase-programmable Gaussian boson sampling (GBS) which produces up to 113 photon detection events out of a 144-mode photonic circuit. A new high-brightness and scalable quantum light source is developed, exploring the idea of stimulated emission of squeezed photons, which has simultaneously near-unity purity and efficiency. This GBS is programmable by tuning the phase of the input squeezed states. The obtained samples are efficiently validated by inferring from computationally friendly subsystems, which rules out hypotheses including distinguishable photons and thermal states. We show that our GBS experiment passes a nonclassicality test based on inequality constraints, and we reveal nontrivial genuine high-order correlations in the GBS samples, which are evidence of robustness against possible classical simulation schemes. This photonic quantum computer, Jiuzhang 2.0, yields a Hilbert space dimension up to ∼10^{43}, and a sampling rate ∼10^{24} faster than using brute-force simulation on classical supercomputers.
Gaussian boson sampling (GBS) seeks quantum advantage by sampling photon-number patterns generated with squeezed inputs and passive linear optics. Many proposed GBS applications instead target function computation by applying functions to mode-resolved photon-number outcomes---a natural form of experimental postprocessing that produces classical outputs. Sampling hardness alone, however, does not determine the complexity of these tasks. By analyzing the irreducible decomposition of fixed-photon-number operator spaces, we prove that the expectation value of every such function in the average case over passive linear-optical networks can be classically evaluated for inputs with finite squeezing strength. We also provide a classical algorithm that estimates this value to inverse-polynomial additive error. The result provides new theoretical tools for analyzing linear-optical quantum systems, helps clarify the origin of current GBS hardness evidence, and inspires new applications of GBS with genuine quantum advantages.