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arXiv:2112.02426

Quantum Simulations of Loop Quantum Gravity

Swapnil Nitin Shah

Published Dec 4, 2021• 0 citations
arXivHTMLPDF

Abstract

Loop Quantum Gravity (LQG) is one of the leading approaches to unify quantum physics and General Relativity (GR). The Hilbert space of LQG is spanned by spin-networks which describe the local geometry of quantum space-time. Simulation of LQG spin-network states and their dynamics is classically intractable and is widely believed to fall in the Bounded Quantum Polynomial (BQP) time complexity class. There have been many recent attempts to simulate these states using novel and off the shelf quantum computing technologies. In this article, we review three such efforts which utilize superconducting qubits, linear optical qubits and Nuclear Magnetic Resonance (NMR) qubits respectively. The articles chosen for this review represent state of the art in quantum simulations of LQG.

DOI
10.48550/arxiv.2112.02426

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Loop Quantum Gravity (LQG) is one of the leading approaches to unify quantum physics and General Relativity (GR). The Hilbert space of LQG is spanned by spin-networks which describe the local geometry of quantum space-time. Simulation of LQG spin-network states and their dynamics is classically intractable and is widely believed to fall in the Bounded Quantum Polynomial (BQP) time complexity class. There have been many recent attempts to simulate these states using novel and off the shelf quantum computing technologies. In this article, we review three such efforts which utilize superconducting qubits, linear optical qubits and Nuclear Magnetic Resonance (NMR) qubits respectively. The articles chosen for this review represent state of the art in quantum simulations of LQG.
The problem of simulating complex quantum processes on classical computers gave rise to the field of quantum simulations. Quantum simulators solve problems, such as Boson sampling, where classical counterparts fail. In another field of physics, the unification of general relativity and quantum theory is one of the greatest challenges of our time. One leading approach is Loop Quantum Gravity (LQG). Here, we connect these two fields and design a linear-optical simulator such that the evolution of the optical quantum gates simulates the spinfoam amplitudes of LQG. It has been shown that computing transition amplitudes in simple quantum field theories falls into the class BQP -- which strongly suggests that computing transition amplitudes of LQG are classically intractable. Therefore, these amplitudes are efficiently computable with universal quantum computers which are, alas, possibly decades away. We propose here an alternative special-purpose linear-optical quantum computer, which can be implemented using current technologies. This machine is capable of efficiently computing these quantities. This work opens a new way to relate quantum gravity to quantum information and will expand our understanding of the theory.
The problem of simulating complex quantum processes on classical computers gave rise to the field of quantum simulations. Quantum simulators solve problems, such as boson sampling, where classical counterparts fail. In another field of physics, the unification of general relativity and quantum theory is one of the greatest challenges of our time. One leading approach is loop quantum gravity (LQG). Here, we connect these two fields and design a linear-optical simulator such that the evolution of the optical quantum gates simulates the spin-foam amplitudes of LQG. It has been shown that computing transition amplitudes in simple quantum field theories falls into the bounded-error quantum polynomial time class, which strongly suggests that computing transition amplitudes of LQG are classically intractable. Therefore, these amplitudes are efficiently computable with universal quantum computers, which are, alas, possibly decades away. We propose here an alternative special-purpose linear-optical quantum computer that can be implemented using current technologies. This machine is capable of efficiently computing these quantities. This work opens a new way to relate quantum gravity to quantum information and will expand our understanding of the theory.
Abstract Quantum simulation has shown its irreplaceable role in many fields, where it is difficult for classical computers to do much. On a four-qubit Nuclear Magnetic Resonance (NMR) quantum simulator, we experimentally simulate the spin-network states by simulating quantum spacetime tetrahedra. The fidelities of our experimentally prepared quantum tetrahedra are all above 95%. We then use the quantum tetradedra prepared by the Nuclear Magnetic Resonance to simulate a spinfoam vertex amplitude, which displays the local dynamics of quantum spacetime. By measuring the geometric properties on the corresponding quantum tetrahedra and simulating their interaction, our experiment serves as a basic module that represents the Feynman diagram vertex in the spinfoam formulation of Loop Quantum Gravity(LQG). This is an initial attempt to study LQG by quantum information processing.
Loop quantum gravity (LQG) attempts to unify general relativity with quantum physics to offer a complete description of the universe by quantising spacetime geometry, but the numerical calculations we encounter are extraordinarily difficult. Progress has been made in the covariant formulation of LQG, but the tools do not carry over to the canonical formulation. These tools are graphical by nature, describing space with spin networks to make calculations in LQG more intuitive to the human hand. Recently, a new notation for working with spin networks has been used by arXiv:2412.20272 to offer the first accurate numerical results in canonical LQG by allowing the underlying graphs to change throughout the calculation, though they are forced to concede visual intuitiveness. In this thesis, we offer a more radical rephrasing of spin network calculations by translating them into the finite-dimensional ZX-calculus, extending previous attempts to translate into the standard (qubit) ZX-calculus (arXiv:2111.03114). Specifically, we derive the mixed-dimensional ZX-diagrams representing the generating objects of spin networks and the rules for the Penrose Spin Calculus (arXiv:2511.06012), and use these to present the ZX-form and correctness of "loop removal". We also derive the forms for several fundamental LQG objects in the finite-dimensional ZX-calculus for the first time. This gives us a high-level, intuitive graphical language that retains a flexibility to handle changing graph structures, and thus we argue positions the PSC as the new definitive language for canonical LQG. Furthermore, we investigate the possibility for a matrix-like normal form for spin networks deriving from a novel perspective of the PSC in terms of W-nodes.
In loop quantum gravity approach to Planck scale physics, quantum geometry is represented by superposition of the so-called spin network states. In the recent literature, a class of spin networks promising from the perspective of quantum simulations of quantum gravitational systems has been studied. In this case, the spin network states are represented by graphs with four-valent nodes, and two dimensional intertwiner Hilbert spaces (qubits of space) attached to them. In this article, construction of quantum circuits for a general intertwiner qubit is presented. The obtained circuits are simulated on 5-qubit (Yorktown) and 15-qubit (Melbourne) IBM superconducting quantum computers, giving satisfactory fidelities. The circuits provide building blocks for quantum simulations of complex spin networks in the future. Furthermore, a class of maximally entangled states of spin networks is introduced. As an example of application, attempts to determine transition amplitudes for a monopole and a dipole spin network with the use of superconducting quantum processor are made.