Playing a Parrondo's game with a qutrit is the subject of this paper. We show that a true quantum Parrondo's game can be played with a 3-state coin (qutrit) in a 1D quantum walk in contrast to the fact that playing a true Parrondo's game with a 2-state coin (qubit) in 1D quantum walk fails in the asymptotic limits.
Parrondo's paradox is ubiquitous in games, ratchets and random walks.The apparent paradox, devised by J. M. R. Parrondo, that two losing games A and B can produce an winning outcome has been adapted in many physical and biological systems to explain their working. However, proposals on demonstrating Parrondo's paradox using quantum walks failed in the asymptotic limits. In this work, we show that instead of a single coin if we consider a two coin initial state which may or may not be entangled, we can observe a genuine Parrondo's paradox with quantum walks. Further we focus on reasons for this and pin down the asymmetry in initial two-coin state or asymmetry in shift operator, either of which are necessary for observing a genuine Parrondo's paradox. We extend our work to a 3-coin initial state too with similar results. The implications of our work for observing quantum ratchet like behavior using quantum walks is also discussed.
can produce a winning outcome has been adapted in many physical and biological systems to explain their working. However, proposals on demonstrating Parrondo's paradox using quantum walks failed for a large number of steps. In this work, we show that instead of a single coin if we consider a two-coin initial state which may or may not be entangled, we can observe a genuine Parrondo's paradox with quantum walks. Furthermore, we focus on reasons for this and pin down the asymmetry in initial two-coin state or asymmetry in shift operator, either of which is necessary for observing a genuine Parrondo's paradox. We extend our work to a three-coin initial state too with similar results. The implications of our work for observing quantum ratchet-like behaviour using quantum walks are also discussed.
Parrondo's paradox is a well-known counterintuitive phenomenon, where the combination of unfavorable situations can establish favorable ones. In this paper, we study one-dimensional discrete-time quantum walks, manipulating two different coins (two-state) operators representing two losing games A and B, respectively, to create the Parrondo effect in the quantum domain. We exhibit that games A and B are losing games when played individually but could produce a winning expectation when played alternatively for a particular sequence of different periods for distinct choices of the relative phase. Furthermore, we investigate the regimes of the relative phase of the initial state of coins where Parrondo games exist. Moreover, we also analyze the relationships between Parrondo's game and quantum entanglement and show regimes where the Parrondo sequence may generate a maximal entangler state in our scheme. Along with the applications of different kinds of quantum walks, our outcomes potentially encourage the development of new quantum algorithms.
Two losing games can be played in a certain manner to produce a winning outcome-a phenomenon known as Parrondo's paradox. Of particular interest is the emergence of quantum game theory and the attempt to model known Parrondo's games through quantum computation notation. In this article, we investigate whether flipping four-sided quantum coins will result in the emergence of Parrondo's paradox. We discover that by playing two losing games A and B in a sequential order, a winning scenario can be derived. Furthermore, four-sided quantum coin is the first instance where the ratcheting effect from the classical Parrondo's game is necessary. Crucially, our study is designed with quantum protocols as its basis and does not have a direct classical counterpart.
We propose a quantum game based on coin-based quantum walks. Given a quantum walk and a Hermitian operator on the coin-position composite space, winning this game involves choosing an initial coin state such that the given quantum walk leads to a composite state in which the expectation value of the given Hermitian operator is greater than a certain value. Parrondo's paradox is a phenomenon where a combination of losing strategies becomes a winning strategy. We give a deterministic scheme for identifying Parrondo's paradox in our game, in the sense that, given a collection of distinct quantum steps, we identify initial coin states which happen to be losing states for all quantum walks comprised solely of these steps individually, but turn out to be winning states for a quantum walk comprised of all the given steps taken in a sequence. Unlike traditional quantum steps that allow for equal magnitude forward and backward strides based on the outcome of the coin toss, the steps of the quantum walks employed here, though still contingent upon coin toss, permit the strides to be of unequal magnitude, and not necessarily in opposite directions. We believe the results presented here will contribute to a deeper understanding of evolution of expectation values of observables in quantum walks, and facilitate the development of novel quantum algorithms.
We study a quantum walk in one-dimension using two different "coin" operators. By mixing two operators, both of which give a biased walk with negative expectation value for the walker position, it is possible to reverse the bias through interference effects. This effect is analogous to that in Parrondo's games, where alternating two losing (gambling) games can produce a winning game. The walker bias is produced by introducing a phase factor into the coin operator, with two different phase factors giving games A and B. We give the range of phases for which the Parrondo effect can be obtained with A and B played alternately or in other (repeated) deterministic sequences. The effect is transitory. For sufficiently large times the original bias resumes.