We propose a quantum game based on coin-based quantum walks. Given a quantum walk and a Hermitian operator on the coin-position composite space, winning this game involves choosing an initial coin state such that the given quantum walk leads to a composite state in which the expectation value of the given Hermitian operator is greater than a certain value. Parrondo's paradox is a phenomenon where a combination of losing strategies becomes a winning strategy. We give a deterministic scheme for identifying Parrondo's paradox in our game, in the sense that, given a collection of distinct quantum steps, we identify initial coin states which happen to be losing states for all quantum walks comprised solely of these steps individually, but turn out to be winning states for a quantum walk comprised of all the given steps taken in a sequence. Unlike traditional quantum steps that allow for equal magnitude forward and backward strides based on the outcome of the coin toss, the steps of the quantum walks employed here, though still contingent upon coin toss, permit the strides to be of unequal magnitude, and not necessarily in opposite directions. We believe the results presented here will contribute to a deeper understanding of evolution of expectation values of observables in quantum walks, and facilitate the development of novel quantum algorithms.
We propose a quantum game based on coin-based quantum walks. Given a quantum walk and a Hermitian operator on the coin-position composite space, winning this game involves choosing an initial coin state such that the given quantum walk leads to a composite state in which the expectation value of the given Hermitian operator is greater than a certain value. Parrondo's paradox is a phenomenon where a combination of losing strategies becomes a winning strategy. We give a deterministic scheme for identifying Parrondo's paradox in our game, in the sense that, given a collection of distinct quantum steps, we identify initial coin states which happen to be losing states for all quantum walks comprised solely of these steps individually, but turn out to be winning states for a quantum walk comprised of all the given steps taken in a sequence. Unlike traditional quantum steps that allow for equal magnitude forward and backward strides based on the outcome of the coin toss, the steps of the quantum walks employed here, though still contingent upon coin toss, permit the strides to be of unequal magnitude, and not necessarily in opposite directions. We believe the results presented here will contribute to a deeper understanding of evolution of expectation values of observables in quantum walks, and facilitate the development of novel quantum algorithms.
Parrondo's paradox is a well-known counterintuitive phenomenon, where the combination of unfavorable situations can establish favorable ones. In this paper, we study one-dimensional discrete-time quantum walks, manipulating two different coins (two-state) operators representing two losing games A and B, respectively, to create the Parrondo effect in the quantum domain. We exhibit that games A and B are losing games when played individually but could produce a winning expectation when played alternatively for a particular sequence of different periods for distinct choices of the relative phase. Furthermore, we investigate the regimes of the relative phase of the initial state of coins where Parrondo games exist. Moreover, we also analyze the relationships between Parrondo's game and quantum entanglement and show regimes where the Parrondo sequence may generate a maximal entangler state in our scheme. Along with the applications of different kinds of quantum walks, our outcomes potentially encourage the development of new quantum algorithms.
The well-known counterintuitive phenomenon, where the combination of unfavorable situations can establish favorable ones, is called Parrondo's paradox. Here, we study one-dimensional discrete-time quantum walks, manipulating two different coins (two-state) operators representing two losing games A and B, respectively, to create the Parrondo effect in the quantum domain. We exhibit that games A and B are losing games when played individually but could produce a winning expectation when played alternatively for a particular sequence of the different periods. Moreover, we also analyze the relationships between Parrondo's games and quantum entanglement in our scheme. Along with the applications of different kinds of quantum walks, our outcomes potentially encourage the development of new quantum algorithms.
We construct a Parrondo's game using discrete-time quantum walks (DTQWs). Two losing games are represented by two different coin operators. By mixing the two coin operators UA(αA, βA, γA) and UB(αB, βB, γB), we may win the game. Here, we mix the two games in position instead of time. With a number of selections of the parameters, we can win the game with sequences ABB, ABBB, etc. If we set βA = 45°, γA = 0, αB = 0, βB = 88°, we find game 1 with [Formula: see text], [Formula: see text] will win and get the most profit. If we set αA = 0, βA = 45°, αB = 0, βB = 88° and game 2 with [Formula: see text], [Formula: see text] will win most. Game 1 is equivalent to game 2 with changes in sequences and steps. But at large enough steps, the game will lose at last. Parrondo's paradox does not exist in classical situation with our model.
Game A + Game B = Game C. Parrondo's games follow this basic structure where A and B are losing games and C is a winning game-a phenomenon called Parrondo's paradox. These games can take on a wider class of definitions and exhibit these paradoxical results. In this paper, we show three paradoxical cases. (i) The successive "tossing" of a single fair quantum coin gives a biased result, a previously known result. (ii) The random tossing of two quantum coins, each with successive biased expectations, gives an average random walk position of approximately zero. (iii) The sequential periodic tossing of two quantum coins, each with successive negative biased expectations, gives an average random walk with positive expectation. Using these results, we then propose a protocol for identifying and classifying quantum operations that span the same Hilbert space for a two-level quantum system.
We study Parrondo's paradox -- the phenomenon where combining losing strategies yields a winning one -- in a minimal discrete-time quantum walk. We introduce the transport vector, encoded in the coin's steady state, whose inner product with the initial coin state gives the walker's asymptotic velocity. More generally, the paradox emerges exactly when the transport vector of the combined strategy falls outside the cone spanned by the individual ones -- a geometric criterion valid for any combination of strategies. It explains, for instance, why composing two coin operators within a single step can produce the paradox while simple alternation between them cannot, since alternation keeps the combined vector confined to the cone. The paradoxical set has nonzero measure, and we compute its probability explicitly in representative cases. This casts the paradox as one instance of designing reachable transport in quantum walks.
Parrondo's paradox is ubiquitous in games, ratchets and random walks.The apparent paradox, devised by J. M. R. Parrondo, that two losing games A and B can produce an winning outcome has been adapted in many physical and biological systems to explain their working. However, proposals on demonstrating Parrondo's paradox using quantum walks failed in the asymptotic limits. In this work, we show that instead of a single coin if we consider a two coin initial state which may or may not be entangled, we can observe a genuine Parrondo's paradox with quantum walks. Further we focus on reasons for this and pin down the asymmetry in initial two-coin state or asymmetry in shift operator, either of which are necessary for observing a genuine Parrondo's paradox. We extend our work to a 3-coin initial state too with similar results. The implications of our work for observing quantum ratchet like behavior using quantum walks is also discussed.