We construct a non-locality game that can be won with certainty by a quantum strategy using log n shared EPR-pairs, while any classical strategy has winning probability at most 1/2+O(log n/sqrt{n}). This improves upon a recent result of Junge et al. in a number of ways.
Entangled quantum systems can exhibit correlations that cannot be simulated classically. For historical reasons such correlations are called “Bell inequality violations.” We give two new two-player games with Bell inequality violations that are stronger, fully explicit, and arguably simpler than earlier work. The first game is based on the Hidden Matching problem of quantum communication complexity, introduced by Bar-Yossef, Jayram, and Kerenidis. This game can be won with probability 1 by a strategy using a maximally entangled state with local dimension n (e.g., logn EPR-pairs), while we show that the winning probability of any classical strategy differs from 21 by at most O((logn)/n). The second game is based on the integrality gap for Unique Games by Khot and Vishnoi and the quantum rounding procedure of Kempe, Regev, and Toner. Here n-dimensional entanglement allows the game to be won with probability 1/(logn)2, while the best winning probability without entanglement is 1/n. This near-linear ratio is almost optimal, both in terms of the local dimension of the entangled state, and in terms of the number of possible outputs of the two players. An earlier version of this paper appeared in the Proceedings of the 26th IEEE Conference on Computational Complexity, pages 157--166, 2011.
Bell inequality violations correspond to behavior of entangled quantum systems that cannot be simulated classically. We give two new two-player games with Bell inequality violations that are stronger, fully explicit, and arguably simpler than earlier work.The first game is based on the Hidden Matching problem of quantum communication complexity, introduced by Bar-Yossef, Jayram, and Kerenidis. This game can be won with probability 1 by a quantum strategy using a maximally entangled state with local dimension n (e.g., log n EPR-pairs), while we show that the winning probability of any classical strategy differs from 1/2 by at most O(log n/√n).The second game is based on the integrality gap for Unique Games by Khot and Vishnoi and the quantum rounding procedure of Kempe, Regev, and Toner. Here n-dimensional entanglement allows to win the game with probability 1/(log n)2, while the best winning probability without entanglement is 1/n. This near-linear ratio ("Bell inequality violation'') is near-optimal, both in terms of the local dimension of the entangled state, and in terms of the number of possible outputs of the two players.
Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input xi to the ith player who then responds by sending an answer ai to the referee. The players win if the answers ai satisfy a condition that may depend on the inputs xi. Typically, non-local games are studied in a framework where the referee picks the inputs from a known probability distribution. We initiate the study of non-local games in a worst-case scenario when the referee's probability distribution is unknown and study several non-local games in this scenario.