The game of prisoner dilemma is analysed to study the role of measurement basis in quantum games. Four different types of payoffs for quantum games are identified on the basis of different combinations of initial state and measurement basis. A relation among these different payoffs is established.
We present a quantization scheme for a three-player Prisoner's Dilemma game. It is shown that entanglement plays a dominant role in the three-player quantum game. Four different types of payoffs are identified on the basis of different combinations of initial state and measurement basis entanglement parameters. A relation among these different payoffs is also established. We also study the communication aspects of the three-player game. By exploiting different combinations of initial state and measurement basis entanglement parameters, we establish a relationship for the information shared among the parties. It is seen that the strategies of the players act as carriers of information in quantum games.
We quantize prisoners dilemma and chicken game by our generalized quantization scheme to explore the role of quantum discord in quantum games. In order to establish this connection we use Werner-like state as an initial state of the game. In this quantization scheme measurement can be performed in entangled as well as in product basis. For the measurement in entangled basis the dilemma in both the games can be resolved by separable states with non-zero quantum discord. Similarly for product basis measurement the payoffs are quantum mechanical only for nonzero values of quantum discord.
In a normal form, prisoners' dilemma (PD) is represented by a payoff matrix showing players' strategies and payoffs. To obtain the distinguishing trait and strategic form of PD, certain constraints are imposed on the elements of its payoff matrix. We quantize PD by a generalized quantization scheme to analyze its strategic behavior in the quantum domain. The game starts with a general entangled state of the form and the measurement for payoffs is performed in entangled and product bases. We show that for both measurements, there exist respective cutoff values of entanglement of the initial quantum state up to which the strategic form of the game remains intact. Beyond these cutoffs the quantized PD behaves like the chicken game (CG) up to another cutoff value. For the measurement in the entangled basis the dilemma is resolved for sinξ > 1/7 with Q ⊗ Q as a Nash Equilibrium (NE). However, the quantized game behaves like PD when sinξ > 1/3; whereas in the range 1/7 < sinξ < 1/3 it behaves like CG with Q ⊗ Q as an NE. For the measurement in the product basis the quantized PD behaves like classical PD for with D ⊗ D as an NE. In region , the quantized PD behaves like classical CG with C ⊗ D and D ⊗ C as NEs.
In its normal form prisoners' dilemma (PD) is represented by a payoff matrix showing players strategies and payoffs. To obtain distinguishing trait and strategic form of PD certain constraints are imposed on the elements of its payoff matrix. We quantize PD by generalized quantization scheme to analyze its strategic behavior in quantum domain. The game starts with general entangled state of the form $\left}ψ\right\rangle =\cos\fracξ% {2}\left|00\right\rangle +i\sin\fracξ{2}\left|11\right\rangle $ and the measurement for payoffs is performed in entangled and product bases. We show that for both measurements there exist respective cutoff values of entanglement of initial quantum state up to which strategic form of game remains intact. Beyond these cutoffs the quantized PD behaves like chicken game up to another cutoff value. For the measurement in entangled basis the dilemma is resolved for\ sinξ>71 with Q⊗Q as a NE but the quantized game behaves like PD when sinξ>31; whereas in the range $\frac{1}{7}
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of correlations, i.e. without reference to classical or quantum mechanics. Classical bi-matrix games are reproduced if the input states are classical and perfectly anti-correlated, that is, for a classical correlation game. However, for a quantum correlation game, with an entangled singlet state as input, qualitatively different solutions are obtained. For example, the Prisoners' Dilemma acquires a Nash equilibrium if both players apply a mixed strategy. It appears to be conceptually impossible to reproduce the properties of quantum correlation games within the framework of classical games.
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of correlations , i.e. without reference to classical or quantum mechanics. Classical bi-matrix games are reproduced if the input states are classical and perfectly anti-correlated, that is, for a classical correlation game. However, for a quantum correlation game, with an entangled singlet state as input, qualitatively different solutions are obtained. For example, the Prisoners' Dilemma acquires a Nash equilibrium if both players apply a mixed strategy. It appears to be conceptually impossible to reproduce the properties of quantum correlation games within the framework of classical games.