Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

arXiv:quant-ph/0306042 · Lecture notes in computer science

Multi-party Pseudo-Telepathy

Gilles Brassard A, Anne Broadbent, Alain Tapp

Published Jan 1, 2003• 30 citations
arXivHTMLPDF
DOI
10.1007/978-3-540-45078-8_1

Related papers

Quantum Pseudo-Telepathy

Gilles Brassard A, Anne Broadbent, Alain Tapp

arXiv:quant-ph/0407221•Foundations of Physics•Nov 1, 2005•172 citations

Quantum Pseudo-Telepathy Saves the World.

Michael G. Main

Bulletin of the European Association for Theoretical Computer Science•Jan 1, 2009•0 citations

Recasting Mermin's multi-player game into the framework of pseudo-telepathy

Gilles Brassard A, Anne Broadbent, Alain Tapp

Entanglement is perhaps the most non-classical manifestation of quantum \mbox{mechanics}. Among its many interesting applications to information processing, it can be harnessed to \emph{reduce} the amount of communication required to process a variety of distributed computational tasks. Can it be used to eliminate communication altogether? Even though it cannot serve to signal information between remote parties, there are distributed tasks that can be performed without any need for communication, provided the parties share prior entanglement: this is the realm pseudo-telepathy. One of the earliest uses of multi-party entanglement was presented by Mermin in 1990. Here we recast his idea in terms of pseudo-telepathy: we provide a new computer-scientist-friendly analysis of this game. We prove an upper bound on the best possible classical strategy for attempting to play this game, as well as a novel, matching lower bound. This leads us to considerations on how well imperfect quantum-mechanical apparatus must perform in order to exhibit a behaviour that would be classically impossible to explain. Our results include improved bounds that could help vanquish the infamous detection loophole.

arXiv:quant-ph/0408052•Quantum Information and Computation•Nov 1, 2005•35 citations

Separating pseudo-telepathy games and two-local theories

Mathieu, Louis, Mehdi Mhalla

We give an $\dfrac{1}{54}$ separation between 5-party pseudo-telepathy games and two-local theories. We define the notion of strategy in a k-local theory for a game, and extend the method of Chao and Reichardt. We also study variation of the game to minimize the classical winning probability.

arXiv:1806.08661•Jun 22, 2018•3 citations

Experimental Telepathy

Alfred Gradenwitz

Scientific American•May 1, 1924•0 citations

Modern Experiments in Telepathy

S. G. Soal, Frederick Bateman, V. F. Lenzen

American Journal of Physics•Mar 1, 1955•78 citations
Entanglement is perhaps the most non-classical manifestation of quantum \mbox{mechanics}. Among its many interesting applications to information processing, it can be harnessed to \emph{reduce} the amount of communication required to process a variety of distributed computational tasks. Can it be used to eliminate communication altogether? Even though it cannot serve to signal information between remote parties, there are distributed tasks that can be performed without any need for communication, provided the parties share prior entanglement: this is the realm pseudo-telepathy. One of the earliest uses of multi-party entanglement was presented by Mermin in 1990. Here we recast his idea in terms of pseudo-telepathy: we provide a new computer-scientist-friendly analysis of this game. We prove an upper bound on the best possible classical strategy for attempting to play this game, as well as a novel, matching lower bound. This leads us to considerations on how well imperfect quantum-mechanical apparatus must perform in order to exhibit a behaviour that would be classically impossible to explain. Our results include improved bounds that could help vanquish the infamous detection loophole.
We give an 154\dfrac{1}{54}541​ separation between 5-party pseudo-telepathy games and two-local theories. We define the notion of strategy in a k-local theory for a game, and extend the method of Chao and Reichardt. We also study variation of the game to minimize the classical winning probability.