Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

arXiv:quant-ph/0207085 · Physica Scripta

Quantum 2-Player Gambling and Correlated Pay-Off

F. M. C. Witte

Published Jan 1, 2005• 5 citations
arXivHTMLPDF

Abstract

In recent years methods have been proposed to extend classical game theory into the quantum domain. In a previous publication the nature of several non-cummutative games was briefly analyzed. Here we give an analysis of the simplest non-commutative quantum game, which is a gambling game much like simple heads or tails. The quantum game displays strategies which, though non direct-product strategies, allow for correlations between the players pay-off.

DOI
10.1238/physica.regular.071a00229

Related papers

On Pay-off induced Quantum Games

F. M. C. Witte

In recent years methods have been proposed to extend classical game theory into the quantum domain. This paper explores further extensions of these ideas that may have a substantial potential for further research. Upon reformulating quantum game theory as a theory of classical games played by "quantum players" I take a constructive approach. The roles of the players and the arbiter are investigated for clues on the nature of the quantum game space. Upon examination of the role of the arbiter, a possible non-commutative nature of pay-off operators can be deduced. I investigate a sub-class of games in which the pay-off operators satisfy non-trivial commutation relations. Non-abelian pay-off operators can be used to generate whole families of quantum games.

arXiv:quant-ph/0208171•Aug 28, 2002•1 citation

Multi—Player and Multi—Choice Quantum Game

杜江峰, 李卉

We investigate a multi-player and multi-choice quantum game.We start from a two-player and two-choice game,and the result is better than its classical version.Then we extend this to N-player and N-choice cases.In the quantum domain,we provide a strategy with which players can always avoid the worst outcome.Also,by changing the value of the parameter of the initial state,the probabilities for players to obtain the best pay-off will be much higher than in its classical version.

Chinese Physics Letters•Jan 1, 2002•1 citation

Multi-Player and Multi-Choice Quantum Game

Du Jiang-Feng, Hui Li, Xiaodong Xu +2 more

We investigate a multi-player and multi-choice quantum game. We start from a two-player and two-choice game, and the result is better than its classical version. Then we extend this to N -player and N -choice cases. In the quantum domain, we provide a strategy with which players can always avoid the worst outcome. Also, by changing the value of the parameter of the initial state, the probabilities for players to obtain the best pay-off will be much higher than in its classical version.

arXiv:quant-ph/0010092•Chinese Physics Letters•Aug 22, 2002•24 citations

Non-Classical Rules in Quantum Games

Piotr Frąckiewicz

Over the last twenty years, quantum game theory has given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing bimatrix games introduced by J. Eisert, M. Wilkens and M. Lewenstein. The scheme assumes that players' strategies are unitary operations and the players act on the maximally entangled two-qubit state. The quantum nature of the scheme has been under discussion since the article by Eisert et al. came out. The aim of our paper was to identify some of non-classical features of the quantum scheme.

arXiv:2012.06915•Entropy•May 13, 2021•5 citations

The Role of Correlation in Quantum and Classical Games

Simon J. D. Phoenix, Faisal Shah Khan

We use the example of playing a 2-player game with entangled quantum objects to investigate the effect of quantum correlation. We find that for simple game scenarios it is classical correlation that is the central feature and that these simple quantum games are not sensitive to the quantum part of the correlation. In these games played with quantum objects it is possible to transform a game such as Prisoner's Dilemma into the game of Chicken. We show that this behaviour, and the associated enhanced equilibrium payoff over playing the game with quantum objects in non-entangled states, is entirely due to the classical part of the correlation. Generalizing these games to the pure strategy 2-player quantum game where the players have finite strategy sets and a projective joint measurement is made on the output state produced by the players, we show that a given quantum game of this form can always be reproduced by a classical model, such as a communication channel. Where entanglement is a feature of the these 2-player quantum games the matrix of expected outcomes for the players can be reproduced by a classical channel with correlated noise.

arXiv:1209.5332•Sep 24, 2012•0 citations

Quantum games

Mei Lyn Jaclyn Thang

Quantum games have demonstrated to propose a new point of view for the solution of the classical problems and dilemmas in game theory. It has been shown in many literatures that quantum games are more efficient than classical games and provide a greater and more efficient solution. As interest in multi-player quantum games grow, methods are proposed to analyze and obtain efficient solutions for these problems. In quantum games with cooperation, analysis so far have taken into consideration all possible scenarios for the multiple players playing different strategies and in the calculation of payoff, setting the payoff of scenarios not possible to be zero. Chapter 5 presents the analysis of multiple players (three players and four players) using this method of analysis. In Chapter 6, a modification of the analysis was done. In Chapter 5, it should be noted that the probabilities of participating scenarios do not sum to unity which is technically not ideal. Hence Chapter 6 addresses this by performing re-normalizing the probabilities of the participating scenarios so that the probabilities sum to unity. The analysis was done for three and four player games and a comparison was made between the un-normalized method and the re-normalized method. It was found that re-normalization provides a more accurate representation of the classical game and hence can be a better solution for the quantum game.

•Jan 1, 2010•0 citations
In recent years methods have been proposed to extend classical game theory into the quantum domain. In a previous publication the nature of several non-cummutative games was briefly analyzed. Here we give an analysis of the simplest non-commutative quantum game, which is a gambling game much like simple heads or tails. The quantum game displays strategies which, though non direct-product strategies, allow for correlations between the players pay-off.
In recent years methods have been proposed to extend classical game theory into the quantum domain. This paper explores further extensions of these ideas that may have a substantial potential for further research. Upon reformulating quantum game theory as a theory of classical games played by "quantum players" I take a constructive approach. The roles of the players and the arbiter are investigated for clues on the nature of the quantum game space. Upon examination of the role of the arbiter, a possible non-commutative nature of pay-off operators can be deduced. I investigate a sub-class of games in which the pay-off operators satisfy non-trivial commutation relations. Non-abelian pay-off operators can be used to generate whole families of quantum games.
Over the last twenty years, quantum game theory has given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing bimatrix games introduced by J. Eisert, M. Wilkens and M. Lewenstein. The scheme assumes that players' strategies are unitary operations and the players act on the maximally entangled two-qubit state. The quantum nature of the scheme has been under discussion since the article by Eisert et al. came out. The aim of our paper was to identify some of non-classical features of the quantum scheme.
We use the example of playing a 2-player game with entangled quantum objects to investigate the effect of quantum correlation. We find that for simple game scenarios it is classical correlation that is the central feature and that these simple quantum games are not sensitive to the quantum part of the correlation. In these games played with quantum objects it is possible to transform a game such as Prisoner's Dilemma into the game of Chicken. We show that this behaviour, and the associated enhanced equilibrium payoff over playing the game with quantum objects in non-entangled states, is entirely due to the classical part of the correlation. Generalizing these games to the pure strategy 2-player quantum game where the players have finite strategy sets and a projective joint measurement is made on the output state produced by the players, we show that a given quantum game of this form can always be reproduced by a classical model, such as a communication channel. Where entanglement is a feature of the these 2-player quantum games the matrix of expected outcomes for the players can be reproduced by a classical channel with correlated noise.
Quantum games have demonstrated to propose a new point of view for the solution of the classical problems and dilemmas in game theory. It has been shown in many literatures that quantum games are more efficient than classical games and provide a greater and more efficient solution. As interest in multi-player quantum games grow, methods are proposed to analyze and obtain efficient solutions for these problems. In quantum games with cooperation, analysis so far have taken into consideration all possible scenarios for the multiple players playing different strategies and in the calculation of payoff, setting the payoff of scenarios not possible to be zero. Chapter 5 presents the analysis of multiple players (three players and four players) using this method of analysis. In Chapter 6, a modification of the analysis was done. In Chapter 5, it should be noted that the probabilities of participating scenarios do not sum to unity which is technically not ideal. Hence Chapter 6 addresses this by performing re-normalizing the probabilities of the participating scenarios so that the probabilities sum to unity. The analysis was done for three and four player games and a comparison was made between the un-normalized method and the re-normalized method. It was found that re-normalization provides a more accurate representation of the classical game and hence can be a better solution for the quantum game.