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Rational Multiparty Computation

John Ross Wallrabenstein

Published Jan 1, 2014• 1 citation
OpenAlex

Abstract

The field of rational cryptography considers the design of cryptographic protocols in the presence of rational agents seeking to maximize local utility functions. This departs from the standard secure multiparty computation setting, where players are assumed to be either honest or malicious. We detail the construction of both a two-party and a multiparty game theoretic framework for constructing rational cryptographic protocols. Our framework specifies the utility function assumptions necessary to realize the privacy, correctness, and fairness guarantees for protocols. We demonstrate that our framework correctly models cryptographic protocols, such as rational secret sharing, where existing work considers equilibrium concepts that yield unreasonable equilibria. Similarly, we demonstrate that cryptography may be applied to the game theoretic domain, constructing an auction market not realizable in the original formulation. Additionally, we demonstrate that modeling players as rational agents allows us to design a protocol that destabilizes coalitions. Thus, we establish a mutual benefit from combining the two fields, while demonstrating the applicability of our framework to real-world market environments. We also give an application of game theory to adversarial interactions where cryptography is not necessary. Specifically, we consider adversarial machine learning, where the adversary is rational and reacts to the presence of a data miner. We give a general extension to classification algorithms that returns greater expected utility for the data miner than existing classification methods.

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The field of rational cryptography considers the design of cryptographic protocols in the presence of rational agents seeking to maximize local utility functions. This departs from the standard secure multiparty computation setting, where players are assumed to be either honest or malicious. We detail the construction of both a two-party and a multiparty game theoretic framework for constructing rational cryptographic protocols. Our framework specifies the utility function assumptions necessary to realize the privacy, correctness, and fairness guarantees for protocols. We demonstrate that our framework correctly models cryptographic protocols, such as rational secret sharing, where existing work considers equilibrium concepts that yield unreasonable equilibria. Similarly, we demonstrate that cryptography may be applied to the game theoretic domain, constructing an auction market not realizable in the original formulation. Additionally, we demonstrate that modeling players as rational agents allows us to design a protocol that destabilizes coalitions. Thus, we establish a mutual benefit from combining the two fields, while demonstrating the applicability of our framework to real-world market environments. We also give an application of game theory to adversarial interactions where cryptography is not necessary. Specifically, we consider adversarial machine learning, where the adversary is rational and reacts to the presence of a data miner. We give a general extension to classification algorithms that returns greater expected utility for the data miner than existing classification methods.
Existing work on “rational cryptographic protocols ” treats each party (or coalition of parties) running the protocol as a selfish agent trying to maximize its utility. In this work we propose a fundamentally different approach that is better suited to modeling a protocol under attack from an external entity. Specifically, we consider a two-party game between an protocol designer and an external attacker. The goal of the attacker is to break security properties such as correctness or privacy, possibly by corrupting protocol participants; the goal of the protocol designer is to prevent the attacker from succeeding. We lay the theoretical groundwork for a study of cryptographic protocol design in this setting by providing a methodology for defining the problem within the traditional simulation paradigm. Our framework provides ways of reasoning about important cryptographic concepts (e.g., adaptive corruptions or attacks on communication resources) not handled by previous game-theoretic treatments of cryptography. We also prove composition theorems that—for the first time—provide a sound way to design rational protocols assuming “ideal communication resources ” (e.g., broadcast or authenticated channels) and then instantiate these resources using standard cryptographic tools. Finally, we investigate the problem of secure function evaluation in our framework, where the attacker has to pay for each party it corrupts. Our results demonstrate how knowledge of the attacker’s incentives can be used to circumvent known impossibility results in this setting. 1
Existing work on "rational cryptographic protocols" treats each party (or coalition of parties) running the protocol as a selfish agent trying to maximize its utility. In this work we propose a fundamentally different approach that is better suited to modeling a protocol under attack from an external entity. Specifically, we consider a two-party game between an protocol designer and an external attacker. The goal of the attacker is to break security properties such as correctness or privacy, possibly by corrupting protocol participants; the goal of the protocol designer is to prevent the attacker from succeeding. We lay the theoretical groundwork for a study of cryptographic protocol design in this setting by providing a methodology for defining the problem within the traditional simulation paradigm. Our framework provides ways of reasoning about important cryptographic concepts (e.g., adaptive corruptions or attacks on communication resources) not handled by previous game-theoretic treatments of cryptography. We also prove composition theorems that-for the first time-provide a sound way to design rational protocols assuming "ideal communication resources" (such as broadcast or authenticated channels) and then instantiate these resources using standard cryptographic tools. Finally, we investigate the problem of secure function evaluation in our framework, where the attacker has to pay for each party it corrupts. Our results demonstrate how knowledge of the attacker's incentives can be used to circumvent known impossibility results in this setting.
Rational cryptography has recently emerged as a very promising field of research by combining notions and techniques from cryptography and game theory, because it offers an alternative to the rather inexible traditional cryptographic model. In contrast to the classical view of cryptography where protocol participants are considered either honest or arbitrarily malicious, rational cryptography models participants as rational players that try to maximize their benefit and thus deviate from the protocol only if they gain an advantage by doing so. The main research goals for rational cryptography are the design of more ecient protocols when players adhere to a rational model, the design and implementation of automated proofs for rational security notions and the study of the intrinsic connections between game theoretic and cryptographic notions. In this thesis, we address all these issues. First we present the mathematical model and the design for a new rational file sharing protocol which we call RatFish. Next, we develop a general method for automated verification for rational cryptographic protocols and we show how to apply our technique in order to automatically derive the rational security property for RatFish. Finally, we study the intrinsic connections between game theory and cryptography by defining a new game theoretic notion, which we call game universal implementation, and by showing its equivalence with the notion of weak stand-alone security.
Secure coin-tossing is typically modeled as an input-less functionality, where parties with no private inputs jointly generate a fair coin. In the dishonest majority setting, however, a strongly fair coin-tossing protocol is impossible. To circumvent this barrier, recent work has adopted the weaker notion of game-theoretic fairness, where adversaries are rational parties with preferences for specific outcomes, seeking to bias the coin in their favor. Yet these preferences may encode secret information, making prior protocols that assume preferences are public, fundamentally incompatible with privacy. We initiate a comprehensive study of privacy-preserving game-theoretically fair coin-tossing, where the preferences of honest parties remain private. We propose a simulation-based security framework and a new ideal functionality that reconciles both preference-privacy and game-theoretic fairness. A key ingredient is a certifying authority that authenticates each party’s preference and publishes only aggregate statistics, preventing misreporting while hiding parties' preferences. The functionality guarantees that every honest party receives an output: either a uniform coin; or, if an adversary deviates, a coin that does not increase the adversarial coalition's expected utility. Within this framework, we construct a protocol realizing our ideal functionality under standard cryptographic assumptions that works for both binary and general m -sided coin-tossing. Our binary scheme matches the corruption threshold of Wu-Asharov-Shi (EUROCRYPT '22); our multi-sided scheme builds on Thyagarajan-Wu-Soni (CRYPTO '24) with a corruption guarantee depending on the coalition's preference counts. Technically, our protocols combine authenticated preferences with an anonymous communication layer that decouples identities from preference-dependent actions, together with a deviation-penalty mechanism that enforces game-theoretic fairness. Our work is the first to reconcile game-theoretic fairness with preference privacy, offering new definitional tools and efficient protocols for rational multi-party computation in dishonest majority settings.
We consider the problem of fair two-party computation, where fairness (informally) means that both parties should learn the correct output. A seminal result of Cleve (STOC 1986) shows that fairness is, in general, impossible to achieve for malicious parties. Here, we treat the parties as rational and seek to understand what can be done. Asharov et al. (Eurocrypt 2011) recently considered this problem and showed impossibility of rational fair computation for a particular function and a particular set of utilities. We observe, however, that in their setting the parties have no incentive to compute the function even in an ideal world where fairness is guaranteed. Revisiting the problem, we show that rational fair computation is possible (for arbitrary functions and utilities) as long as the parties have a strict incentive to compute the function in the ideal world. This gives a new example where game theory can be used to circumvent impossibility results in cryptography.
Abstract. Rational secret sharing was proposed by Halpern and Teague in [12]. The authors show that, in a setting with rational players, secret sharing and multiparty computation are only possible if the actual secret reconstruction round remains unknown to the players. All the subsequent works use a similar approach with different assumptions. We change the direction by bridging cryptography, game theory, and reputation systems, and propose a “social model ” for repeated rational secret sharing. We provide a novel scheme, named socio-rational secret sharing, in which players are invited to each game based on their reputations in the community. The players run secret sharing protocols while founding and sustaining a public trust network. As a result, new concepts such as a rational foresighted player, social game, and social Nash equilibrium are introduced. To motivate our approach, consider a repeated secret sharing game such as “secure auctions”, where the auctioneers receive sealed-bids from the bidders to compute the auction outcome without revealing the losing bids. If we assume each party has a reputation value, we can then penalize (or reward) the players who are selfish (or unselfish) from game to game. We show that this social reinforcement rationally stimulates the players to be cooperative.