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Perfect play in a binary-scoring nonlocal game requires infinite dimension

Seth Douglas, Nidhal Mghirbi

Published Oct 29, 2026• 0 citations
Publisher

Abstract

We construct a finite rational two-player nonlocal game with a binary winning predicate that has a perfect strategy on ℓ²⊗ℓ² and no perfect finite-dimensional strategy. The game has ten questions for Alice, eleven for Bob, at most six answers per question, and a uniform distribution on fifty-two question pairs. We glue two copies of Mančinska's Flagged Magic-Square game along complementary labels, adding a boundary answer to the second copy. An inverse-free sector argument forces every perfect strategy to contain a Schmidt-coefficient chain closed under halving, which rules out finite rank. An explicit normalized spatial strategy has twenty coefficients at each geometric level. Its compression to 20K dimensions has loss exactly 1/[624(4^K−1)], giving D(ε) ≤ 10 log2(1/ε) + 20 for general local POVMs and 0 < ε < 1. We prove a weaker algebraic lower bound and state a matching logarithmic lower bound as an open problem. Thus a binary-scoring game distinguishes spatial from finite-dimensional perfect attainment even though both values are one.

DOI
10.5281/zenodo.23754447

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We construct a finite rational two-player nonlocal game with a binary winning predicate that has a perfect strategy on ℓ²⊗ℓ² and no perfect finite-dimensional strategy. The game has ten questions for Alice, eleven for Bob, at most six answers per question, and a uniform distribution on fifty-two question pairs. We glue two copies of Mančinska's Flagged Magic-Square game along complementary labels, adding a boundary answer to the second copy. An inverse-free sector argument forces every perfect strategy to contain a Schmidt-coefficient chain closed under halving, which rules out finite rank. An explicit normalized spatial strategy has twenty coefficients at each geometric level. Its compression to 20K dimensions has loss exactly 1/[624(4^K−1)], giving D(ε) ≤ 10 log2(1/ε) + 20 for general local POVMs and 0 < ε < 1. We prove a weaker algebraic lower bound and state a matching logarithmic lower bound as an open problem. Thus a binary-scoring game distinguishes spatial from finite-dimensional perfect attainment even though both values are one.
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Exact value and rigidity of the 2×32\times32×3 magic rectangle
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