Abstract Quantum optics utilizes the unique properties of light for computation or communication. In this work, we explore its ability to solve certain reinforcement learning tasks, with a particular view towards the scalability of the approach. Our method utilizes the Orbital Angular Momentum (OAM) of photons to solve the Competitive Multi-Armed Bandit (CMAB) problem while maximizing rewards. In particular, we encode each player’s preferences in the OAM amplitudes, while the phases are optimized to avoid conflicts. We find that the proposed system is capable of solving the CMAB problem with a scalable number of options and demonstrates improved performance over existing techniques. Our method utilizes quantum interference to guarantee conflict avoidance using purely physical attributes of light in a way impossible for a classical setup. As an example of a system with simple rules for solving complex tasks, our OAM-based method adds to the repertoire of functionality of quantum optics.
Abstract Quantum optics utilizes the unique properties of light for computation or communication. In this work, we explore its ability to solve certain reinforcement learning tasks, with a particular view towards the scalability of the approach. Our method utilizes the Orbital Angular Momentum (OAM) of photons to solve the Competitive Multi-Armed Bandit (CMAB) problem while maximizing rewards. In particular, we encode each player’s preferences in the OAM amplitudes, while the phases are optimized to avoid conflicts. We find that the proposed system is capable of solving the CMAB problem with a scalable number of options and demonstrates improved performance over existing techniques. Our method utilizes quantum interference to guarantee conflict avoidance using purely physical attributes of light in a way impossible for a classical setup. As an example of a system with simple rules for solving complex tasks, our OAM-based method adds to the repertoire of functionality of quantum optics.
Quantum optics utilizes the unique properties of light for computation or communication. In this work, we explore its ability to solve certain reinforcement learning tasks, with a particular view towards the scalability of the approach. Our method utilizes the Orbital Angular Momentum (OAM) of photons to solve the Competitive Multi-Armed Bandit (CMAB) problem while maximizing rewards. In particular, we encode each player's preferences in the OAM amplitudes, while the phases are optimized to avoid conflicts. We find that the proposed system is capable of solving the CMAB problem with a scalable number of options and demonstrates improved performance over existing techniques. As an example of a system with simple rules for solving complex tasks, our OAM-based method adds to the repertoire of functionality of quantum optics.
In recent cross-disciplinary studies involving both optics and computing, single-photon-based decision-making has been demonstrated by utilizing the wave-particle duality of light to solve multi-armed bandit problems. Furthermore, entangled-photon-based decision-making has managed to solve a competitive multi-armed bandit problem in such a way that conflicts of decisions among players are avoided while ensuring equality. However, as these studies are based on the polarization of light, the number of available choices is limited to two, corresponding to two orthogonal polarization states. Here we propose a scalable principle to solve competitive decision-making situations by using the orbital angular momentum of photons based on its high dimensionality, which theoretically allows an unlimited number of arms. Moreover, by extending the Hong-Ou-Mandel effect to more than two states, we theoretically establish an experimental configuration able to generate multi-photon states with orbital angular momentum and conditions that provide conflict-free selections at every turn. We numerically examine total rewards regarding three-armed bandit problems, for which the proposed strategy accomplishes almost the theoretical maximum, which is greater than a conventional mixed strategy intending to realize Nash equilibrium. This is thanks to the quantum interference effect that achieves no-conflict selections, even in the exploring phase to find the best arms.
In recent cross-disciplinary studies involving both optics and computing, single-photon-based decision-making has been demonstrated by utilizing the wave-particle duality of light to solve multi-armed bandit problems. Furthermore, entangled-photon-based decision-making has managed to solve a competitive multi-armed bandit problem in such a way that conflicts of decisions among players are avoided while ensuring equality. However, as these studies are based on the polarization of light, the number of available choices is limited to two, corresponding to two orthogonal polarization states. Here we propose a scalable principle to solve competitive decision-making situations by using the orbital angular momentum as the tunable degree of freedom of photons, which theoretically allows an unlimited number of arms. Moreover, by extending the Hong-Ou-Mandel effect to more than two states, we theoretically establish an experimental configuration able to generate entangled photon states with orbital angular momentum and conditions that provide conflict-free selections at every turn. We numerically examine total rewards regarding three-armed bandit problems, for which the proposed strategy accomplishes almost the theoretical maximum, which is greater than a conventional mixed strategy intending to realize Nash equilibrium. This is thanks to the entanglement property that achieves no-conflict selections, even in the exploring phase to find the best arms.
Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
The competitive multi-armed bandit (CMAB) problem is related to social issues such as maximizing total social benefits while preserving equality among individuals by overcoming conflicts between individual decisions, which could seriously decrease social benefits. The study described herein provides experimental evidence that entangled photons physically resolve the CMAB in the 2-arms 2-players case, maximizing the social rewards while ensuring equality. Moreover, we demonstrated that deception, or outperforming the other player by receiving a greater reward, cannot be accomplished in a polarization-entangled-photon-based system, while deception is achievable in systems based on classical polarization-correlated photons with fixed polarizations. Besides, random polarization-correlated photons have been studied numerically and shown to ensure equality between players and deception prevention as well, although the CMAB maximum performance is reduced as compared with entangled photon experiments. Autonomous alignment schemes for polarization bases were also experimentally demonstrated based only on decision conflict information observed by an individual without communications between players. This study paves a way for collective decision making in uncertain dynamically changing environments based on entangled quantum states, a crucial step toward utilizing quantum systems for intelligent functionalities.
Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example in reinforcement learning. However, the bandit problem deals with a static environment where the agent’s actions do not influence the reward probabilities. This study aims to extend the conventional approach to a more general type of parallel reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of the agent’s actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, a modified bandit Q-learning method, in view of a potential photonic implementation. Here, state–action pairs in the environment are regarded as slot machines in the context of the bandit problem and a change in Q -value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a parallel architecture in which multiple agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state–action pair selections among agents. We demonstrate that parallel reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.