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International Conference on Control, Mechatronics and Automation (ICCMA)

An Interactive Bloch Sphere with MQTT API

Yu-Ping Liao, Shih-Yun Huang, Haoyang Chen, Ruei-Chang Lu

Published Nov 24, 2025• 0 citations
Publisher

Abstract

Quantum computing is an emerging field with great potential, yet its abstract mathematical nature makes it difficult to understand. This study proposes an interactive Bloch sphere teaching system based on MQTT, designed to create an intuitive learning tool for quantum education. The system allows students to visualize quantum state transformations through the rotation of a physical pointer corresponding to quantum gate operations. It can serve as an educational human–machine interface (HMI), enabling learners to directly interact with quantum concepts through intuitive visual feedback and the motion of the physical sphere and pointer. The framework is built on a Message Queuing Telemetry Transport (MQTT) API implemented in Node-RED on a Raspberry Pi, allowing multiple HMI devices to communicate via MQTT to control the physical Bloch sphere. By integrating HMI design with educational objectives, this system transforms abstract quantum mechanics into tangible experiences, fostering students’ curiosity, interactivity, and engagement in quantum learning.

DOI
10.1109/iccma67641.2025.11369561

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Quantum computing is an emerging field with great potential, yet its abstract mathematical nature makes it difficult to understand. This study proposes an interactive Bloch sphere teaching system based on MQTT, designed to create an intuitive learning tool for quantum education. The system allows students to visualize quantum state transformations through the rotation of a physical pointer corresponding to quantum gate operations. It can serve as an educational human–machine interface (HMI), enabling learners to directly interact with quantum concepts through intuitive visual feedback and the motion of the physical sphere and pointer. The framework is built on a Message Queuing Telemetry Transport (MQTT) API implemented in Node-RED on a Raspberry Pi, allowing multiple HMI devices to communicate via MQTT to control the physical Bloch sphere. By integrating HMI design with educational objectives, this system transforms abstract quantum mechanics into tangible experiences, fostering students’ curiosity, interactivity, and engagement in quantum learning.
Quantum computing research has surged globally, yet its complexities hinder widespread understanding. This paper proposes a Raspberry Pi and ESP32-based Bloch sphere simulation for enhanced human-computer interaction. A Human-machine interface (HMI) on Raspberry Pi facilitates user input for angle and quantum gate manipulation, synchronizing quantum computation results with virtual Bloch sphere visualization. Physical sphere rotation and pointer movement further bridge quantum concepts, aiming to demystify quantum computing and foster broader comprehension and advancement in the field.
Abstract Quantum computing utilizes the concepts of quantum mechanics, including superposition and entanglement, to execute calculations that are impractical for traditional computers. Central to this approach is the qubit, a quantum equivalent of the traditional bit, capable of being in a superposition of states. Nonetheless, the conceptual essence of quantum states renders them hard to visualize and comprehend, particularly for students and professionals who are unfamiliar with the domain. To tackle this issue, we created an interactive qubit visualization tool using Streamlit, enabling real-time exploration of qubit behavior under quantum operations.The app enables users to control qubit states directly by modifying the real and imaginary components of probability amplitudes, guaranteeing the normalization of the state vector. It also incorporates a set of essential quantum gates, including Hadamard, Pauli-X, Pauli-Y, and Pauli-Z, as well as continuous rotation gates (Rx, Ry, Rz). In contrast to distinct button-driven functions, the rotation gates are implemented dynamically via angle sliders, enabling users to witness seamless, real-time updates to the qubit state. This provides an intuitive understanding of qubit evolution as it revolves around the Bloch sphere axes.The tool displays the outcomes in both numerical and graphical formats. Users are able to observe the quantum state vector, as well as the probabilities of obtaining |0⟩ and |1⟩, and visual depictions through probability bar charts and Bloch sphere visualizations. By providing a live, interactive setting, this platform connects the divide between mathematical theory and conceptual grasp of quantum mechanics. It functions as both a learning tool for students and a prototyping support for researchers, rendering quantum computation more approachable and captivating.
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Quantum computing (QC) is an intrinsically complex yet exciting discipline with increasing practical relevance. A deep understanding of QC requires the integration of knowledge across numerous technical fields, such as physics, computing and mathematics. This work aims to investigate how immersive Virtual Reality (VR) compares to a desktop environment (‘web-applet’) as an educational tool to help teach individuals QC fundamentals. We developed two interactive learning tutorials, one utilising the ‘Bloch sphere’ visualisation to represent a single-qubit system, and the other exploring multi-qubit systems through the lens of ‘quantum entanglement’. We evaluate the effectiveness of each medium to teach QC fundamentals in a user study with 24 participants. We find that the Bloch sphere visualisation was well-suited to VR over a desktop environment. Our results also indicate that mathematics literacy is an important factor in facilitating greater learning with this effect being notably more pronounced when using VR. However, VR did not significantly improve learning in a multi-qubit context. Our work provides valuable insights which contribute to the emerging field of Quantum HCI (QHCI) and VR for education.
Quantum computing introduces abstract concepts such as superposition, entanglement, and quantum circuits and algorithms, which many learners find difficult to grasp without strong mathematics or physics backgrounds. This paper proposes the use of virtual reality (VR) to support the teaching of introductory quantum computing. By situating learners in an immersive environment, VR allows students to explore and manipulate visual representations of the qubit and quantum gates, and observe state changes in real-time. The paper outlines how VR settings can foster deeper understanding through sandbox interactivity with visualized abstractions of quantum computing concepts.