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SIMULATIONS OF QUANTUM ALGORITHMS USING THE QISKIT AER LIBRARY AND THE MATRIX PRODUCT STATE METHOD ON CPU AND GPU

Димитр Костадінович Йовчев

Published Jan 1, 2025• 0 citations
Publisher

Abstract

This article presents a comprehensive study of the performance of quantum circuit simulation using the Matrix Product State (MPS) method within Qiskit Aer. The primary focus is on comparing the computational efficiency of implementations on central processing unit (CPU) and graphics processing unit (GPU) across various simulation platforms. Four key quantum algorithms are experimentally examined: the Variational Quantum Eigensolver (VQE), the Quantum Fourier Transform (QFT), the Quantum Approximate Optimization Algorithm (QAOA), and the Greenberger– Horne–Zeilinger (GHZ) state. For each algorithm, graphs are constructed showing the dependence of execution time on the number of qubits and the type of simulator. A single diagram is also provided to compare all four algorithms using the MPS method in Qiskit Aer. The results indicate that although the MPS simulator in Qiskit Aer is currently implemented only for CPU, it outperforms the traditional statevector simulator for low-entanglement circuits. At the same time, the lack of GPU acceleration limits the scalability of the MPS simulator. Analysis shows that implementing hardware acceleration of SVD operations using NVIDIA's cuQuantum and cuTensorNet libraries can provide a speedup of up to seven times. A comparative analysis of GPU implementations in Qiskit Aer and CUDA-Q is also conducted, including libraries such as cuStateVec, LAPACK, and cuSOLVER. Graphs are created to demonstrate the strengths and weaknesses of the simulators and simulation methods in Qiskit Aer. Notably, the MPS method remains one of the fastest by computation speed on CPU, but is sometimes surpassed by other methods on GPU. Further optimization directions for MPS are proposed, including the development of a hybrid CPU/GPU architecture and the utilization of modern GPU libraries to accelerate critical operations. Keywords: quantum computing, quantum simulation, Qiskit Aer, MPS, statevector, cudaq.

DOI
10.31673/2412-4338.2025.038707

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This article presents a comprehensive study of the performance of quantum circuit simulation using the Matrix Product State (MPS) method within Qiskit Aer. The primary focus is on comparing the computational efficiency of implementations on central processing unit (CPU) and graphics processing unit (GPU) across various simulation platforms. Four key quantum algorithms are experimentally examined: the Variational Quantum Eigensolver (VQE), the Quantum Fourier Transform (QFT), the Quantum Approximate Optimization Algorithm (QAOA), and the Greenberger– Horne–Zeilinger (GHZ) state. For each algorithm, graphs are constructed showing the dependence of execution time on the number of qubits and the type of simulator. A single diagram is also provided to compare all four algorithms using the MPS method in Qiskit Aer. The results indicate that although the MPS simulator in Qiskit Aer is currently implemented only for CPU, it outperforms the traditional statevector simulator for low-entanglement circuits. At the same time, the lack of GPU acceleration limits the scalability of the MPS simulator. Analysis shows that implementing hardware acceleration of SVD operations using NVIDIA's cuQuantum and cuTensorNet libraries can provide a speedup of up to seven times. A comparative analysis of GPU implementations in Qiskit Aer and CUDA-Q is also conducted, including libraries such as cuStateVec, LAPACK, and cuSOLVER. Graphs are created to demonstrate the strengths and weaknesses of the simulators and simulation methods in Qiskit Aer. Notably, the MPS method remains one of the fastest by computation speed on CPU, but is sometimes surpassed by other methods on GPU. Further optimization directions for MPS are proposed, including the development of a hybrid CPU/GPU architecture and the utilization of modern GPU libraries to accelerate critical operations. Keywords: quantum computing, quantum simulation, Qiskit Aer, MPS, statevector, cudaq.
Quantum computer simulators are crucial for the development of quantum computing. This work investigates GPU and multi-GPU systems' suitability and performance impact on a widely used simulation tool – the state vector simulator Qiskit Aer. In particular, we evaluate the performance of both Qiskit's default Nvidia Thrust backend and the recent Nvidia cuQuantum backend on Nvidia A100 GPUs. We provide a benchmark suite of representative quantum applications for characterization. For simulations with a large number of qubits, the two GPU backends can provide up to 14× speedup over the CPU backend, with Nvidia cuQuantum providing a further 1.5–3× speedup over the default Thrust backend. Our evaluation on a single GPU identifies the most important functions in Nvidia Thrust and cuQuantum for different quantum applications and their compute and memory bottlenecks. We also evaluate the gate fusion and cache-blocking optimizations on different quantum applications. Finally, we evaluate large-number qubit quantum applications on multi-GPU and identify data movement between host and GPU as the limiting factor for the performance.
The rapid expansion of quantum computing research has created a growing need for effective and scalable tools to simulate quantum algorithms. In this study, we present a performance analysis of several quantum circuit simulators by using the Deutsch-Jozsa (DJ) and Quantum Fourier Transform (QFT). A gate-based QASM implementation serves as the baseline and is converted to code compatible with each simulator. Our evaluation covers multi-CPU simulators like Qiskit, Qsim-Cirq, and QuEST, as well as their GPU-accelerated variants along with CUDA-Q, for qubit sizes ranging from 21 to 35. By profiling these algorithms, we compare key performance indicators and reveal notable efficiency differences between platforms. In particular, the multi-node version of QuEST shows strong CPU utilization, high speedup, and efficient memory scalability. whereas GPUbased implementations provide clear performance advantages at higher qubit counts. These findings offer practical guidance for choosing simulation platforms according to problem size and available computing resources, thereby supporting more efficient quantum-algorithm workflows.
Quantum computer simulators are crucial for the development of quantum computing. In this work, we investigate the suitability and performance impact of GPU and multi-GPU systems on a widely used simulation tool - the state vector simulator Qiskit Aer. In particular, we evaluate the performance of both Qiskit's default Nvidia Thrust backend and the recent Nvidia cuQuantum backend on Nvidia A100 GPUs. We provide a benchmark suite of representative quantum applications for characterization. For simulations with a large number of qubits, the two GPU backends can provide up to 14x speedup over the CPU backend, with Nvidia cuQuantum providing further 1.5-3x speedup over the default Thrust backend. Our evaluation on a single GPU identifies the most important functions in Nvidia Thrust and cuQuantum for different quantum applications and their compute and memory bottlenecks. We also evaluate the gate fusion and cache-blocking optimizations on different quantum applications. Finally, we evaluate large-number qubit quantum applications on multi-GPU and identify data movement between host and GPU as the limiting factor for the performance.
Quantum circuit simulation at scale demands high-performance computing (HPC) frameworks capable of distributing exponentially growing state vectors and tensor networks across heterogeneous compute clusters. As quantum algorithm development accelerates and circuits approach 50-100 qubits in practical workloads, simulation bottlenecks shift from single-node memory constraints to inter-node communication overhead, GPU memory bandwidth, and framework-level scheduling inefficiencies. This paper proposes the HPC Quantum Simulation Framework Benchmark (HQSFB), a systematic evaluation of five leading quantum simulation frameworks -- Qiskit Aer, Cirq on GCP, cuQuantum (NVIDIA), QuEST, and Intel Quantum Simulator (IQS) -- across six HPC deployment configurations spanning single-GPU workstations to 512-GPU supercomputer partitions. HQSFB introduces the Framework Efficiency Score (FES) combining simulation throughput, GPU utilisation, inter-node communication overhead, and memory scaling efficiency. Key results: cuQuantum achieves the highest FES (0.924) with 94.2% GPU utilisation and 42x speedup over CPU baseline at 512 GPUs; QuEST achieves the best memory scaling efficiency (0.962) for distributed statevector simulation; Qiskit Aer provides the broadest circuit compatibility with FES = 0.842. The framework provides HPC configuration guidance and an open benchmark suite for quantum simulation infrastructure planning.
Classical simulation of quantum circuits remains indispensable for algorithm development, hardware validation, and error analysis in the noisy intermediate-scale quantum (NISQ) era. However, state-vector simulation faces exponential memory scaling, with an n-qubit system requiring O(2^n) complex amplitudes, and existing simulators often lack the flexibility to exploit heterogeneous computing resources at runtime. This paper presents a GPU-accelerated quantum circuit simulation framework that introduces three contributions: (1) an empirical backend selection algorithm that benchmarks CuPy, PyTorch-CUDA, and NumPy-CPU backends at runtime and selects the optimal execution path based on measured throughput; (2) a directed acyclic graph (DAG) based gate fusion engine that reduces circuit depth through automated identification of fusible gate sequences, coupled with adaptive precision switching between complex64 and complex128 representations; and (3) a memory-aware fallback mechanism that monitors GPU memory consumption and gracefully degrades to CPU execution when resources are exhausted. The framework integrates with Qiskit, Cirq, PennyLane, and Amazon Braket through a unified adapter layer. Benchmarks on an NVIDIA A100-SXM4 (40 GiB) GPU demonstrate speedups of 64x to 146x over NumPy CPU execution for state-vector simulation of circuits with 20 to 28 qubits, with speedups exceeding 5x from 16 qubits onward. Hardware validation on an IBM quantum processing unit (QPU) confirms Bell state fidelity of 0.939, a five-qubit Greenberger-Horne-Zeilinger (GHZ) state fidelity of 0.853, and circuit depth reduction from 42 to 14 gates through the fusion pipeline. The system is designed for portability across NVIDIA consumer and data-center GPUs, requiring no vendor-specific compilation steps.
Quantum computer simulators are an indispensable tool for prototyping quantum algorithms and verifying the functioning of existing quantum computer hardware. The current largest quantum computers feature more than one thousand qubits, challenging their classical simulators. Statevector quantum simulators are challenged by the exponential increase of representable quantum states with respect to the number of qubits, making more than fifty qubits practically unfeasible. A more appealing approach for simulating quantum computers is adopting the tensor network approach, whose memory requirements fundamentally depend on the level of entanglement in the quantum circuit, and allows simulating the current largest quantum computers. This work investigates and evaluates the CUDA-Q tensor network simulators on an Nvidia Grace Hopper system, particularly the Matrix Product State (MPS) formulation. We compare the performance of the CUDA-Q state vector implementation and validate the correctness of MPS simulations. Our results highlight that tensor network-based methods provide a significant opportunity to simulate large-qubit circuits, albeit approximately. We also show that current GPUaccelerated computation cannot fully utilize GPU efficiently in the case of MPS simulations.