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Annual Symposium on Foundations of Computer Science

Advisor-Verifier-Prover Games and the Hardness of Information Theoretic Cryptography

Benny Applebaum, Oded Nir

Published Nov 6, 2023• 1 citation
Publisher

Abstract

A major open problem in information-theoretic cryptography is to obtain a super-polynomial lower bound for the communication complexity of basic cryptographic tasks. This question is wide open even for very powerful non-interactive primitives such as private information retrieval (or locally-decodable codes), general secret sharing schemes, conditional disclosure of secrets, and fully-decomposable randomized encoding (or garbling schemes). In fact, for all these primitives we do not even have super-linear lower bounds. Furthermore, it is unknown how to relate these questions to each other or to other complexity-theoretic questions.In this note, we relate all these questions to the classical topic of query/space trade-offs, lifted to the setting of interactive proof systems. Specifically, we consider the following Advisor-Verifier-Prover (AVP) game: First, a function f is given to the advisor who computes an advice a. Next, an input x is given to the verifier and to the prover who claims that $f(x) \quad =1.$ The verifier should check this claim via a single round of interaction based on the private advice a and without having any additional information on f. We focus on the case where the prover is laconic and communicates only a constant number of bits, and, mostly restrict the attention to the simplest, purely information-theoretic setting, where all parties are allowed to be computationally unbounded. The goal is to minimize the total communication complexity which is dominated by the length of the advice plus the length of the verifier’s query.As our main result, we show that a super-polynomial lower bound for AVPs implies a super-polynomial lower bound for a wide range of information-theoretic cryptographic tasks. In particular, we present a communication-efficient transformation from any of the above primitives into an AVP protocol. Interestingly, each primitive induces some additional property over the resulting protocol. Thus AVP games form a new common yardstick that highlights the differences between all the above primitives.Equipped with this view, we revisit the existing (somewhat weak) lower bounds for the above primitives, and show that many of these lower bounds can be unified by proving a single counting-based lower bound on the communication of AVPs, whereas some techniques are inherently limited to specific domains. The latter is shown by proving the first polynomial separations between the complexity of secret-sharing schemes and conditional disclosure of secrets and between the complexity of randomized encodings and conditional disclosure of secrets.

DOI
10.1109/focs57990.2023.00039

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A major open problem in information-theoretic cryptography is to obtain a super-polynomial lower bound for the communication complexity of basic cryptographic tasks. This question is wide open even for very powerful non-interactive primitives such as private information retrieval (or locally-decodable codes), general secret sharing schemes, conditional disclosure of secrets, and fully-decomposable randomized encoding (or garbling schemes). In fact, for all these primitives we do not even have super-linear lower bounds. Furthermore, it is unknown how to relate these questions to each other or to other complexity-theoretic questions.In this note, we relate all these questions to the classical topic of query/space trade-offs, lifted to the setting of interactive proof systems. Specifically, we consider the following Advisor-Verifier-Prover (AVP) game: First, a function f is given to the advisor who computes an advice a. Next, an input x is given to the verifier and to the prover who claims that f(x)=1.f(x) \quad =1.f(x)=1. The verifier should check this claim via a single round of interaction based on the private advice a and without having any additional information on f. We focus on the case where the prover is laconic and communicates only a constant number of bits, and, mostly restrict the attention to the simplest, purely information-theoretic setting, where all parties are allowed to be computationally unbounded. The goal is to minimize the total communication complexity which is dominated by the length of the advice plus the length of the verifier’s query.As our main result, we show that a super-polynomial lower bound for AVPs implies a super-polynomial lower bound for a wide range of information-theoretic cryptographic tasks. In particular, we present a communication-efficient transformation from any of the above primitives into an AVP protocol. Interestingly, each primitive induces some additional property over the resulting protocol. Thus AVP games form a new common yardstick that highlights the differences between all the above primitives.Equipped with this view, we revisit the existing (somewhat weak) lower bounds for the above primitives, and show that many of these lower bounds can be unified by proving a single counting-based lower bound on the communication of AVPs, whereas some techniques are inherently limited to specific domains. The latter is shown by proving the first polynomial separations between the complexity of secret-sharing schemes and conditional disclosure of secrets and between the complexity of randomized encodings and conditional disclosure of secrets.
Abstract We revisit the following open problem in information-theoretic cryptography: Does the communication complexity of unconditionally secure computation depend on the computational complexity of the function being computed? For instance, can computationally unbounded players compute an arbitrary function of their inputs with polynomial communication complexity and a linear threshold of unconditional privacy? Can this be done using a constant number of communication rounds? We provide an explanation for the difficulty of resolving these questions by showing that they are closely related to the problem of obtaining efficient protocols for (information-theoretic) private information retrieval and hence also to the problem of constructing short locally-decodable error-correcting codes. The latter is currently considered to be among the most intriguing open problems in complexity theory. Keywords. Information-theoretic cryptography, secure multiparty computation, private information retrieval, locally decodable codes. 1 Introduction In STOC 1990, Beaver, Micali, and Rogaway [5] posed the following question: Is there a constant-round protocol that allows k computationally unbounded players to defeat a computationally unbounded adversary, while using only a polynomial amount of communication in the total length of their inputs?
Abstract Interactive proofs of proximity allow a sublinear-time verifier to check that a given input is close to the language, using a small amount of communication with a powerful (but untrusted) prover. In this work, we consider two natural minimally interactive variants of such proofs systems, in which the prover only sends a single message, referred to as the proof. The first variant, known as -proofs of Proximity (), is fully non-interactive, meaning that the proof is a function of the input only. The second variant, known as -proofs of Proximity (), allows the proof to additionally depend on the verifier's (entire) random string. The complexity of both s and s is the total number of bits that the verifier observes—namely, the sum of the proof length and query complexity. Our main result is an exponential separation between the power of s and s. Specifically, we exhibit an explicit and natural property Π\PiΠ Π that admits an with complexity O(log⁡n)O(\log n)O(logn) O ( log n ) , whereas any for Π\PiΠ Π has complexity Ω~(n1/4)\tilde{\Omega}(n^{1/4})Ω~(n1/4) Ω ~ ( n 1 / 4 ) , where n denotes the length of the input in bits. Our lower bound also yields an alternate proof, which is more general and arguably much simpler, for a recent result of Fischer et al. (ITCS, 2014). Also, Aaronson (Quantum Information & Computation 2012) has shown a Ω(n1/6)\Omega(n^{1/6})Ω(n1/6) Ω ( n 1 / 6 ) lower bound for the same property Π\PiΠ Π . Lastly, we also consider the notion of oblivious proofs of proximity, in which the verifier's queries are oblivious to the proof. In this setting, we show that s can only be quadratically stronger than s. As an application of this result, we show an exponential separation between the power of public and private coin for oblivious interactive proofs of proximity.
Information-theoretic cryptography is full of open problems with a communication-complexity flavor. We will describe several such problems that arise in the study of private information retrieval, secure multi-party computation, secret sharing, private simultaneous messages (PSM) and conditional disclosure of secrets (CDS). In all these cases, there is a huge (exponential) gap between the best known upper and lower bounds. We will also describe the connections between these problems, some old and some new.
For nearly three decades, the model of interactive proof systems and its variants have been central to many important and exciting developments in computational complexity theory such as exact characterization of some well known complexity classes, development of probabilistically checkable proof systems and theory of hardness of approximation, and formalization of fundamental cryptographic primitives. \n \nOn the other hand, the theory of quantum information, which is primarily concerned with harnessing quantum mechanical features for algorithmic, cryptographic, and information processing tasks has found many applications. In the past three decades, quantum information has been used to develop unconditionally secure quantum cryptography protocols, efficient quantum algorithms for certain problems that are believed to be intractable in classical world, and communication efficient protocols. \n \nIn this thesis, we study the impact of quantum information on the models of interactive proof systems and their multi-prover variants. We study various quantum models and explore two questions. The first question we address pertains to the expressive power of such models with or without resource constraints. The second question is related to error reduction technique of such proof systems via parallel repetition. \n \nThe question related to the expressive power of models of quantum interactive proof systems and their variants lead us to the following results. \n \n(1) We show that the expressive power of quantum interactive proof systems is exactly PSPACE, the class of problems that can be solved by a polynomial-space deterministic Turing machines and that also admit a classical interactive proof systems. This result shows that in terms of complexity-theoretic characterization, both the models are equivalent. The result is obtained using an algorithmic technique known as the matrix multiplicative weights update method to solve a semidefinite program that characterizes the success probability of the quantum prover. \n\t \n(2) We show that polynomially many logarithmic-size unentangled quantum proofs are no more powerful than a classical proof if the verifier has the ability to process quantum information. This result follows from an observation that logarithmic-size quantum states can be efficiently represented classically and such classical representation can be used to efficiently generate the quantum state. \n\t \n(3) We also establish that the model of multi-prover quantum Merlin Arthur proof system, where the verifier is only allowed to apply nonadaptive unentangled measurement on each proof and then a quantum circuit on the classical outcomes, is no more powerful than QMA under the restriction that there are only polynomial number of outcomes per proof. This result follows from showing that such proof systems also admit a QMA verification procedure. \n \nThe question related to error reduction via parallel repetition lead us to following results on a class of two-prover one-round games with quantum provers and a class of multi-prover QMA proof systems. \n \n(1) We establish that for a certain class of two-prover one-round games known as XOR games, admit a perfect parallel repetition theorem in the following sense. When the provers play a collection of XOR games, an optimal strategy of the provers is to play each instance of the collection independently and optimally. In particular, the success probability of the quantum provers in the n-fold repetition of an XOR game G with quantum value w(G) is exactly (w(G))^n. \n\t \n(2) We show a parallel repetition theorem for two-prover one-round unique games. More specifically, we prove that if the quantum value of a unique game is 1-e, then the quantum value of n-fold repetition of the game is at most (1-e^2/49)^n. We also establish that for certain class of unique games, the quantum value of the n-fold repetition of the game is at most (1-e/4)^n. For the special case of XOR games, our proof technique gives an alternate proof of result mentioned above. \n\t \n3. Our final result on parallel repetition is concerned with SepQMA(m) proof systems, where the verifier receives m unentangled quantum proofs and the measurement operator corresponding to outcome "accept" is a fully separable operator. We give an alternate proof of a result of Harrow and Montanaro [HM10] that states that perfect parallel repetition theorem holds for such proof systems. \n \nThe first two results follow from the duality of semidefinite programs and the final result follows from cone programming duality.
We study interactive proofs with sublinear-time verifiers. These proof systems can be used to ensure approximate correctness for the results of computations delegated to an untrusted server. Following the literature on property testing, we seek proof systems where with high probability the verifier accepts every input in the language, and rejects every input that is far from the language. The verifier's query complexity (and computation complexity), as well as the communication, should all be sublinear. We call such a proof system an Interactive Proof of Proximity (IPP). On the positive side, our main result is that all languages in NC have Interactive Proofs of Proximity with roughly √n query and communication and complexities, and polylog(n) communication rounds. This is achieved by identifying a natural language, membership in an affine subspace (for a structured class of subspaces), that is complete for constructing interactive proofs of proximity, and providing efficient protocols for it. In building an IPP for this complete language, we show a tradeoff between the query and communication complexity and the number of rounds. For example, we give a 2-round protocol with roughly n3/4 queries and communication. On the negative side, we show that there exist natural languages in NC1, for which the sum of queries and communication in any constant-round interactive proof of proximity must be polynomially related to n. In particular, for any 2-round protocol, the sum of queries and communication must be at least ~Ω(√n). Finally, we construct much better IPPs for specific functions, such as bipartiteness on random or well-mixing graphs, and the majority function. The query complexities of these protocols are provably better (by exponential or polynomial factors) than what is possible in the standard property testing model, i.e. without a prover.
It is known that there exist multi-prover interactive protocols (MIP\mathsf{MIP}MIP protocols) for the complexity class NEXP\mathsf{NEXP}NEXP, succinct MIP\mathsf{MIP}MIP protocols for NP\mathsf{NP}NP and multi-prover interactive protocols with shared entanglement (MIP∗\mathsf{MIP}^\astMIP∗ protocols) for RE\mathsf{RE}RE. This extraordinary power of multi-prover interactive proof systems comes from the assumption that provers do not communicate with each other during the protocols. If they are allowed to communicate freely, the setting is the same as in the single-prover case, and the computational power of the system becomes significantly weaker. In this paper, we investigate for the first time the setting where communication (i.e., leakage of information) between provers is allowed but bounded. We introduce two techniques to approach this question and show that multi-prover interactive proof systems are robust against some amount of leakage. Our first technique is based on parallel repetition theorems. We apply it to show that for any polynomial ppp, we can construct two-prover one-round MIP\mathsf{MIP}MIP and MIP∗\mathsf{MIP}^\astMIP∗ protocols for NEXP\mathsf{NEXP}NEXP and RE\mathsf{RE}RE, respectively, that are robust against p(n)p(n)p(n) bits of leakage. We further derive our second technique to convert any low-soundness PCP construction to a two-prover one-round MIP\mathsf{MIP}MIP protocol for NP\mathsf{NP}NP robust against leakage. We also discuss the relation between robustness against leakage in multi-prover interactive proof systems and the Sliding Scale Conjecture in the PCP literature.