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Journal of Cryptographic Engineering

The Asymmetric five-card trick: working with variable encoding in card-based protocols

Luis Guillen

Published Aug 31, 2023• 0 citations
Publisher

Abstract

Abstract Recently, card-based protocols have been extensively explored to illustrate relatively complex cryptographic concepts, such as Secure Multiparty Computations, so that even non-specialists can understand them. These protocols rely on three elements: a given alphabet with a set number of physical cards, encoding those cards, and shuffling operations. However, the execution is becoming over-complicated, as most follow the same encoding: fixed uniform disclosed encoding, which constrains other elements and decreases their expressiveness. This paper introduces the asymmetric five-card trick, a generalization of the five-card trick (a seminal work in the field of card-based cryptography) with the added feature of allowing variable encoding. To do so, we propose a pre-process called “handshake” that allows protocols to adapt operations based on players’ encoding. The protocol handshake is included as part of the protocol’s production phase in the proposed general framework, which is negotiated before its execution. Finally, this paper also introduces the notion of time and space complexity in card-based protocols to assess their production and execution’s lower bounds.

DOI
10.1007/s13389-023-00333-1

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Abstract Recently, card-based protocols have been extensively explored to illustrate relatively complex cryptographic concepts, such as Secure Multiparty Computations, so that even non-specialists can understand them. These protocols rely on three elements: a given alphabet with a set number of physical cards, encoding those cards, and shuffling operations. However, the execution is becoming over-complicated, as most follow the same encoding: fixed uniform disclosed encoding, which constrains other elements and decreases their expressiveness. This paper introduces the asymmetric five-card trick, a generalization of the five-card trick (a seminal work in the field of card-based cryptography) with the added feature of allowing variable encoding. To do so, we propose a pre-process called “handshake” that allows protocols to adapt operations based on players’ encoding. The protocol handshake is included as part of the protocol’s production phase in the proposed general framework, which is negotiated before its execution. Finally, this paper also introduces the notion of time and space complexity in card-based protocols to assess their production and execution’s lower bounds.
Abstract Card-based cryptography started with the “five-card trick” designed by Den Boer (EUROCRYPT 1989); it enables Alice and Bob to securely evaluate the AND value of their private bits using a physical deck of five cards. It was then shown that the same task can be done with only four cards, i.e., Mizuki et al. proposed a four-card AND protocol (ASIACRYPT 2012). These two AND protocols are simple and easy even for non-experts, such as high school students, to execute. Their only common drawback is the need to prepare a customized deck consisting of red and black cards such that all cards of the same color must be identical. Fortunately, several existing protocols are based on a standard deck of playing cards (commercially available). Among them, the state-of-the-art AND protocol was constructed by Koch et al. (ASIACRYPT 2019); it uses four playing cards (such as ‘A, J, Q, K’) to securely evaluate the AND value. The protocol is elaborate, while its possible drawback is the need to repeat a shuffling operation six times (in expectation), which makes it less practical. This paper aims to provide the first practical protocol working on a standard deck of playing cards. We present an extremely simple AND protocol that terminates after only one shuffle using only four cards; our proposed protocol relies on a new operation, called the “half-open” action, whereby players can check only the suit of a face-down card without revealing the number on it. We believe that this new operation is easy-to-implement, and hence, our four-card AND protocol working on a standard deck is practical. We formalize the half-open action to present a formal description of our proposed protocol. Moreover, we discuss what is theoretically implied by introducing the half-open action and show that it can be applied to efficiently solving Yao’s Millionaires’ problem with a standard deck of cards.
Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the five-card trick to compute the logical AND function. Since then, many protocols to compute different functions have been developed. In this paper, we propose a new encoding scheme using five cards to encode each integer in Z/6Z\mathbb{Z}/6\mathbb{Z}Z/6Z. Using this encoding scheme, we develop protocols that can copy a commitment with 13 cards, add two integers with 10 cards, and multiply two integers with 16 cards. All of our protocols are the currently best known protocols in terms of the required number of cards. Our encoding scheme can also be generalized to encode integers in Z/nZ\mathbb{Z}/n\mathbb{Z}Z/nZ for other values of nnn as well.
Card-based cryptography, as first proposed by den Boer [den Boer, 1989], enables secure multiparty computation using only a deck of playing cards. Many protocols as of yet come with an “honest-but-curious” disclaimer. However, modern cryptography aims to provide security also in the presence of active attackers that deviate from the protocol description. In the few places where authors argue for the active security of their protocols, this is done ad-hoc and restricted to the concrete operations needed, often using additional physical tools, such as envelopes or sliding cover boxes. This paper provides the first systematic approach to active security in card-based protocols. The main technical contribution concerns shuffling operations. A shuffle randomly permutes the cards according to a well-defined distribution but hides the chosen permutation from the players. We show how the large and natural class of uniform closed shuffles, which are shuffles that select a permutation uniformly at random from a permutation group, can be implemented using only a linear number of helping cards. This ensures that any protocol in the model of Mizuki and Shizuya [Mizuki and Shizuya, 2014] can be realized in an actively secure fashion, as long as it is secure in this abstract model and restricted to uniform closed shuffles. Uniform closed shuffles are already sufficient for securely computing any circuit [Mizuki and Sone, 2009]. In the process, we develop a more concrete model for card-based cryptographic protocols with two players, which we believe to be of independent interest.
Card-based cryptography uses a physical deck of playing cards to achieve secure computations. The first card-based protocol, called the five-card trick, allows Alice and Bob to decide whether to have a date without revealing their actual minds, i.e., it performs a secure computation of the logical two-input AND function. It uses a two-color deck of red and black cards, and the Boolean values are encoded based on the arrangement order of two distinct cards. The five-card trick was later optimized into a four-card AND protocol, achieving the minimal number of cards, because each input bit is encoded using two cards. Afterward, an alternative encoding, where each bit is represented by a single card, enabled a three-card AND protocol with a minor modification to the five-card trick. However, the construction of a two-card AND protocol remains an open problem. In this study, we provide a negative result for the problem: a two-card AND protocol is impossible. We extend this result to a more general class of functions, and consequently, derive the main impossibility theorem: annnn-cardnnn-input threshold protocol is impossible. Our result implies that the three-card AND protocol uses the minimal number of cards. A unique aspect of our proof is its simplicity; we show that it suffices to consider the initial and its subsequent states, unlike previous impossibility proofs that enumerate all possible states.
Abstract In card-based cryptography, designing AND protocols in committed format is a major research topic. The state-of-the-art AND protocol proposed by Koch, Walzer, and Härtel in ASIACRYPT 2015 uses only four cards, which is the minimum permissible number. The minimality of their protocol relies on somewhat complicated shuffles having non-uniform probabilities of possible outcomes. Restricting the allowed shuffles to uniform closed ones entails that, to the best of our knowledge, six cards are sufficient: the six-card AND protocol proposed by Mizuki and Sone in 2009 utilizes the random bisection cut, which is a uniform and cyclic (and hence, closed) shuffle. Thus, a question has arisen: “Can we improve upon this six-card protocol using only uniform closed shuffles?” In other words, the existence or otherwise of a five-card AND protocol in committed format using only uniform closed shuffles has been one of the most important open questions in this field. In this paper, we answer the question affirmatively by designing five-card committed-format AND protocols using only uniform cyclic shuffles. The shuffles that our protocols use are the random cut and random bisection cut, both of which are uniform cyclic shuffles and can be easily implemented by humans.
Abstract In 1989, den Boer presented the first card-based protocol, called the “five-card trick,” that securely computes the AND function using a deck of physical cards via a series of actions such as shuffling and turning over cards. This protocol enables a couple to confirm their mutual love without revealing their individual feelings. During such a secure computation protocol, it is important to keep any information about the inputs secret. Almost all existing card-based protocols are secure under the assumption that all players participating in a protocol are semi-honest or covert, i.e., they do not deviate from the protocol if there is a chance that they will be caught when cheating. In this paper, we consider a more malicious attack in which a player as an active adversary can reveal cards illegally without any hesitation. Against such an actively revealing card attack, we define the t-secureness, meaning that no information about the inputs leaks even if at most t cards are revealed illegally. We then actually design t-secure AND protocols. Thus, our contribution is the construction of the first formal framework to handle actively revealing card attacks as well as their countermeasures.