Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

IEEE Global Engineering Education Conference (EDUCON)

Quantum Serious Games to Boost Quantum Literacy within Computational Thinking 2.0 Framework

Apostolos Xenakis, Maria Avramouli, Maria E. Sabani, Ilias Κ. Savvas, Costas Chaikalis, Kalliopi Theodoropoulou

Published May 1, 2023• 6 citations
Publisher

Abstract

Quantum mechanics is a revolutionary scientific field, which lies at the crossroad section of Physics, Mathematics, Computer and Computational Science. In essence, it is considered a cross-disciplinary STEM field, advancing the philosophy of Quantum Literacy (QL), which addresses the transdisciplinary nature of real world complex problems. QL addresses the challenges of learning and skills acquisition, through specific computing activities, within a highly bounded discipline and of access to the kind of powerful knowledge that should be more accessible to a wide group of learners. It is therefore important that quantum computing and quantum technologies knowledge is accessible to students and teachers who work with real problems, in a more inclusive and interactive way. In this paper, we argue for the necessity of exposing students to new and powerful quantum tools, as provided by cutting edge quantum computing technologies. We do that by proposing contemporary and STEM related activities and gamification scenarios, in which they acquire stronger mathematical and computational - problem decomposition and modelling skills, working as real researchers. By engaging students in games and activities related to quantum computing and quantum information processing, they acquire all necessary knowledge related to: superposition, teleportation, entanglement, quantum gates and quantum information. The serious games proposed in this paper relates to quantum strategic games, necessary for STEM activities to train students within the computational thinking 2.0 framework. All scenarios were implemented using the didactic model of inquiry-based learning using Python libraries.

DOI
10.1109/educon54358.2023.10125266

Related papers

The challenge and opportunities of quantum literacy for future education and transdisciplinary problem-solving

Laurentiu Nita, Laura Mazzoli Smith, Nicholas Chancellor +1 more

Background: Knowledge of quantum computing is arguably inaccessible to many, with knowledge of the complex mathematics involving a particular barrier to entry, creating difficulty in terms of teaching and inclusive learning for those without a high level of mathematics. Meanwhile, it is increasingly important that the knowledge of quantum technologies is accessible to those who work with real-world applications and is taught to the younger generation.Purpose: Resulting from collaborative dialogue between physicists, computer scientists, educationalists, and industrial end users, we propose the concept of quantum literacy as one means of addressing the need for transdisciplinary research in response to the complex problems that we see at the heart of issues around global sustainability. In this way, quantum literacy can contribute to UN Sustainable Development Goal 4, Quality Education.Methods: We introduce a specific puzzle visualization learning tool through which to achieve the pedagogic ends we set out with respect to quantum literacy. Visualization through puzzles can enable non-specialists to develop an intuitive, but still rigorous, understanding of universal quantum computation and provide a facility for non-specialists to discover increasingly complex and new quantum algorithms. Using the Hong–Ou–Mandel optical effect from quantum mechanics, we demonstrate how visual methods such as those made possible through the puzzle visualization tool can be very useful for understanding underlying complex processes in quantum physics and beyond and therefore support the aims of quantum literacy.Conclusion: We argue that quantum literacy, as defined here, addresses the challenges of learning within a highly bounded discipline and of access to the kind of powerful knowledge that should be more accessible to a wide group of learners. We therefore argue for the importance of addressing pedagogic issues when powerful knowledge consists of dense concepts, as well as complex and hierarchical relations between concepts, in addition to presenting a strong barrier to entry in the form of mathematics.

arXiv:2004.07957•Research in Science & Technological Education•May 5, 2021•61 citations

Foundations of Quantum Computing for Educators and Learners

Ashima Bhatnagar Bhatia

This chapter presents teachers and students with the fundamental concepts and principles of quantum computing in a fashion that is both for learners and educators. As quantum technologies are breaking into the lead roles in innovation, integrating quantum literacy into curriculum education is becoming increasingly essential. This chapter makes difficult concepts like qubits, superposition, entanglement, and quantum gates easy to understand and what makes classical and quantum computation distinct in easy-to-understand terms. It offers teachers effective methods for approaching quantum concepts through analogs, simulations, and hands-on devices like IBM’s Quantum Experience. For students, this chapter opens up inquiry by means of interactive and inquiry-based approaches, leading to increased understanding. Interdisciplinary education—physics, math, and computer science—is used as a starting point for the study of quantum mechanics and computing applications. It surveys current trends in quantum curriculum design and offers feasible case studies of effective quantum education initiatives in schools and universities. Problems of the absence of qualified teachers, lack of access to quantum materials, and learning inequalities are observed and accompanied by advice regarding scalable and inclusive methods of pedagogy.

CRC Press eBooks•Mar 23, 2026•0 citations

Advancing Multidisciplinary STEM Education with Mathematics for Future-Ready Quantum Algorithmic Literacy

Meng-Leong How

The perception that mathematics is difficult has always persisted. Nevertheless, mathematics is such an essential component of STEM education. Quantum technologies are already having enormous effects on our society, with advantages seen across a broad variety of industries, including finance, aerospace, and energy. These innovations promise to transform our lives. Managers in the business and public sectors will need to learn quantum computing. Quantum algorithmic literacy may help increase mathematical understanding and enthusiasm. The current paper proposes that one possible approach is to present the information in a reasonably gentle but intelligible way, in order to excite individuals with the mathematics that they already know by extending them to acquiring quantum algorithmic literacy. A gentle introduction to the mathematics required to model quantum computing ideas, including linear transformations and matrix algebra, will be given. Quantum entanglement, linear transformations, quantum cryptography, and quantum teleportation will be used as examples to illustrate the usefulness of basic mathematical concepts in formulating quantum algorithms. These exemplars in quantum algorithmic literacy can help to invigorate people’s interest in mathematics. Additionally, a qualitative comparative analysis (QCA) framework is provided that teachers can utilize to determine which students to approach for remediation. This assists the teachers in dispelling any pupils’ uncertainty about mathematical concepts.

Mathematics•Apr 2, 2022•12 citations

Q' Game - An Interactive Game Developed for Teaching Quantum Computing Basics

Matthew Moss, Gayatri Mehta

Education is vital to perpetuating knowledge, assisting in the discovery of innovations that will result in new technologies. As these technologies become more prevalent, so has, and will, the presence of games with the purpose of teaching important concepts, such as STEM, or even technologically, focused ones. In this paper,$Q^{\prime}$Game, a game developed to teach quantum computing basics, encourages learning in a fun and engaging way. Through the introduction of qubits and superposition, as well as the basic essential quantum gates,$Q^{\prime}$Game covers the fundamentals of quantum computing. From this base knowledge, players can explore more complex concepts in the field. Furthermore, this paper describes how$Q^{\prime}$Game can be used as a unique learning tool and experience to create interest in the young generation towards quantum computing.

IEEE Dallas Circuits and Systems Conference (DCAS)•Apr 10, 2026•1 citation

Quantum Game Club: Engaging with Quantum Computing Through Interactive Learning

Dongyang Li, Zirui Zhang, Xiangyu Xu +1 more

With the rapid evolution of quantum computing, education in quantum technology should encompass both theoretical knowledge and practical applications relevant to industry and research. We aim to create an educational model that integrates learning, application, and research in quantum computing for students of all levels. Bridging the gap between coursework and active research, a club led by students provides comprehensive learning modules, followed by mini-challenges, which aim to engage students in active research in the field. These challenges have led to the development of web and standalone applications, contributing to both community and academic knowledge. Throughout its operation, the club has introduced a series of learning materials covering fundamental to advanced quantum computing topics, combined with hands-on challenges and projects that transitioned students from theoretical understanding to practical applications. This paper discusses the structure and outcome of the club activities, highlighting specific educational strategies taken and their educational and research achievements. Results indicate the practicality of the club's structure, evidenced by the members' contributions to the field through application development and publications. By detailing the club's methodology, achievements, and challenges, this paper aims to provide insight for educators looking to cultivate similar programs that encourage active learning and research in quantum computing.

IEEE International Conference on Quantum Computing and Engineering (QCE)•Sep 15, 2024•4 citations

Introducing Quantum Computing to High-School Curricula: A Global Perspective

Maria Gragera Garces, Luis Gómez Orzechowski, Hernández, Juan Francisco Rodríguez

Quantum computing is an emerging field with growing implications across science and industry, making early educational exposure increasingly important. This paper examines how quantum computing concepts can be introduced into high-school STEM curricula within existing structures to enhance foundational learning in mathematics, computer science, and physics. We outline a modular integration strategy introducing key quantum ideas into standard courses, leveraging open-source educational resources to ensure global accessibility. Emphasis is placed on educational opportunity and equity: the approach is designed to be inclusive and to bridge current curricular gaps so that students worldwide can develop basic quantum literacy. Our analysis demonstrates that integrating quantum topics at the secondary level is feasible and can enrich STEM learning.

arXiv:2505.14809•May 20, 2025•3 citations
Quantum mechanics is a revolutionary scientific field, which lies at the crossroad section of Physics, Mathematics, Computer and Computational Science. In essence, it is considered a cross-disciplinary STEM field, advancing the philosophy of Quantum Literacy (QL), which addresses the transdisciplinary nature of real world complex problems. QL addresses the challenges of learning and skills acquisition, through specific computing activities, within a highly bounded discipline and of access to the kind of powerful knowledge that should be more accessible to a wide group of learners. It is therefore important that quantum computing and quantum technologies knowledge is accessible to students and teachers who work with real problems, in a more inclusive and interactive way. In this paper, we argue for the necessity of exposing students to new and powerful quantum tools, as provided by cutting edge quantum computing technologies. We do that by proposing contemporary and STEM related activities and gamification scenarios, in which they acquire stronger mathematical and computational - problem decomposition and modelling skills, working as real researchers. By engaging students in games and activities related to quantum computing and quantum information processing, they acquire all necessary knowledge related to: superposition, teleportation, entanglement, quantum gates and quantum information. The serious games proposed in this paper relates to quantum strategic games, necessary for STEM activities to train students within the computational thinking 2.0 framework. All scenarios were implemented using the didactic model of inquiry-based learning using Python libraries.
Background: Knowledge of quantum computing is arguably inaccessible to many, with knowledge of the complex mathematics involving a particular barrier to entry, creating difficulty in terms of teaching and inclusive learning for those without a high level of mathematics. Meanwhile, it is increasingly important that the knowledge of quantum technologies is accessible to those who work with real-world applications and is taught to the younger generation.Purpose: Resulting from collaborative dialogue between physicists, computer scientists, educationalists, and industrial end users, we propose the concept of quantum literacy as one means of addressing the need for transdisciplinary research in response to the complex problems that we see at the heart of issues around global sustainability. In this way, quantum literacy can contribute to UN Sustainable Development Goal 4, Quality Education.Methods: We introduce a specific puzzle visualization learning tool through which to achieve the pedagogic ends we set out with respect to quantum literacy. Visualization through puzzles can enable non-specialists to develop an intuitive, but still rigorous, understanding of universal quantum computation and provide a facility for non-specialists to discover increasingly complex and new quantum algorithms. Using the Hong–Ou–Mandel optical effect from quantum mechanics, we demonstrate how visual methods such as those made possible through the puzzle visualization tool can be very useful for understanding underlying complex processes in quantum physics and beyond and therefore support the aims of quantum literacy.Conclusion: We argue that quantum literacy, as defined here, addresses the challenges of learning within a highly bounded discipline and of access to the kind of powerful knowledge that should be more accessible to a wide group of learners. We therefore argue for the importance of addressing pedagogic issues when powerful knowledge consists of dense concepts, as well as complex and hierarchical relations between concepts, in addition to presenting a strong barrier to entry in the form of mathematics.
This chapter presents teachers and students with the fundamental concepts and principles of quantum computing in a fashion that is both for learners and educators. As quantum technologies are breaking into the lead roles in innovation, integrating quantum literacy into curriculum education is becoming increasingly essential. This chapter makes difficult concepts like qubits, superposition, entanglement, and quantum gates easy to understand and what makes classical and quantum computation distinct in easy-to-understand terms. It offers teachers effective methods for approaching quantum concepts through analogs, simulations, and hands-on devices like IBM’s Quantum Experience. For students, this chapter opens up inquiry by means of interactive and inquiry-based approaches, leading to increased understanding. Interdisciplinary education—physics, math, and computer science—is used as a starting point for the study of quantum mechanics and computing applications. It surveys current trends in quantum curriculum design and offers feasible case studies of effective quantum education initiatives in schools and universities. Problems of the absence of qualified teachers, lack of access to quantum materials, and learning inequalities are observed and accompanied by advice regarding scalable and inclusive methods of pedagogy.
The perception that mathematics is difficult has always persisted. Nevertheless, mathematics is such an essential component of STEM education. Quantum technologies are already having enormous effects on our society, with advantages seen across a broad variety of industries, including finance, aerospace, and energy. These innovations promise to transform our lives. Managers in the business and public sectors will need to learn quantum computing. Quantum algorithmic literacy may help increase mathematical understanding and enthusiasm. The current paper proposes that one possible approach is to present the information in a reasonably gentle but intelligible way, in order to excite individuals with the mathematics that they already know by extending them to acquiring quantum algorithmic literacy. A gentle introduction to the mathematics required to model quantum computing ideas, including linear transformations and matrix algebra, will be given. Quantum entanglement, linear transformations, quantum cryptography, and quantum teleportation will be used as examples to illustrate the usefulness of basic mathematical concepts in formulating quantum algorithms. These exemplars in quantum algorithmic literacy can help to invigorate people’s interest in mathematics. Additionally, a qualitative comparative analysis (QCA) framework is provided that teachers can utilize to determine which students to approach for remediation. This assists the teachers in dispelling any pupils’ uncertainty about mathematical concepts.
Education is vital to perpetuating knowledge, assisting in the discovery of innovations that will result in new technologies. As these technologies become more prevalent, so has, and will, the presence of games with the purpose of teaching important concepts, such as STEM, or even technologically, focused ones. In this paper,Q′Q^{\prime}Q′Game, a game developed to teach quantum computing basics, encourages learning in a fun and engaging way. Through the introduction of qubits and superposition, as well as the basic essential quantum gates,Q′Q^{\prime}Q′Game covers the fundamentals of quantum computing. From this base knowledge, players can explore more complex concepts in the field. Furthermore, this paper describes howQ′Q^{\prime}Q′Game can be used as a unique learning tool and experience to create interest in the young generation towards quantum computing.
With the rapid evolution of quantum computing, education in quantum technology should encompass both theoretical knowledge and practical applications relevant to industry and research. We aim to create an educational model that integrates learning, application, and research in quantum computing for students of all levels. Bridging the gap between coursework and active research, a club led by students provides comprehensive learning modules, followed by mini-challenges, which aim to engage students in active research in the field. These challenges have led to the development of web and standalone applications, contributing to both community and academic knowledge. Throughout its operation, the club has introduced a series of learning materials covering fundamental to advanced quantum computing topics, combined with hands-on challenges and projects that transitioned students from theoretical understanding to practical applications. This paper discusses the structure and outcome of the club activities, highlighting specific educational strategies taken and their educational and research achievements. Results indicate the practicality of the club's structure, evidenced by the members' contributions to the field through application development and publications. By detailing the club's methodology, achievements, and challenges, this paper aims to provide insight for educators looking to cultivate similar programs that encourage active learning and research in quantum computing.
Quantum computing is an emerging field with growing implications across science and industry, making early educational exposure increasingly important. This paper examines how quantum computing concepts can be introduced into high-school STEM curricula within existing structures to enhance foundational learning in mathematics, computer science, and physics. We outline a modular integration strategy introducing key quantum ideas into standard courses, leveraging open-source educational resources to ensure global accessibility. Emphasis is placed on educational opportunity and equity: the approach is designed to be inclusive and to bridge current curricular gaps so that students worldwide can develop basic quantum literacy. Our analysis demonstrates that integrating quantum topics at the secondary level is feasible and can enrich STEM learning.