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International Journal of Quantum Information

TOWARD A PRACTICAL ENVIRONMENT FOR QUANTUM PROGRAMMING

Shigeru Yamashita, Masaki Nakanishi, T. Watanabe

Published Nov 1, 2005• 0 citations
Publisher

Abstract

This paper proposes a practical framework for quantum programming. In our framework, the parts of a program to be performed on a quantum computer are almost automatically determined, and the other parts are performed on a classical computer. We only consider Grover Search to be performed on a quantum computer in the framework because the other quantum algorithms known so far cannot be applied to general cases. By considering only Grover Search, we have several advantages that show our framework is really practical.

DOI
10.1142/s0219749905001316

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This paper proposes a practical framework for quantum programming. In our framework, the parts of a program to be performed on a quantum computer are almost automatically determined, and the other parts are performed on a classical computer. We only consider Grover Search to be performed on a quantum computer in the framework because the other quantum algorithms known so far cannot be applied to general cases. By considering only Grover Search, we have several advantages that show our framework is really practical.
It is widely believed that quantum computers (if realized) will be more powerful than today’s computers from the viewpoint of computational complexity . However, it is not obvious how to utilize quantum computers in practical situations. For practical purposes, a Grover search may be one of the most promising quantum algorithms known so far. Thus, in this paper, we propose an efficient framework where we can use Grover search for general programming. Our framework has the following steps. (1) A programmer writes a program by using standard C++ programming language. (2) Some if expressions within for loops in the C++ source code are chosen as candidates to be performed as a Grover search on a quantum computer. (3) The framework automatically generates a corresponding quantum circuit for each Grover search chosen in (2). Unlike the existing quantum circuit design methods, we can treat large problems in our quantum circuit design. (4) By evaluating the number of primitive quantum gates in the quantum circuit generated in (3), the framework determines whether the processing time of the quantum circuit is faster than the processing time of the corresponding if expression on a classical computer. If the framework determines that the quantum circuit is faster, it generates some interface source codes for a classical computer. Thus, in our framework, a programmer can use a Grover search with almost no effort.
This paper proposes an efficient framework to utilize quantum search practically.To the best of our knowledge,this is the first paper to show a concrete usage of quantum search in general programming.In our framework,we can utilize a quantum computer as a coprocessor to speed-up some parts of a program that runs on a classical computer.To do so,we propose several new ideas and techniques,such as a practical method to design a large quantum circuits for search problems and an efficient quantum comparator.
In this paper we propose a practical framework to utilize quantum computers in the future. To the best of our knowledge, this is the first paper to show a concrete usage of quantum computation in general programming. In our framework, we can utilize a quantum computer as a coprocessor to speed-up some parts of a program that runs on a classical computer. To do so, we propose several new ideas and techniques, such as a practical method to design a large quantum circuits for search problems and an efficient quantum comparator.
In this work we study Grover's algorithm for quantum computers. This algorithm promises to search in an unstructured database in time comparable with a square root of the number of objects. A description of basic quantum computer principles is followed by the original Grover's formulation and a proof of the algorithm, as well as a later geometrical description of the algorithm. We also mention their suitability for educational purposes. We also include a description of the Grover's algorithm in a programming language, which makes it possible to simulate a quantum computing on classical computers.
In this paper we aim at applying established formal methods techniques to a recent software area: quantum programming. In particular, we aim at providing a stepwise derivation of Grover's quantum search algorithm. Our work shows that, in principle, traditional software engineering techniques such as specification and refinement can be applied to quantum programs. We have chosen Grover's algorithm as an example because it is one of the two main quantum algorithms. The algorithm can find with high probability an element in an unordered array of length L in just O(radicL) steps (while any classical probabilistic algorithm needs Omega(L) steps). The derivation starts from a rigorous probabilistic specification of the search problem, then we stepwise refine that specification via standard refinement laws and quantum laws, until we arrive at a quantum program. The final program will thus be correct by construction.
This paper's aim is to explore improvements to, and applications of, a fundamental quantum algorithm invented by Grover\cite{grover}. Grover's algorithm is a basic tool that can be applied to a large number of problems in computer science, creating quantum algorithms that are polynomially faster than fastest known and fastest possible classical algorithms that solve the same problems. Our goal in this paper is to make these techniques readily accessible to those without a strong background in quantum physics: we achieve this by providing a set of tools, each of which makes use of Grover's algorithm or similar techniques, which can be used as subroutines in many quantum algorithms.}{The tools we provide are carefully constructed: they are easy to use, and in many cases they are asymptotically faster than the best tools previously available. The tools we build on include algorithms by Boyer, Brassard, Hoyer and Tapp, Buhrman, Cleve, de Witt and Zalka and Durr and Hoyer.}{After creating our tools, we create several new quantum algorithms, each of which is faster than the fastest known deterministic classical algorithm that accomplishes the same aim, and some of which are faster than the fastest possible deterministic classical algorithm. These algorithms solve problems from the fields of graph theory and computational geometry, and some employ dynamic programming techniques. We discuss a breadth-first search that is faster than Θ(edges)\Theta(\text{edges})Θ(edges) (the classical limit) in a dense graph, maximum-points-on-a-line in O(N3/2lg⁡N)O(N^{3/2}\lg N)O(N3/2lgN) (faster than the fastest classical algorithm known), as well as several other algorithms that are similarly illustrative of solutions in some class of problem. Through these new algorithms we illustrate the use of our tools, working to encourage their use and the study of quantum algorithms in general.