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UNITEXT for physics

Many Body Interactions–Introduction

John J. Quinn, Kyung-Soo Yi

Published Jan 1, 2018• 0 citations
Publisher
DOI
10.1007/978-3-319-73999-1_11

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Perturbative gadgets at arbitrary orders

Stephen P. Jordan, Edward Farhi

Adiabatic quantum algorithms are often most easily formulated using many-body interactions. However, experimentally available interactions are generally two-body. In 2004, Kempe, Kitaev, and Regev introduced perturbative gadgets, by which arbitrary three-body effective interactions can be obtained using Hamiltonians consisting only of two-body interactions. These three-body effective interactions arise from the third order in perturbation theory. Since their introduction, perturbative gadgets have become a standard tool in the theory of quantum computation. Here we construct generalized gadgets so that one can directly obtain arbitrary $\mathit{k}$-body effective interactions from two-body Hamiltonians. These effective interactions arise from the $\mathit{k}$th order in perturbation theory.

arXiv:0802.1874•Physical Review A•Jun 19, 2008•91 citations
Adiabatic quantum algorithms are often most easily formulated using many-body interactions. However, experimentally available interactions are generally two-body. In 2004, Kempe, Kitaev, and Regev introduced perturbative gadgets, by which arbitrary three-body effective interactions can be obtained using Hamiltonians consisting only of two-body interactions. These three-body effective interactions arise from the third order in perturbation theory. Since their introduction, perturbative gadgets have become a standard tool in the theory of quantum computation. Here we construct generalized gadgets so that one can directly obtain arbitrary k\mathit{k}k-body effective interactions from two-body Hamiltonians. These effective interactions arise from the k\mathit{k}kth order in perturbation theory.