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Physical Review Letters

Deterministic Search on Star Graphs via Quantum Walks

Dengke Qu, Samuel Marsh, Kunkun Wang, Lei Xiao, Jingbo Wang, Peng Xue

Published Feb 1, 2022• 38 citations
Publisher

Abstract

We propose a novel algorithm for quantum spatial search on a star graph using interleaved continuous-time quantum walks and marking oracle queries. Initializing the system in the star's central vertex, we determine the optimal quantum walk times to reach full overlap with the marked state using ⌈(π/4)sqrt[N]-(1/2)⌉ oracle queries, matching the well-known lower bound of Grover's search. We implement the deterministic search in a database of size seven on photonic quantum hardware, and demonstrate the effective scaling of the approach up to size 115. This is the first experimental demonstration of quantum walk-based search on the highly noise-resistant star graph, which provides new evidence for the applications of quantum walk in quantum algorithms and quantum information processing.

DOI
10.1103/physrevlett.128.050501

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We propose a novel algorithm for quantum spatial search on a star graph using interleaved continuous-time quantum walks and marking oracle queries. Initializing the system in the star's central vertex, we determine the optimal quantum walk times to reach full overlap with the marked state using ⌈(π/4)sqrt[N]-(1/2)⌉ oracle queries, matching the well-known lower bound of Grover's search. We implement the deterministic search in a database of size seven on photonic quantum hardware, and demonstrate the effective scaling of the approach up to size 115. This is the first experimental demonstration of quantum walk-based search on the highly noise-resistant star graph, which provides new evidence for the applications of quantum walk in quantum algorithms and quantum information processing.
This paper examines the performance of spatial search where the Grover diffusion operator is replaced by continuous-time quantum walks on a class of interdependent networks. We prove that, for a set of optimal quantum walk times and marked vertex phase shifts, a deterministic algorithm for structured spatial search is established that finds the marked vertex with 100% probability. This improves on the Childs and Goldstone spatial search algorithm on the same class of graphs, which we show can only amplify to 50% probability. Our method uses $\ensuremath{\lceil}\frac{\ensuremath{\pi}}{2\sqrt{2}}\sqrt{N}\ensuremath{\rceil}$ marked vertex phase shifts for an NNN-vertex graph, making it comparable to Grover's algorithm for an unstructured search. It is expected that this framework can be readily extended to deterministic spatial search on other families of graph structures.
Abstract How to design deterministic spatial search algorithms is a difficult but important problem. This paper presents a deterministic search algorithm on complete bipartite graphs with optimal runtime scaling. Our algorithm adopts the simple form of alternating iterations of an oracle and a continuous-time quantum walk operator, which is a generalization of Grover's search algorithm. To address the case of the number of marked vertices being unknown, we construct a quantum counting algorithm based on the spectrum structure of the search operator. This is a non-trivial example of quantum counting for spatial search. To implement the continuous-time quantum walk operator, we perform Hamiltonian simulation in the quantum circuit model and simulate it on the IBM quantum computing platform Qiskit.
We address quantum spatial search on graphs and its implementation by continuous-time quantum walks in the presence of dynamical noise. In particular, we focus on search on the complete graph and on the star graph of order NNN, also proving that noiseless spatial search shows optimal quantum speedup in the latter, in the computational limit $N\ensuremath{\gg}1$. The noise is modeled by independent sources of random telegraph noise (RTN), dynamically perturbing the links of the graph. We observe two different behaviors depending on the switching rate of RTN: fast noise only slightly degrades performance, whereas slow noise is more detrimental and, in general, lowers the success probability. In particular, we still find a quadratic speedup for the average running time of the algorithm, while for the star graph with external target node, we observe a transition to classical scaling. We also address how the effects of noise depend on the order of the graphs and discuss the role of the graph topology. Overall, our results suggest that realizations of quantum spatial search are possible with current technology and indicate the star graph as the perfect candidate for the implementation by noisy quantum walks, owing to its simple topology and nearly optimal performance for just a few nodes also.
Abstract Continuous-time quantum walks may be exploited to enhance spatial search, i.e., for finding a marked element in a database structured as a complex network. However, in practical implementations, the environmental noise has detrimental effects, and a question arises on whether noise engineering may be helpful in mitigating those effects on the performance of the quantum algorithm. Here we study whether time-correlated noise inducing non-Markovianity may represent a resource for quantum search. In particular, we consider quantum search on a star graph, which has been proven to be optimal in the noiseless case, and analyze the effects of independent random telegraph noise (RTN) disturbing each link of the graph. Upon exploiting an exact code for the noisy dynamics, we evaluate the quantum non-Markovianity of the evolution, and show that it cannot be considered as a resource for this algorithm, since its presence is correlated with lower probabilities of success of the search.
Abstract The spatial search problem aims to find a marked vertex of a finite graph using a dynamic with two constraints: (1) the walker has no compass and (2) the walker can check whether a vertex is marked only after reaching it. This problem is a generalization of unsorted database search and has many applications to algorithms. Classical algorithms that solve the spatial search problem are based on random walks and the computational complexity is determined by the hitting time. On the other hand, quantum algorithms are based on quantum walks and the computational complexity is determined not only by the number of steps to reach a marked vertex, but also by the success probability, since we need to perform a measurement at the end of the algorithm to determine the walker’s position. In this work, we address the spatial search problem on Johnson graphs using the coined quantum walk model. Since Johnson graphs are vertex- and distance-transitive, we have found an invariant subspace of the Hilbert space, which aids in the calculation of the computational complexity. We have shown that, for every fixed diameter, the asymptotic success probability is 1/2 after taking π N / ( 2 2 ) steps, where N is the number of vertices of the Johnson graph.
The problem of finding a marked node in a graph can be solved by the spatial search algorithm based on continuous-time quantum walks (CTQW). However, this algorithm is known to run in optimal time only for a handful of graphs. In this work, we prove that for Erdös-Renyi random graphs, i.e., graphs of n vertices where each edge exists with probability p, search by CTQW is almost surely optimal as long as p≥log^{3/2}(n)/n. Consequently, we show that quantum spatial search is in fact optimal for almost all graphs, meaning that the fraction of graphs of n vertices for which this optimality holds tends to one in the asymptotic limit. We obtain this result by proving that search is optimal on graphs where the ratio between the second largest and the largest eigenvalue is bounded by a constant smaller than 1. Finally, we show that we can extend our results on search to establish high fidelity quantum communication between two arbitrary nodes of a random network of interacting qubits, namely, to perform quantum state transfer, as well as entanglement generation. Our work shows that quantum information tasks typically designed for structured systems retain performance in very disordered structures.