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Finding a Perfect Matching of a Balanced Bipartite Graph by Quantum Search Algorithm

Hideaki Otsuki

Published Mar 25, 2021• 0 citations
OpenAlex

Related papers

Finding a Perfect Matching of a Balanced Bipartite Graph by Quantum Search Algorithm

英明 大月, Hideaki Otsuki

•Mar 1, 2021•0 citations

Classical Algorithms for Bipartite Quantum Max-Cut on Dense Expanders

Stuart Wayland, Zackary Jorquera, Alexandra Kolla

Quantum Max-Cut is a well-studied local Hamiltonian problem for which the classical complexity of the bipartite case remains open. We give a polynomial-time classical randomized algorithm for the spin-$\tfrac12$ antiferromagnetic Heisenberg model, equivalently Quantum Max-Cut, on dense balanced bipartite expanders. This class includes $G(n,n,p)$ with high probability for every fixed $p>0$. The algorithm estimates the ground energy and any ground state edge correlation to additive error $\varepsilon$ in time polynomial in $n$ and $1/\varepsilon$. We construct a Markov chain on perfect matchings of the complete bipartite graph, each matching representing a product of singlets, that converges to the ground state, and use the expansion of the graph to show that polynomially many steps and samples of this chain suffice.

quant-pharXiv:2610.03670•Oct 5, 2026•0 citations

Quantum-Cooperative Method for Maximum Weight Perfect Matching Problem of Bipartite Graph

Guisheng Yin, Xiaohui Cui, Hongbin Dong +2 more

Journal of Computer Research and Development•Nov 1, 2014•1 citation

Quantum Perfect Matchings

David Cui, Laura Mančinska, Seyed Sajjad Nezhadi +1 more

Abstract We investigate quantum and nonsignaling generalizations of perfect matchings in graphs using nonlocal games. Specifically, we introduce nonlocal games that test for L-perfect matchings in bipartite graphs, perfect matchings in general graphs and hypergraphs, and fractional perfect matchings. Our definitions come from the fact that these games are classical property tests for the corresponding matching conditions. We use the existence of perfect quantum and nonsignaling strategies for these games to define quantum and nonsignaling versions of perfect matchings. Finally, we provide characterizations of when graphs exhibit these extended properties: For nonsignaling matchings, we give a complete combinatorial characterization. In particular, a graph has a nonsignaling perfect matching if and only if it admits a fractional perfect matching that has bounded value on triangles. In bipartite graphs, the nonsignaling L-perfect matching property is achieved exactly when the left component of the graph can be split into two disjoint subgraphs: one with a classical L-perfect matching and another with left-degree 2. In the quantum setting, we show that complete graphs $$K_n$$ K n with odd $$n \ge 7$$ n ≥ 7 have quantum perfect matchings. We prove that a graph has a quantum perfect matching if and only if the quantum independence number of its line graph is maximal, extending a classical relationship between perfect matchings and line graph independence numbers. For bipartite graphs, we establish that the L-perfect matching game does not exhibit quantum pseudotelepathy, but we characterize the quantum advantage for complete bipartite graphs $$K_{n,2}$$ K n , 2 . Additionally, we prove that deciding quantum perfect matchings in hypergraphs is undecidable and leaves open the question of its complexity in graphs.

arXiv:2502.05136•Annales Henri Poincaré•Oct 14, 2025•0 citations

Studies of properties of bipartite graphs with quantum programming

Kh. P. Gnatenko

arXiv:2507.16653•Physics Letters A•Nov 24, 2025•0 citations

Adjacent Vertices Can be Hard to Find by Quantum Walks

Nikolajs Nahimovs, Raqueline A. M. Santos, K. R. Khadiev

Quantum walks have been useful for designing quantum algorithms that outperform their classical versions for a variety of search problems. Most of the papers, however, consider a search space containing a single marked element. We show that if the search space contains more than one marked element, their placement may drastically affect the performance of the search. More specifically, we study search by quantum walks on general graphs and show a wide class of configurations of marked vertices, for which search by quantum walk needs Ω( N ) steps, that is, it has no speed-up over the classical exhaustive search. The demonstrated configurations occur for certain placements of two or more adjacent marked vertices. The analysis is done for the two-dimensional grid and hypercube, and then is generalized for any graph. Additionally, we consider an algorithmic application of the found effect. We investigate a problem of detection of a perfect matching in a bipartite graph. We use the found effect as an algorithmic building block and construct quantum algorithm which, for a specific class of graphs, outperforms its classical analogs.

arXiv:1605.05598•Moscow University Computational Mathematics and Cybernetics•Jan 1, 2019•6 citations
Quantum Max-Cut is a well-studied local Hamiltonian problem for which the classical complexity of the bipartite case remains open. We give a polynomial-time classical randomized algorithm for the spin-12\tfrac1221​ antiferromagnetic Heisenberg model, equivalently Quantum Max-Cut, on dense balanced bipartite expanders. This class includes G(n,n,p)G(n,n,p)G(n,n,p) with high probability for every fixed p>0p>0p>0. The algorithm estimates the ground energy and any ground state edge correlation to additive error ε\varepsilonε in time polynomial in nnn and 1/ε1/\varepsilon1/ε. We construct a Markov chain on perfect matchings of the complete bipartite graph, each matching representing a product of singlets, that converges to the ground state, and use the expansion of the graph to show that polynomially many steps and samples of this chain suffice.
Abstract We investigate quantum and nonsignaling generalizations of perfect matchings in graphs using nonlocal games. Specifically, we introduce nonlocal games that test for L-perfect matchings in bipartite graphs, perfect matchings in general graphs and hypergraphs, and fractional perfect matchings. Our definitions come from the fact that these games are classical property tests for the corresponding matching conditions. We use the existence of perfect quantum and nonsignaling strategies for these games to define quantum and nonsignaling versions of perfect matchings. Finally, we provide characterizations of when graphs exhibit these extended properties: For nonsignaling matchings, we give a complete combinatorial characterization. In particular, a graph has a nonsignaling perfect matching if and only if it admits a fractional perfect matching that has bounded value on triangles. In bipartite graphs, the nonsignaling L-perfect matching property is achieved exactly when the left component of the graph can be split into two disjoint subgraphs: one with a classical L-perfect matching and another with left-degree 2. In the quantum setting, we show that complete graphs KnK_nKn​ K n with odd n≥7n \ge 7n≥7 n ≥ 7 have quantum perfect matchings. We prove that a graph has a quantum perfect matching if and only if the quantum independence number of its line graph is maximal, extending a classical relationship between perfect matchings and line graph independence numbers. For bipartite graphs, we establish that the L-perfect matching game does not exhibit quantum pseudotelepathy, but we characterize the quantum advantage for complete bipartite graphs Kn,2K_{n,2}Kn,2​ K n , 2 . Additionally, we prove that deciding quantum perfect matchings in hypergraphs is undecidable and leaves open the question of its complexity in graphs.
Quantum walks have been useful for designing quantum algorithms that outperform their classical versions for a variety of search problems. Most of the papers, however, consider a search space containing a single marked element. We show that if the search space contains more than one marked element, their placement may drastically affect the performance of the search. More specifically, we study search by quantum walks on general graphs and show a wide class of configurations of marked vertices, for which search by quantum walk needs Ω( N ) steps, that is, it has no speed-up over the classical exhaustive search. The demonstrated configurations occur for certain placements of two or more adjacent marked vertices. The analysis is done for the two-dimensional grid and hypercube, and then is generalized for any graph. Additionally, we consider an algorithmic application of the found effect. We investigate a problem of detection of a perfect matching in a bipartite graph. We use the found effect as an algorithmic building block and construct quantum algorithm which, for a specific class of graphs, outperforms its classical analogs.