We define the functionality of delegated pseudo-secret random qubit generator (PSRQG), where a classical client can instruct the preparation of a sequence of random qubits at some distant party. Their classical description is (computationally) unknown to any other party (including the distant party preparing them) but known to the client. We emphasize the unique feature that no quantum communication is required to implement PSRQG. This enables classical clients to perform a class of quantum communication protocols with only a public classical channel with a quantum server. A key such example is the delegated universal quantum computing. Using our functionality one could achieve for the first time a purely classical-client computational secure verifiable delegated universal quantum computing (also referred to as verifiable blind quantum computation). We give a concrete protocol (QFactory) implementing PSRQG, using the Learning-With-Errors problem to construct a trapdoor one-way function with certain desired properties (quantum-safe, two-regular, collision-resistant). We then prove the security in the Quantum-Honest-But-Curious setting and briefly discuss the extension to the malicious case.
Classical client remote state preparation (CC − RSP) is a primitive where a fully classical party (client) can instruct the preparation of a sequence of random quantum states on some distant party (server) in a way that the description is known to the client but remains hidden from the server. This primitive has many applications, most prominently, it makes blind quantum computing possible for classical clients. In this work, we give a protocol for classical client remote state preparation, that requires minimal resources. The protocol is proven secure against honest-but-curious servers and any malicious third party in a game-based security framework. We provide an instantiation of a trapdoor (approximately) 2-regular family of functions whose security is based on the hardness of the Learning-With-Errors problem, including a first analysis of the set of usable parameters. We also run an experimentation on IBM’s quantum cloud using a toy function. This is the first proof-of-principle experiment of classical client remote state preparation.
Suppose a large scale quantum computer becomes available over the Internet. Could we delegate universal quantum computations to this server, using only classical communication between client and server, in a way that is information-theoretically blind (i.e., the server learns nothing about the input apart from its size, with no cryptographic assumptions required)? In this paper we give strong indications that the answer is no. This contrasts with the situation where quantum communication between client and server is allowed --- where we know that such information-theoretically blind quantum computation is possible. It also contrasts with the case where cryptographic assumptions are allowed: there again, it is now known that there are quantum analogues of fully homomorphic encryption. In more detail, we observe that, if there exist information-theoretically secure classical schemes for performing universal quantum computations on encrypted data, then we get unlikely containments between complexity classes, such as BQP⊂NP/poly. Moreover, we prove that having such schemes for delegating quantum sampling problems, such as Boson Sampling, would lead to a collapse of the polynomial hierarchy. We then consider encryption schemes which allow one round of quantum communication and polynomially many rounds of classical communication, yielding a generalization of blind quantum computation. We give a complexity theoretic upper bound, namely QCMA/qpoly∩coQCMA/qpoly, on the types of functions that admit such a scheme. This upper bound then lets us show that, under plausible complexity assumptions, such a protocol is no more useful than classical schemes for delegating NP-hard problems to the server. Lastly, we comment on the implications of these results for the prospect of verifying a quantum computation through classical interaction with the server.
We present a protocol which allows a client to have a server carry out a quantum computation for her such that the client's inputs, outputs and computation remain perfectly private, and where she does not require any quantum computational power or memory. The client only needs to be able to prepare single qubits randomly chosen from a finite set and send them to the server, who has the balance of the required quantum computational resources. Our protocol is interactive: after the initial preparation of quantum states, the client and server use two-way classical communication which enables the client to drive the computation, giving single-qubit measurement instructions to the server, depending on previous measurement outcomes. Our protocol works for inputs and outputs that are either classical or quantum. We give an authentication protocol that allows the client to detect an interfering server; our scheme can also be made fault-tolerant. We also generalize our result to the setting of a purely classical client who communicates classically with two non-communicating entangled servers, in order to perform a blind quantum computation. By incorporating the authentication protocol, we show that any problem in BQP has an entangled two-prover interactive proof with a purely classical verifier. Our protocol is the first universal scheme which detects a cheating server, as well as the first protocol which does not require any quantum computation whatsoever on the client's side. The novelty of our approach is in using the unique features of measurement-based quantum computing which allows us to clearly distinguish between the quantum and classical aspects of a quantum computation.
We present a protocol which allows a client to have a server carry out a quantum computation for her such that the client's inputs, outputs and computation remain perfectly private, and where she does not require any quantum computational power or memory. The client only needs to be able to prepare single qubits randomly chosen from a finite set and send them to the server, who has the balance of the required quantum computational resources. Our protocol is interactive: after the initial preparation of quantum states, the client and server use two-way classical communication which enables the client to drive the computation, giving single-qubit measurement instructions to the server, depending on previous measurement outcomes. Our protocol works for inputs and outputs that are either classical or quantum. We give an authentication protocol that allows the client to detect an interfering server; our scheme can also be made fault-tolerant. We also generalize our result to the setting of a purely classical client who communicates classically with two non-communicating entangled servers, in order to perform a blind quantum computation. By incorporating the authentication protocol, we show that any problem in BQP has an entangled two-prover interactive proof with a purely classical verifier. Our protocol is the first universal scheme which detects a cheating server, as well as the first protocol which does not require any quantum computation whatsoever on the client's side. The novelty of our approach is in using the unique features of measurement-based quantum computing which allows us to clearly distinguish between the quantum and classical aspects of a quantum computation.
Secure delegated quantum computing allows a computationally weak client to outsource an arbitrary quantum computation to an untrusted quantum server in a privacy-preserving manner. One of the promising candidates to achieve classical delegation of quantum computation is classical-client remote state preparation (
RSPCC), where a client remotely prepares a quantum state using a classical channel. However, the privacy loss incurred by employing
RSPCC as a sub-module is unclear. In this work, we investigate this question using the Constructive Cryptography framework by Maurer and Renner (ICS'11). We first identify the goal of
RSPCC as the construction of ideal RSP resources from classical channels and then reveal the security limitations of using
RSPCC. First, we uncover a fundamental relationship between constructing ideal RSP resources (from classical channels) and the task of cloning quantum states. Any classically constructed ideal RSP resource must leak to the server the full classical description (possibly in an encoded form) of the generated quantum state, even if we target computational security only. As a consequence, we find that the realization of common RSP resources, without weakening their guarantees drastically, is impossible due to the no-cloning theorem. Second, the above result does not rule out that a specific
RSPCC protocol can replace the quantum channel at least in some contexts, such as the Universal Blind Quantum Computing (UBQC) protocol of Broadbent et al. (FOCS '09). However, we show that the resulting UBQC protocol cannot maintain its proven composable security as soon as
RSPCC is used as a subroutine. Third, we show that replacing the quantum channel of the above UBQC protocol by the
RSPCC protocol QFactory of Cojocaru et al. (Asiacrypt '19), preserves the weaker, game-based, security of UBQC.