This paper's aim is to explore improvements to, and applications of, a fundamental quantum algorithm invented by Grover[1]. Grover's algorithm is a basic tool that can be applied to a large number ...
This thesis’ aim is to explore improvements to, and applications of, a fundamental quantum algorithm invented by Grover. Grover’s algorithm is a basic tool that can be applied to a large number of problems in computer science, creating quantum algorithms that are polynomially faster than fastest known and fastest possible classical algorithms that solve the same problems. Our goal in this thesis is to make these techniques readily accessible to those without a strong background in quantum physics: we achieve this by providing a set of tools, each of which makes use of Grover’s algorithm or similar techniques, that can be used as subroutines in many quantum algorithms. The tools we provide are carefully constructed: they are easy to use, and they are asymptotically faster than the best tools previously available. The tools that we supersede include algorithms by Boyer, Brassard, Hoyer and Tapp, Buhrman, Cleve, de Witt and Zalka and Durr and Hoyer. After creating our tools, we create several new quantum algorithms, each of which is faster than the fastest known classical algorithm that accomplishes the same aim, and some of which are faster than the fastest possible classical algorithm. These algorithms come from graph theory, computational geometry and dynamic programming. We discuss a breadth-first search that is faster than (edges) (the classical limit) in a dense graph, maximum-points-on-a-line in (N3/2 lgN) (faster than the fastest classical algorithm known), as well as several other algorithms that are similarly illustrative of solutions in some class of problem. Through these new algorithms we illustrate the use of our tools, working to encourage their use and the study of quantum algorithms in general.
This paper's aim is to explore improvements to, and applications of, a fundamental quantum algorithm invented by Grover\cite{grover}. Grover's algorithm is a basic tool that can be applied to a large number of problems in computer science, creating quantum algorithms that are polynomially faster than fastest known and fastest possible classical algorithms that solve the same problems. Our goal in this paper is to make these techniques readily accessible to those without a strong background in quantum physics: we achieve this by providing a set of tools, each of which makes use of Grover's algorithm or similar techniques, which can be used as subroutines in many quantum algorithms.}{The tools we provide are carefully constructed: they are easy to use, and in many cases they are asymptotically faster than the best tools previously available. The tools we build on include algorithms by Boyer, Brassard, Hoyer and Tapp, Buhrman, Cleve, de Witt and Zalka and Durr and Hoyer.}{After creating our tools, we create several new quantum algorithms, each of which is faster than the fastest known deterministic classical algorithm that accomplishes the same aim, and some of which are faster than the fastest possible deterministic classical algorithm. These algorithms solve problems from the fields of graph theory and computational geometry, and some employ dynamic programming techniques. We discuss a breadth-first search that is faster than Θ(edges) (the classical limit) in a dense graph, maximum-points-on-a-line in O(N3/2lgN) (faster than the fastest classical algorithm known), as well as several other algorithms that are similarly illustrative of solutions in some class of problem. Through these new algorithms we illustrate the use of our tools, working to encourage their use and the study of quantum algorithms in general.
Grover's search algorithm is one of the basic building block in the world of quantum algorithms. Successfully applying it to combinatorial optimization problems is a subtle challenge. As a quadratic speedup is not enough to naively search an exponentially large space, the search has to be complemented with a state preparation routine which increases the amplitudes of promising states by exploiting the problem structure. In this paper, we build upon previous work by Baertschi and Eidenbenz to construct heuristic state preparation routines for the Traveling Salesperson Problem (TSP), mimicking the well-known classical Lin-Kernighan heuristic. With our heuristic, we aim to achieve a reasonable approximation ratio with only a polynomial number of Grover iterations. Further, we compare several algorithmic settings relating to termination criteria and the choice of Grover iterations when the number of marked solutions is unknown.