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Massively parallel split-step Fourier techniques for simulating quantum systems on graphics processing units

James Schloss

Published Dec 27, 2019• 2 citations
OpenAlex

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An exact quantum Monte Carlo algorithm for interacting particles in the spatial continuum is extended to exploit the massive parallelism offered by graphics processing units. Its efficacy is tested on the Calogero-Sutherland model describing a system of bosons interacting in one spatial dimension via an inverse square law. Due to the long range nature of the interactions, this model has proved difficult to simulate via conventional path integral Monte Carlo methods running on conventional processors. Using Graphics Processing Units, optimal speedup factors of up to 640 times are obtained for N = 126 particles. The known results for the ground state energy are confirmed and, for the first time, the effects of thermal fluctuations at finite temperature are explored.
Due to the increasing computing power of the graphics processing units (GPU), they are becoming more and more popular when solving general purpose algorithms. As the simulation of quantum computers results on a problem with exponential complexity, it is advisable to perform a parallel computation, such as the one provided by the SIMD multiprocessors present in recent GPUs. In this paper, we focus on an important quantum algorithm, the quantum Fourier transform (QTF), in order to evaluate different parallelization strategies on a novel GPU architecture. Our implementation makes use of the new CUDA software/hardware architecture developed recently by NVIDIA.