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A study of one-turn quantum refereed games

Soumik Ghosh

Published Jul 13, 2020• 0 citations
OpenAlex

Abstract

This thesis studies one-turn quantum refereed games, which are abstract zero-sum games with two competing computationally unbounded quantum provers and a computationally bounded quantum referee. The provers send quantum states to the referee, who plugs the two states into his quantum circuit, measures the output of the circuit in the standard basis, and declares one of the two players as the winner depending on the outcome of the measurement. The complexity class QRG(1) comprises of those promise problems for which there exists a one-turn quantum refereed game such that one of the players wins with high probability for the yes-instances, and the other player wins with high probability for the no-instances, irrespective of the opponent’s strategy. QRG(1) is a generalization of QMA (or co-QMA), and can informally be viewed as QMA with a no-prover (or co-QMA with a yes-prover). \n \nWe have given a full characterization of QRG(1), starting with appropriate definitions and known results, and building on to two new results about this class. Previously, the best known upper bound on QRG(1) was PSPACE. We have proved that if one of the provers is completely classical, sending a classical probability distribution instead of a quantum state, the new class, which we name CQRG(1), is contained in Ǝ · PP (non- deterministic polynomial-time operator applied to the class PP). We have also defined another restricted version of QRG(1) where both provers send quantum states, but the referee measures one of the quantum states first, and plugs the classical outcome into the measurement, along with the other prover’s quantum state, into a quantum circuit, before measuring the output of the quantum circuit in the standard basis. The new class, which we name MQRG(1), is contained in P · PP (the probabilistic polynomial time operator applied to PP). Ǝ · PP is contained in P · PP, which is, in turn, contained in PSPACE. Hence, our results give better containments than PSPACE for restricted versions of QRG(1).

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This thesis studies one-turn quantum refereed games, which are abstract zero-sum games with two competing computationally unbounded quantum provers and a computationally bounded quantum referee. The provers send quantum states to the referee, who plugs the two states into his quantum circuit, measures the output of the circuit in the standard basis, and declares one of the two players as the winner depending on the outcome of the measurement. The complexity class QRG(1) comprises of those promise problems for which there exists a one-turn quantum refereed game such that one of the players wins with high probability for the yes-instances, and the other player wins with high probability for the no-instances, irrespective of the opponent’s strategy. QRG(1) is a generalization of QMA (or co-QMA), and can informally be viewed as QMA with a no-prover (or co-QMA with a yes-prover). \n \nWe have given a full characterization of QRG(1), starting with appropriate definitions and known results, and building on to two new results about this class. Previously, the best known upper bound on QRG(1) was PSPACE. We have proved that if one of the provers is completely classical, sending a classical probability distribution instead of a quantum state, the new class, which we name CQRG(1), is contained in Ǝ · PP (non- deterministic polynomial-time operator applied to the class PP). We have also defined another restricted version of QRG(1) where both provers send quantum states, but the referee measures one of the quantum states first, and plugs the classical outcome into the measurement, along with the other prover’s quantum state, into a quantum circuit, before measuring the output of the quantum circuit in the standard basis. The new class, which we name MQRG(1), is contained in P · PP (the probabilistic polynomial time operator applied to PP). Ǝ · PP is contained in P · PP, which is, in turn, contained in PSPACE. Hence, our results give better containments than PSPACE for restricted versions of QRG(1).
Prior work has established that all problems in NP admit classical zero-knowledge proof systems, and under reasonable hardness assumptions for quantum computations, these proof systems can be made secure against quantum attacks. We prove a result representing a further quantum generalization of this fact, which is that every problem in the complexity class QMA has a quantum zero-knowledge proof system. More specifically, assuming the existence of an unconditionally binding and quantum computationally concealing commitment scheme, we prove that every problem in the complexity class QMA has a quantum interactive proof system that is zero-knowledge with respect to efficient quantum computations. Our QMA proof system is sound against arbitrary quantum provers, but only requires an honest prover to perform polynomial-time quantum computations, provided that it holds a quantum witness for a given instance of the QMA problem under consideration. The proof system relies on a new variant of the QMA-complete local Hamiltonian problem in which the local terms are described by Clifford operations and standard basis measurements. We believe that the QMA-completeness of this problem may have other uses in quantum complexity.
This paper investigates the role of interaction and coins in quantum Arthur--Merlin games (also called public-coin quantum interactive proof systems). While the existing model restricts the messages from the verifier to be classical even in the quantum setting, the present work introduces a generalized version of quantum Arthur--Merlin games where the messages from the verifier can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs (to share with the prover). This generalization turns out to provide several novel characterizations of quantum interactive proof systems with a constant number of turns. First, it is proved that the complexity class corresponding to two-turn quantum Arthur--Merlin games where both of the two messages are quantum (denoted qq-QAM in this paper) does not change by adding a constant number of turns of classical interaction prior to the communications of qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper presents a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking properties related to quantum circuits, and thus qq-QAM may provide a good measure in computational complexity theory. It is further proved that the class qq−QAM1{qq-QAM}_1qq−QAM1​, the perfect-completeness variant of qq-QAM, gives new bounds for standard well-studied classes of two-turn quantum interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of classical and quantum interactions in quantum Arthur--Merlin games: it is proved that, for any constant m≥2m\geq2m≥2, the class of problems having mmm-turn quantum Arthur--Merlin proof systems is either equal to PSPACE or equal to the class of problems having two-turn quantum Arthur--Merlin proof systems of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem.
The notions of entanglement and nonlocality are among the most striking ingredients found in quantum information theory. One tool to better understand these notions is the model of nonlocal games; a mathematical framework that abstractly models a physical system. The simplest instance of a nonlocal game involves two players, Alice and Bob, who are not allowed to communicate with each other once the game has started and who play cooperatively against an adversary referred to as the referee. The focus of this thesis is a class of games called extended nonlocal games, of which nonlocal games are a subset. In an extended nonlocal game, the players initially share a tripartite state with the referee. In such games, the winning conditions for Alice and Bob may depend on outcomes of measurements made by the referee, on its part of the shared quantum state, in addition to Alice and Bob's answers to the questions sent by the referee. We build up the framework for extended nonlocal games and study their properties and how they relate to nonlocal games.
This paper investigates the role of interaction and coins in quantum Arthur-Merlin games (also called public-coin quantum interactive proof systems). While the existing model restricts the messages from the verifier to be classical even in the quantum setting, the present work introduces a generalized version of quantum Arthur-Merlin games where the messages from the verifier can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs. This generalization turns out to provide several novel characterizations of quantum interactive proof systems with a constant number of turns. First, it is proved that the complexity class corresponding to two-turn quantum Arthur-Merlin games where both of the two messages are quantum, denoted qq-QAM in this paper, does not change by adding a constant number of turns of classical interaction prior to the communications of qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper presents a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking properties related to quantum circuits, and thus, qq-QAM may provide a good measure in computational complexity theory. It is further proved that the class qq-QAM_1, the perfect-completeness variant of qq-QAM, gives new bounds for standard well-studied classes of two-turn quantum interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of classical and quantum interactions in quantum Arthur-Merlin games: it is proved that, for any constant m >= 2, the class of problems having mmm-turn quantum Arthur-Merlin proof systems is either equal to PSPACE or equal to the class of problems having two-turn quantum Arthur-Merlin proof systems of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem.
The aim of this work is to study two-prover quantum games (i.e., games with quantum inputs and outputs) from an operator-algebraic and operator-space point of view. We characterize several notions of the value of such games by formulating them in terms of tensor norms in the category of operator spaces. The main results of the paper concern the description of the so-called no-signalling value of these games, for which we not only provide a precise operator-space formulation, but also establish close connections between this study and some problems in operator algebras. In particular, we show how the recent counterexample to Grothendieck's theorem for operator spaces given in \cite{Ara} can be understood as a direct consequence of results in quantum information theory. We also obtain new upper bounds on the gap between the no-signalling value and the quantum value of two-prover quantum games, improving the best previously known estimates.
Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class NP, known as QMA, in which a quantum state plays the role of a proof (also called a certificate or witness), and is checked by a polynomial-time quantum computation. For some problems, the fact that a quantum proof state could be a superposition over exponentially many classical states appears to offer computational advantages over classical proof strings. In the interactive proof system setting, one may consider a verifier and one or more provers that exchange and process quantum information rather than classical information during an interaction for a given input string, giving rise to quantum complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit some properties from their classical counterparts, they also possess distinct and uniquely quantum features that lead to an interesting landscape of complexity classes based on variants of this model. In this survey we provide an overview of many of the known results concerning quantum proofs, computational models based on this concept, and properties of the complexity classes they define. In particular, we discuss non-interactive proofs and the complexity class QMA, single-prover quantum interactive proof systems and the complexity class QIP, statistical zero-knowledge quantum interactive proof systems and the complexity class QSZK, and multiprover interactive proof systems and the complexity classes QMIP, QMIP*, and MIP*.