We study how complexity classes above BQP, such as postBQP, postBQPFP, and SBQP, change if we Merlinize them, i.e., if we allow an extra input quantum state (or classical bit string) given by Mer...
We study how complexity classes above BQP, such as postBQP, postBQPFP, and SBQP, change if we “Merlinize” them, i.e., if we allow an extra input quantum state (or classical bit string) given by Merlin as witness. Our main results are the following: First, the Merlinized version of postBQP is equal to PSPACE. Second, if the Merlinized postBQP is restricted in such a way that the postselection probability is equal for all witness states, then the class is equal to PP. Finally, the Merlinization does not change the class SBQP.
In our thesis, we try to shed more light onto the complexity of quantum complexity classes by refining the related part of the hierarchy. First, we review the basic concepts of quantum computing in general. Then, inspired by BQP, we define new complexity classes. They are placed between BPP and PSPACE. We show that they incorporate the current important quantum algorithms. Furthermore, the importance of the unitarity constraint given by quantum mechanics is revealed. Without this requirement, we naturally arrive at the class AWPP, which was up to now thought to be just an artificially defined class. We hope that some of our newly defined classes could find their use in proving results about BQP.
Whether the class QMA (Quantum Merlin Arthur)\ is equal to QMA_1, or QMA with one-sided error, has been an open problem for years. This note helps to explain why the problem is difficult,\ by using ideas from real analysis to give a "quantum" relative to which QMA \neq QMA_1. As a byproduct, we find that there are facts about quantum complexity classes that are classically relativizing but not quantumly relativizing, among them such "trivial" containments as BQP \subseteq ZQEXP.
Whether the class QMA (Quantum Merlin Arthur) is equal to QMA1, or QMA with one-sided error, has been an open problem for years. This note helps to explain why the problem is difficult, by using ideas from real analysis to give a "quantum oracle" relative to which they are different. As a byproduct, we find that there are facts about quantum complexity classes that are classically relativizing but not quantumly relativizing, among them such "trivial" containments as BQP in ZQEXP.
This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum information. As in the classical case, messages from Arthur to Merlin are restricted to be strings of uniformly generated random bits. It is proved that for one-message quantum Arthur–Merlin games, which correspond to the complexity class QMA, completeness and soundness errors can be reduced exponentially without increasing the length of Merlin’s message. Previous constructions for reducing error required a polynomial increase in the length of Merlin’s message. Applications of this fact include a proof that logarithmic length quantum certificates yield no increase in power over BQP and a simple proof that QMA⊆PP. Other facts that are proved include the equivalence of three (or more) message quantum Arthur–Merlin games with ordinary quantum interactive proof systems and some basic properties concerning two-message quantum Arthur–Merlin games.