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Quantum Poker -- a pedagogical tool to introduce the basic concepts of quantum computing and error mitigation techniques for NISQ devices

Franz Georg Fuchs, Vemund Falch, Christian Johnsen

Published Jul 31, 2019• 0 citations
OpenAlex

Abstract

Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a game similar to the Poker variant Texas hold 'em with the intention to serve as an engaging pedagogical tool to learn the basics rules of quantum computing. The concepts of quantum states, quantum operations and measurement can be learned in a playful manner. The difference to the classical variant is that the community cards are replaced by a quantum register that is initialized, and the cards for each player are replaced by quantum gates, randomly drawn from a set of available gates. Each player can create a quantum circuit with their cards, with the aim to maximize the number of 1's that are measured in the computational basis. The basic concepts of superposition, entanglement and quantum gates are employed. We provide a proof-of-concept implementation using Qiskit. A comparison of the results for the created circuits using a simulator and IBM machines is conducted, showing that error rates on contemporary quantum computers are still very high. For the success of noisy intermediate scale quantum (NISQ) computers, improvements on the error rates and error mitigation techniques are necessary, even for simple circuits. We show that quantum error mitigation (QEM) techniques can be used to improve expectation values of observables on real quantum devices.

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Quantum Poker—a game for quantum computers suitable for benchmarking error mitigation techniques on NISQ devices

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Abstract Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a game similar to the Poker variant Texas hold ’em with the intention to serve as an engaging pedagogical tool to learn the basics rules of quantum computing. The concepts of quantum states, quantum operations and measurement can be learned in a playful manner. The difference to the classical variant is that the community cards are replaced by a quantum register that is “randomly” initialized, and the cards for each player are replaced by quantum gates, randomly drawn from a set of available gates. Each player can create a quantum circuit with their cards, with the aim to maximize the number of 1’s that are measured in the computational basis. The basic concepts of superposition, entanglement and quantum gates are employed. We provide a proof-of-concept implementation using Qiskit (Aleksandrowicz et al. in An open-source framework for quantum computing, 2019). A comparison of the results for the created circuits using a simulator and IBM machines is conducted, showing that error rates on contemporary quantum computers are still very high. For the success of noisy intermediate scale quantum (NISQ) computers, improvements on the error rates and error mitigation techniques are necessary, even for simple circuits. We show that quantum error mitigation (QEM) techniques can be used to improve expectation values of observables on real quantum devices.

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QTris: a pedagogical board game to teach Quantum Mechanics

Alessandro Amabile, Maria Bondani, Immacolata De Simone +3 more

In this paper we introduce the new version of QTris, a board game designed to teach and learn Quantum Mechanics within the framework of Quantum Information and Computation. The key idea behind the game is that every game sequence simulates a process on a system of qubits. Thus, QTris can be effectively integrated as a pedagogical tool to teach Quantum Mechanics at high-school level following a two-state approach. After arguing in support of this latter approach, we describe QTris' basic rules and some of its possible extensions, emphasizing how the game mechanics puts in clear light key quantum concepts such as incompatibility, probabilistic measurement and unitary transformation. Moreover, we report on the results of a QTris-based educational activity which involved about 150 high-school students and provided encouraging preliminary indications that QTris can be a useful pedagogical platform to promote an immediate understanding of some key concepts of Quantum Mechanics.

physics.ed-phCross-listedarXiv:2608.09430•Aug 11, 2026
Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a game similar to the Poker variant Texas hold 'em with the intention to serve as an engaging pedagogical tool to learn the basics rules of quantum computing. The concepts of quantum states, quantum operations and measurement can be learned in a playful manner. The difference to the classical variant is that the community cards are replaced by a quantum register that is initialized, and the cards for each player are replaced by quantum gates, randomly drawn from a set of available gates. Each player can create a quantum circuit with their cards, with the aim to maximize the number of 1's that are measured in the computational basis. The basic concepts of superposition, entanglement and quantum gates are employed. We provide a proof-of-concept implementation using Qiskit. A comparison of the results for the created circuits using a simulator and IBM machines is conducted, showing that error rates on contemporary quantum computers are still very high. For the success of noisy intermediate scale quantum (NISQ) computers, improvements on the error rates and error mitigation techniques are necessary, even for simple circuits. We show that quantum error mitigation (QEM) techniques can be used to improve expectation values of observables on real quantum devices.
Abstract Quantum computers are on the verge of becoming a commercially available reality. They represent a paradigm shift in computing, with a steep learning gradient. The creation of games is a way to ease the transition for beginners. We present a game similar to the Poker variant Texas hold ’em with the intention to serve as an engaging pedagogical tool to learn the basics rules of quantum computing. The concepts of quantum states, quantum operations and measurement can be learned in a playful manner. The difference to the classical variant is that the community cards are replaced by a quantum register that is “randomly” initialized, and the cards for each player are replaced by quantum gates, randomly drawn from a set of available gates. Each player can create a quantum circuit with their cards, with the aim to maximize the number of 1’s that are measured in the computational basis. The basic concepts of superposition, entanglement and quantum gates are employed. We provide a proof-of-concept implementation using Qiskit (Aleksandrowicz et al. in An open-source framework for quantum computing, 2019). A comparison of the results for the created circuits using a simulator and IBM machines is conducted, showing that error rates on contemporary quantum computers are still very high. For the success of noisy intermediate scale quantum (NISQ) computers, improvements on the error rates and error mitigation techniques are necessary, even for simple circuits. We show that quantum error mitigation (QEM) techniques can be used to improve expectation values of observables on real quantum devices.
Near-term quantum computers have been built as intermediate-scale quantum devices and are fragile against quantum noise effects, namely, NISQ devices. Traditional quantum-error-correcting codes are not implemented on such devices and to perform quantum computation in good accuracy with these machines we need to develop alternative approaches for mitigating quantum computational errors. In this work, we propose quantum error mitigation (QEM) scheme for quantum computational errors which occur due to couplings with environments during gate operations, i.e., decoherence. To establish our QEM scheme, first we estimate the quantum noise effects on single-qubit states and represent them as groups of quantum circuits, namely, quantum-noise-effect circuit groups. Then our QEM scheme is conducted by subtracting expectation values generated by the quantum-noise-effect circuit groups from those obtained by the quantum circuits for the quantum algorithms under consideration. As a result, the quantum noise effects are reduced, and we obtain approximately the ideal expectation values via the quantum-noise-effect circuit groups and the numbers of elementary quantum circuits composing them scale polynomial with respect to the products of the depths of quantum algorithms and the numbers of register bits. To numerically demonstrate the validity of our QEM scheme, we run noisy quantum simulations of qubits under amplitude damping effects for four types of quantum algorithms. Furthermore, we implement our QEM scheme on IBM Q Experience processors and examine its efficacy. Consequently, the validity of our scheme is verified via both the quantum simulations and the quantum computations on the real quantum devices. Our QEM scheme is solely composed of quantum-computational operations (quantum gates and measurements), and thus, it can be conducted by any type of quantum device. In addition, it can be applied to error mitigation for many other types of quantum noise effects as well as noisy quantum computing of long-depth quantum algorithms.
In the past few years, the first commercially available quantum computers have emerged, in an early stage of development, the so-called Noisy Intermediate-Scale Quantum (NISQ) era. Although these devices are still very prone to errors of different natures, they also have shown to deal successfully with small computational problems. Nowadays, one of the challenges in quantum computation is exactly to be able to show that quantum computers are useful, whereby mitigating the effects of the faulty hardware is pivotal. Recently, a wide range of quantum error mitigation techniques have been proposed and successfully implemented, alternative to quantum error correction codes. Herein, we discuss several types of noise in a quantum computer and techniques available to mitigate them, as well as their limitations and conditions of applicability. We also suggest an hierarchy for them, towards the conception of a layered software framework of error mitigation techniques, and implement some of them in a quantum simulation of the Heisenberg model on an IBM quantum computer, improving the fidelity of the simulation by 2.8x.
Education is vital to perpetuating knowledge, assisting in the discovery of innovations that will result in new technologies. As these technologies become more prevalent, so has, and will, the presence of games with the purpose of teaching important concepts, such as STEM, or even technologically, focused ones. In this paper,Q′Q^{\prime}Q′Game, a game developed to teach quantum computing basics, encourages learning in a fun and engaging way. Through the introduction of qubits and superposition, as well as the basic essential quantum gates,Q′Q^{\prime}Q′Game covers the fundamentals of quantum computing. From this base knowledge, players can explore more complex concepts in the field. Furthermore, this paper describes howQ′Q^{\prime}Q′Game can be used as a unique learning tool and experience to create interest in the young generation towards quantum computing.
A quantum error mitigation technique based on machine learning is proposed, which learns how to adjust the probabilities estimated by measurement in the computational basis. Neural networks in two different designs are trained with random quantum circuits consisting of a set of one- and two-qubit unitary gates whose measurement statistics in the ideal (noiseless) and real (noisy) cases are known. Once the neural networks are trained, they infer the amount of probability adjustment to be made on the measurement obtained from executing an unseen quantum circuit to reduce the error. The proposed schemes are tested with two-, three-, five-, and seven-qubit quantum circuits of depth up to 20 by computer simulations with realistic error models and experiments using the IBM quantum cloud platform. In all test cases, the proposed mitigation technique reduces the error effectively. Our method can be used to improve the accuracy of noisy intermediate-scale quantum (NISQ) algorithms without relying on extensive error characterization or quantum error correction.
In this paper we introduce the new version of QTris, a board game designed to teach and learn Quantum Mechanics within the framework of Quantum Information and Computation. The key idea behind the game is that every game sequence simulates a process on a system of qubits. Thus, QTris can be effectively integrated as a pedagogical tool to teach Quantum Mechanics at high-school level following a two-state approach. After arguing in support of this latter approach, we describe QTris' basic rules and some of its possible extensions, emphasizing how the game mechanics puts in clear light key quantum concepts such as incompatibility, probabilistic measurement and unitary transformation. Moreover, we report on the results of a QTris-based educational activity which involved about 150 high-school students and provided encouraging preliminary indications that QTris can be a useful pedagogical platform to promote an immediate understanding of some key concepts of Quantum Mechanics.