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Repeated Games for Generating Randomness in Encryption.

Kenji Yasunaga, Kosuke Yuzawa

Published Jan 1, 2017• 0 citations
OpenAlex

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Repeated Games for Generating Randomness in Encryption

Kenji Yasunaga, Kosuke Yuzawa

In encryption schemes, the sender may not generate randomness properly if generating randomness is costly, and the sender is not concerned about the security of a message. The problem was studied by the first author (2016), and was formalized in a game-theoretic framework. In this work, we construct an encryption scheme with an optimal round complexity on the basis of the mechanism of repeated games.

IEICE Transactions on Fundamentals of Electronics Communications and Computer Sciences•Jan 1, 2018•3 citations

Public-Key Encryption with Lazy Parties

Kenji Yasunaga

In a public-key encryption scheme, if a sender is not concerned about the security of a message and is unwilling to generate costly randomness, the security of the encrypted message can be compromised. This is caused by the laziness of the sender. In this work, we characterize lazy parties in cryptography. Lazy parties are regarded as honest parties in a protocol, but they are not concerned about the security of the protocol in a certain situation. In such a situation, they behave in an honest-looking way, and are unwilling to do a costly task. We study, in particular, public-key encryption with lazy parties. Specifically, as the first step toward understanding the behavior of lazy parties in public-key encryption, we consider a rather simple setting in which the costly task is to generate randomness used in algorithms, and parties can choose either costly good randomness or cheap bad randomness. We model lazy parties as rational players who behaves rationally to maximize their utilities, and define a security game between lazy parties and an adversary. A secure encryption scheme requires that the game is conducted by lazy parties in a secure way if they follow a prescribed strategy, and the prescribed strategy is a good equilibrium solution for the game. Since a standard secure encryption scheme does not work for lazy parties, we present some public-key encryption schemes that are secure for lazy parties.

IEICE Transactions on Fundamentals of Electronics Communications and Computer Sciences•Jan 1, 2016•5 citations

Cryptographic Constructions of Randomness Resources

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Public-Key Encryption with Lazy Parties.

Kenji Yasunaga

In a public-key encryption scheme, if a sender is not concerned about the security of a message and is unwilling to generate costly randomness, the security of the encrypted message can be compromised. In this work, we characterize such lazy parties, who are regraded as honest parties, but are unwilling to perform a costly task when they are not concerned about the security. Specifically, we consider a rather simple setting in which the costly task is to generate randomness used in algorithms, and parties can choose either perfect randomness or a fixed string. We model lazy parties as rational players who behave rationally to maximize their utilities, and define a security game between the parties and an adversary. Since a standard secure encryption scheme does not work in the setting, we provide constructions of secure encryption schemes in various settings.

•Jan 1, 2013•0 citations

Towards a Game Theoretic View of Secure Computation.

Gilad Asharov, Ran Canetti, Carmit Hazay

•Jan 1, 2011•0 citations
In a public-key encryption scheme, if a sender is not concerned about the security of a message and is unwilling to generate costly randomness, the security of the encrypted message can be compromised. This is caused by the laziness of the sender. In this work, we characterize lazy parties in cryptography. Lazy parties are regarded as honest parties in a protocol, but they are not concerned about the security of the protocol in a certain situation. In such a situation, they behave in an honest-looking way, and are unwilling to do a costly task. We study, in particular, public-key encryption with lazy parties. Specifically, as the first step toward understanding the behavior of lazy parties in public-key encryption, we consider a rather simple setting in which the costly task is to generate randomness used in algorithms, and parties can choose either costly good randomness or cheap bad randomness. We model lazy parties as rational players who behaves rationally to maximize their utilities, and define a security game between lazy parties and an adversary. A secure encryption scheme requires that the game is conducted by lazy parties in a secure way if they follow a prescribed strategy, and the prescribed strategy is a good equilibrium solution for the game. Since a standard secure encryption scheme does not work for lazy parties, we present some public-key encryption schemes that are secure for lazy parties.
In a public-key encryption scheme, if a sender is not concerned about the security of a message and is unwilling to generate costly randomness, the security of the encrypted message can be compromised. In this work, we characterize such lazy parties, who are regraded as honest parties, but are unwilling to perform a costly task when they are not concerned about the security. Specifically, we consider a rather simple setting in which the costly task is to generate randomness used in algorithms, and parties can choose either perfect randomness or a fixed string. We model lazy parties as rational players who behave rationally to maximize their utilities, and define a security game between the parties and an adversary. Since a standard secure encryption scheme does not work in the setting, we provide constructions of secure encryption schemes in various settings.