Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

Sampling complexity of Bosonic random walkers on a one-dimensional lattice

Gopikrishnan Muraleedharan, Akimasa Miyake, Ivan Deutsch

Published Jan 1, 2018• 0 citations
OpenAlex

Abstract

Computers based quantum logic are believed to solve problems faster and more efficiently than computers based on classical boolean logic. However, a large-scale universal quantum computer with error correction may not be realized in near future. But we can ask the question: can we devise a specific problem that a quantum device can solve faster than current state of the art super computers? One such problem is the so called "Boson Sampling" problem introduced by Aaronson and Arkhipov. The problem is to generate random numbers according to same distribution as the output number configurations of photons in linear optics. It was shown that this is a very hard task for classical computers, but can be realized using quantum devices. However, realizing this in photonic systems is proving to be harder than ever because of various challenges in preparation and measurements. We propose and analyze an alternate platform to implement this problem, ultra-cold atoms trapped in one-dimensional optical lattices.

Related papers

The Classical Complexity of Boson Sampling

Peter Clifford, Raphaël Clifford A

We study the classical complexity of the exact Boson Sampling problem where the objective is to produce provably correct random samples from a particular quantum mechanical distribution. The computational framework was proposed in STOC ’11 by Aaronson and Arkhipov in 2011 as an attainable demonstration of ‘quantum supremacy’, that is a practical quantum computing experiment able to produce output at a speed beyond the reach of classical (that is non-quantum) computer hardware. Since its introduction Boson Sampling has been the subject of intense international research in the world of quantum computing. On the face of it, the problem is challenging for classical computation. Aaronson and Arkhipov show that exact Boson Sampling is not efficiently solvable by a classical computer unless P#P = BPPNP and the polynomial hierarchy collapses to the third level. The fastest known exact classical algorithm for the standard Boson Sampling problem requires time to produce samples for a system with input size n and m output modes, making it infeasible for anything but the smallest values of n and m. We give an algorithm that is much faster, running in time and additional space. The algorithm is simple to implement and has low constant factor overheads. As a consequence our classical algorithm is able to solve the exact Boson Sampling problem for system sizes far beyond current photonic quantum computing experimentation, thereby significantly reducing the likelihood of achieving near-term quantum supremacy in the context of Boson Sampling.

arXiv:1706.01260•Society for Industrial and Applied Mathematics eBooks•Jan 1, 2018•26 citations

Efficient Certification of Boson Sampling in Waveguide Lattices with parity-like Symmetry

Christoph Dittel, Robert Keil, Malte C. Tichy +6 more

The goal of universal quantum computing that challenges classical computation is still far from being reached. However, Aaronson and Arkhipov recently proposed a nonuniversal quantum computer [1] to solve sampling problems of identical bosons in linear-optical networks which are intractable for classical computers. Once outperforming the classically computable limit of such a boson-sampling device, the very hardness of boson sampling excludes any straightforward efficient verification of the results. A computationally accessible while physically non-trivial instance of the problem was proposed to prove many-particle interference and thereby benchmark the functionality of a candidate device [2]. However, the Fourier matrix proposed in [2] is a highly artificial singular case that remains challenging to implement experimentally.

European Quantum Electronics Conference (EQEC)•Jun 21, 2015•0 citations

Boson-Sampling in the light of sample complexity

Christian Gogolin, Martin Kliesch, Leandro Aolita +1 more

Boson-Sampling is a classically computationally hard problem that can - in principle - be efficiently solved with quantum linear optical networks. Very recently, a rush of experimental activity has ignited with the aim of developing such devices as feasible instances of quantum simulators. Even approximate Boson-Sampling is believed to be hard with high probability if the unitary describing the optical network is drawn from the Haar measure. In this work we show that in this setup, with probability exponentially close to one in the number of bosons, no symmetric algorithm can distinguish the Boson-Sampling distribution from the uniform one from fewer than exponentially many samples. This means that the two distributions are operationally indistinguishable without detailed a priori knowledge. We carefully discuss the prospects of efficiently using knowledge about the implemented unitary for devising non-symmetric algorithms that could potentially improve upon this. We conclude that due to the very fact that Boson-Sampling is believed to be hard, efficient classical certification of Boson-Sampling devices seems to be out of reach.

arXiv:1306.3995•Jun 17, 2013•40 citations

Gaussian Boson Sampling Complexity

Andrew Tanggara

It remains questionable whether all physically realizable computational model can be simulated by currently available digital computer in an efficient manner. The theory of Quantum Mechanics offers an answer to this question through one of its branches that intersects with Computer Science, known as Quantum Computing. It claims that current computers, which is operating based on classical mechanics cannot efficiently simulate quantum mechanical process. Under this claim, a computer that is operating based on quantum mechanics holds more computational power than classical computers, promising a possibility to computationally solve problems that are classically intractable. To show that this claim holds, numerous quantum computational models have been proposed and analyzed through the lens of Computational Complexity Theory, providing a rigorous notion of efficiency. Models that are more feasible experimentally, although not necessarily universal, have also been of a particular interests given the numerous complicated challenges surrounding the experimental implementation of a universal quantum computer. One of this non-universal models is called Gaussian Boson Sampling (GBS), which embraces the methods of Quantum Optics by sampling the number of photon outputs from a linear optical network as a means to process quantum information. Compared to its prototype model, Boson Sampling, GBS is more experimentally feasible due to its method of generating photon that is based on the Continuous Variable (CV) paradigm of Quantum Information. Nevertheless as with Boson Sampling, it was also shown that classical simulation of GBS cannot be performed efficiently under some highly plausible conjectures. In the work presented in this thesis, we probe the complexity of classically constructing the probability distribution induced by GBS using the method of Quantum Homodyne Tomography. Instead of photon number measurement, this method further embraces the CV paradigm in the measurement of GBS by using Homodyne measurements that outputs real numbers. Sample data obtained from the measurement outcomes is then classically processed using Pattern Functions, which we use to approximate the probability distribution of GBS. A series of computer simulations that approximates some probability values of GBS are presented here, which shows that the number of samples needed to decrease the error of the approximation increases rapidly for more accurate approximation. We have derived a bound for the approximation error which can be achieved given that the sampled data satisfies a certain statistical property. This statistical property can eventually be satisfied as the number of Homodyne samples increases. Having shown another evidence for the complexity of approximating GBS using Homodyne Tomography, we further investigate the nature of the complexity of GBS by analyzing its classical-quantum computational boundary in the spectrum of amount of noise present in a GBS setup. In doing this, we built our discussions on the measure of non-classicality using the presence of negative values in the Quasi-probability distribution (QPD) representation of states of a quantum system. We then discuss existing results that shows the possibility of efficient classical simulation of a quantum computational model given a sufficient amount of noise. These results impose a necessary criteria of the minimum amount of noise that an experiment has to surpass in order for it to be impossible to simulate classically in an efficient manner. We extend this idea for GBS, where we propose a modified GBS where we consider noise in its measurements that opens a way for a possible formulation of a noise condition that a GBS experiment has to fulfill to rule out possible efficient classical simulation. To further probe the classical-quantum computational boundary, we also propose a different quantum computational model called the Photon-added Thermal State CV-Sampling (PATS CVS), which can be formulated similarly to our noisy GBS model. We then discuss existing results that analyzes the negativity of the QPD representation of a noisy Photon-added Thermal state (PATS), which constitutes the inputs for PATS CVS. Using the result that shows the quantum-classical transition in terms of the QPD negativity for a PATS state when the amount of noise changes, we discuss the potential of PATS CVS model as a possible avenue to further probe the transition between efficiently simulable and non-efficiently simulable quantum mechanical experiment.

•Jan 1, 2021•0 citations

Quantum computational supremacy in the sampling of bosonic random walkers on a one-dimensional lattice

Gopikrishnan Muraleedharan, Akimasa Miyake, Ivan Deutsch

Abstract We study the sampling complexity of a probability distribution associated with an ensemble of identical noninteracting bosons undergoing a quantum random walk on a one-dimensional lattice. With uniform nearest-neighbor hopping we show that one can efficiently sample the distribution for times logarithmic in the size of the system, while for longer times there is no known efficient sampling algorithm. With time-dependent hopping and optimal control, we design the time evolution to approximate an arbitrary Haar-random unitary map analogous to that designed for photons in a linear optical network. This approach highlights a route to generating quantum complexity by optimal control only of a single-body unitary matrix. We study this in the context of two potential experimental realizations: a spinor optical lattice of ultracold atoms and a quantum gas microscope.

arXiv:1805.01858•New Journal of Physics•Feb 11, 2019•27 citations

Faster classical boson sampling

Peter Clifford, Raphaël Clifford A

Abstract Since its introduction boson sampling has been the subject of intense study in the world of quantum computing. In the context of Fock-state boson sampling, the task is to sample independently from the set of all n × n submatrices built from possibly repeated rows of a larger m × n complex matrix according to a probability distribution related to the permanents of the submatrices. Experimental systems exploiting quantum photonic effects can in principle perform the task at great speed. For classical computing, Aaronson and Arkhipov (2011) showed that exact boson sampling problem cannot be solved in polynomial time unless the polynomial hierarchy collapses to the third level. Indeed for a number of years the fastest known exact classical algorithm ran in O ( m + n − 1 n n 2 n ) time per sample, emphasising the potential speed advantage of quantum computation. The advantage was reduced by Clifford and Clifford (2018), who gave a significantly faster classical solution taking O ( n 2 n + poly ( m , n ) ) time and linear space, matching the complexity of computing the permanent of a single matrix when m is polynomial in n. We continue by presenting an algorithm for Fock boson sampling whose average-case time complexity is much faster when m is proportional to n. In particular, when m = n our algorithm runs in approximately O(n · 1.69 n ) time on average. This result further increases the problem size needed to establish quantum computational advantage via the Fock scheme of boson sampling.

arXiv:2005.04214•Physica Scripta•May 2, 2024•21 citations
Computers based quantum logic are believed to solve problems faster and more efficiently than computers based on classical boolean logic. However, a large-scale universal quantum computer with error correction may not be realized in near future. But we can ask the question: can we devise a specific problem that a quantum device can solve faster than current state of the art super computers? One such problem is the so called "Boson Sampling" problem introduced by Aaronson and Arkhipov. The problem is to generate random numbers according to same distribution as the output number configurations of photons in linear optics. It was shown that this is a very hard task for classical computers, but can be realized using quantum devices. However, realizing this in photonic systems is proving to be harder than ever because of various challenges in preparation and measurements. We propose and analyze an alternate platform to implement this problem, ultra-cold atoms trapped in one-dimensional optical lattices.
We study the classical complexity of the exact Boson Sampling problem where the objective is to produce provably correct random samples from a particular quantum mechanical distribution. The computational framework was proposed in STOC ’11 by Aaronson and Arkhipov in 2011 as an attainable demonstration of ‘quantum supremacy’, that is a practical quantum computing experiment able to produce output at a speed beyond the reach of classical (that is non-quantum) computer hardware. Since its introduction Boson Sampling has been the subject of intense international research in the world of quantum computing. On the face of it, the problem is challenging for classical computation. Aaronson and Arkhipov show that exact Boson Sampling is not efficiently solvable by a classical computer unless P#P = BPPNP and the polynomial hierarchy collapses to the third level. The fastest known exact classical algorithm for the standard Boson Sampling problem requires time to produce samples for a system with input size n and m output modes, making it infeasible for anything but the smallest values of n and m. We give an algorithm that is much faster, running in time and additional space. The algorithm is simple to implement and has low constant factor overheads. As a consequence our classical algorithm is able to solve the exact Boson Sampling problem for system sizes far beyond current photonic quantum computing experimentation, thereby significantly reducing the likelihood of achieving near-term quantum supremacy in the context of Boson Sampling.
The goal of universal quantum computing that challenges classical computation is still far from being reached. However, Aaronson and Arkhipov recently proposed a nonuniversal quantum computer [1] to solve sampling problems of identical bosons in linear-optical networks which are intractable for classical computers. Once outperforming the classically computable limit of such a boson-sampling device, the very hardness of boson sampling excludes any straightforward efficient verification of the results. A computationally accessible while physically non-trivial instance of the problem was proposed to prove many-particle interference and thereby benchmark the functionality of a candidate device [2]. However, the Fourier matrix proposed in [2] is a highly artificial singular case that remains challenging to implement experimentally.
Boson-Sampling is a classically computationally hard problem that can - in principle - be efficiently solved with quantum linear optical networks. Very recently, a rush of experimental activity has ignited with the aim of developing such devices as feasible instances of quantum simulators. Even approximate Boson-Sampling is believed to be hard with high probability if the unitary describing the optical network is drawn from the Haar measure. In this work we show that in this setup, with probability exponentially close to one in the number of bosons, no symmetric algorithm can distinguish the Boson-Sampling distribution from the uniform one from fewer than exponentially many samples. This means that the two distributions are operationally indistinguishable without detailed a priori knowledge. We carefully discuss the prospects of efficiently using knowledge about the implemented unitary for devising non-symmetric algorithms that could potentially improve upon this. We conclude that due to the very fact that Boson-Sampling is believed to be hard, efficient classical certification of Boson-Sampling devices seems to be out of reach.
It remains questionable whether all physically realizable computational model can be simulated by currently available digital computer in an efficient manner. The theory of Quantum Mechanics offers an answer to this question through one of its branches that intersects with Computer Science, known as Quantum Computing. It claims that current computers, which is operating based on classical mechanics cannot efficiently simulate quantum mechanical process. Under this claim, a computer that is operating based on quantum mechanics holds more computational power than classical computers, promising a possibility to computationally solve problems that are classically intractable. To show that this claim holds, numerous quantum computational models have been proposed and analyzed through the lens of Computational Complexity Theory, providing a rigorous notion of efficiency. Models that are more feasible experimentally, although not necessarily universal, have also been of a particular interests given the numerous complicated challenges surrounding the experimental implementation of a universal quantum computer. One of this non-universal models is called Gaussian Boson Sampling (GBS), which embraces the methods of Quantum Optics by sampling the number of photon outputs from a linear optical network as a means to process quantum information. Compared to its prototype model, Boson Sampling, GBS is more experimentally feasible due to its method of generating photon that is based on the Continuous Variable (CV) paradigm of Quantum Information. Nevertheless as with Boson Sampling, it was also shown that classical simulation of GBS cannot be performed efficiently under some highly plausible conjectures. In the work presented in this thesis, we probe the complexity of classically constructing the probability distribution induced by GBS using the method of Quantum Homodyne Tomography. Instead of photon number measurement, this method further embraces the CV paradigm in the measurement of GBS by using Homodyne measurements that outputs real numbers. Sample data obtained from the measurement outcomes is then classically processed using Pattern Functions, which we use to approximate the probability distribution of GBS. A series of computer simulations that approximates some probability values of GBS are presented here, which shows that the number of samples needed to decrease the error of the approximation increases rapidly for more accurate approximation. We have derived a bound for the approximation error which can be achieved given that the sampled data satisfies a certain statistical property. This statistical property can eventually be satisfied as the number of Homodyne samples increases. Having shown another evidence for the complexity of approximating GBS using Homodyne Tomography, we further investigate the nature of the complexity of GBS by analyzing its classical-quantum computational boundary in the spectrum of amount of noise present in a GBS setup. In doing this, we built our discussions on the measure of non-classicality using the presence of negative values in the Quasi-probability distribution (QPD) representation of states of a quantum system. We then discuss existing results that shows the possibility of efficient classical simulation of a quantum computational model given a sufficient amount of noise. These results impose a necessary criteria of the minimum amount of noise that an experiment has to surpass in order for it to be impossible to simulate classically in an efficient manner. We extend this idea for GBS, where we propose a modified GBS where we consider noise in its measurements that opens a way for a possible formulation of a noise condition that a GBS experiment has to fulfill to rule out possible efficient classical simulation. To further probe the classical-quantum computational boundary, we also propose a different quantum computational model called the Photon-added Thermal State CV-Sampling (PATS CVS), which can be formulated similarly to our noisy GBS model. We then discuss existing results that analyzes the negativity of the QPD representation of a noisy Photon-added Thermal state (PATS), which constitutes the inputs for PATS CVS. Using the result that shows the quantum-classical transition in terms of the QPD negativity for a PATS state when the amount of noise changes, we discuss the potential of PATS CVS model as a possible avenue to further probe the transition between efficiently simulable and non-efficiently simulable quantum mechanical experiment.
Abstract We study the sampling complexity of a probability distribution associated with an ensemble of identical noninteracting bosons undergoing a quantum random walk on a one-dimensional lattice. With uniform nearest-neighbor hopping we show that one can efficiently sample the distribution for times logarithmic in the size of the system, while for longer times there is no known efficient sampling algorithm. With time-dependent hopping and optimal control, we design the time evolution to approximate an arbitrary Haar-random unitary map analogous to that designed for photons in a linear optical network. This approach highlights a route to generating quantum complexity by optimal control only of a single-body unitary matrix. We study this in the context of two potential experimental realizations: a spinor optical lattice of ultracold atoms and a quantum gas microscope.
Abstract Since its introduction boson sampling has been the subject of intense study in the world of quantum computing. In the context of Fock-state boson sampling, the task is to sample independently from the set of all n × n submatrices built from possibly repeated rows of a larger m × n complex matrix according to a probability distribution related to the permanents of the submatrices. Experimental systems exploiting quantum photonic effects can in principle perform the task at great speed. For classical computing, Aaronson and Arkhipov (2011) showed that exact boson sampling problem cannot be solved in polynomial time unless the polynomial hierarchy collapses to the third level. Indeed for a number of years the fastest known exact classical algorithm ran in O ( m + n − 1 n n 2 n ) time per sample, emphasising the potential speed advantage of quantum computation. The advantage was reduced by Clifford and Clifford (2018), who gave a significantly faster classical solution taking O ( n 2 n + poly ( m , n ) ) time and linear space, matching the complexity of computing the permanent of a single matrix when m is polynomial in n. We continue by presenting an algorithm for Fock boson sampling whose average-case time complexity is much faster when m is proportional to n. In particular, when m = n our algorithm runs in approximately O(n · 1.69 n ) time on average. This result further increases the problem size needed to establish quantum computational advantage via the Fock scheme of boson sampling.