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Concentration Bounds from Parallel Repetition Theorems

Taylor Hornby

Published Aug 22, 2018• 1 citation
OpenAlex

Abstract

This thesis contributes to the study of parallel repetition theorems and concentration bounds for nonlocal games and quantum interactive proofs. We make the following contributions: \n \n- A lemma that is useful for converting parallel repetition theorems (bounds on the probability of winning all instances of a nonlocal game which is being repeated in parallel) into concentration bounds (bounds on winning a certain fraction of the instances). \n \n- Exponentially-decaying concentration bounds for two-player games on the uniform distribution and k-player free games, against quantum strategies. \n \n- A proof that given a quantum interactive proof system with parameters α (the probability with which the verifier can be convinced to accept when they should accept) and β (the soundness error), as long as α > β, both the soundness error and completeness error can be reduced exponentially by repeating the protocol in parallel and requiring an (α + β)/2 fraction of the repetitions to be won. Our result requires a log-factor more repetitions than are necessary in the classical case.

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Parallel Repetition in Projection Games and a Concentration Bound

Anup Rao

A two-player game is played by cooperating players who are not allowed to communicate. A referee asks the players questions sampled from some known distribution and decides whether they win or not based on a known predicate of the questions and the players' answers. The parallel repetition of the game is the game in which the referee samples n independent pairs of questions and sends the corresponding questions to the players simultaneously. If the players cannot win the original game with probability better than $(1-\epsilon)$, what's the best they can do in the repeated game? We improve earlier results of [R. Raz, SIAM J. Comput., 27 (1998), pp. 763–803] and [T. Holenstein, Theory Comput., 5 (2009), pp. 141–172], who showed that the players cannot win all copies in the repeated game with probability better than $(1-\epsilon/2)^{\Omega(n\epsilon^2/c)}$ (here c is the length of the answers in the game), in the following ways: (i) We show that the probability of winning all copies is $(1-\epsilon/2)^{\Omega(\epsilon n)}$ as long as the game is a “projection game,” the type of game most commonly used in hardness of approximation results. (ii) We prove a concentration bound for parallel repetition (of general games) showing that for any constant $0<\delta <\epsilon$, the probability that the players win a $(1-\epsilon+\delta)$ fraction of the games in the parallel repetition is at most $\exp\left(-\Omega_{\epsilon}(\delta^3 n/c)\right)$ (here the constant may depend on $\epsilon$); our result has applications to testing Bell inequalities, since it implies that the parallel repetition of the CHSH game can be used to get an experiment that has a very large classical versus quantum gap. Our first bound is independent of the answer length and has a better dependence on $\epsilon$. By the recent work of Raz [Proceedings of the $49$th Annual IEEE Symposium on Foundations of Computer Science, 2008, pp. 369–373], this bound is tight. Our bound gives a generic way to improve the soundness of a probabilistically checkable proof (PCP), in a way that is independent of the answer length of the PCP. Using it, for every k, one can convert any q query PCP with answer length c, size $sc$, and soundness $(1-\epsilon)$ into a two-query PCP with answer length $ck$, size $O(ck (2s)^k)$, and soundness $(1-\epsilon/2q)^{\Omega(\epsilon k/q)}$. Another consequence of our bound is that the unique games conjecture of Khot [Proceedings of the $34$th Annual ACM Symposium on Theory of Computing, 2002, pp. 767–775] can now be shown to be equivalent to the following a priori weaker conjecture: There is an unbounded increasing function $f:\mathbb{R}^+\rightarrow \mathbb{R}^+$ such that for every $\epsilon> 0$, there exists an alphabet size $M(\epsilon)$ for which it is NP-hard to distinguish a unique game with alphabet size M in which a $(1-\epsilon^2)$ fraction of the constraints can be satisfied from one in which a $(1-\epsilon f(1/\epsilon))$ fraction of the constraints can be satisfied.

SIAM Journal on Computing•May 17, 2008•150 citations

Parallel Repetition of Prover-Verifier Quantum Interactions

Abel Molina

In this thesis, we answer several questions about the behaviour of prover-verifier interactions under parallel repetition when quantum information is allowed, and the verifier acts independently in them. We first consider the case in which a value is associated with each of the possible outcomes of an interaction. We prove that it is not possible for the prover to improve on the optimum average value per repetition by repeating the protocol multiple times in parallel. We look then at games in which the outcomes are classified into two types, winning outcomes and losing outcomes. We ask what is the optimal probability for the prover of winning at least k times out of n parallel repetitions, given that the optimal probability of winning when only one repetition is considered is $p$. A reasonable conjecture for the answer would be \sum_{m \geq k} {n \choose m} p^m (1-p)^{n-m}, as that is the answer when it is optimal for the prover to act independently. This is known to be the correct answer when k=n, and also in the classical case. It is also correct in some generalizations of the classical case that we will discuss later. We will show how this cannot be extended to all cases, presenting an example of an interaction with k=1,n=2 in which p\approx 0.85, but it is possible to always win at least once. We will then give some upper bounds on the optimal probability for the prover of winning k times out of n parallel repetitions. These bounds are expressed as a function of p. Finally, we will connect our results to the study of error reduction for quantum interactive proofs using parallel repetition.

arXiv:1203.4885•Mar 22, 2012•0 citations

Parallel Repetition of Prover-Verifier Quantum Interactions

Abel Molina

In this thesis, we answer several questions about the behaviour of prover-verifier interactions under parallel repetition when quantum information is allowed, and the verifier acts independently in them. \n \nWe first consider the case in which a value is associated with each of the possible outcomes of an interaction. We prove that it is not possible for the prover to improve on the optimum average value per repetition by repeating the protocol multiple times in parallel. \n \nWe look then at games in which the outcomes are classified into two types, winning outcomes and losing outcomes. We ask what is the optimal probability for the prover of winning at least k times out of n parallel repetitions, given that the optimal probability of winning when only one repetition is considered is p. A reasonable conjecture for the answer would be the answer when it is optimal for the prover to act independently. This is known to be the correct answer when k=n. We will show how this cannot be extended to the general case, presenting an example of an interaction with k=1,n=2 in which p is approximately 0.85, but it is possible to always win at least once. We will then give some upper bounds on the optimal probability for the prover of winning k times out of n parallel repetitions. These bounds are expressed as a function of p. \n \nFinally, we connect our results to the study of error reduction for quantum interactive proofs using parallel repetition.

•Jan 1, 2011•0 citations

Non-Signaling Parallel Repetition Using de Finetti Reductions

Rotem Arnon-Friedman, Renato Renner, Thomas Vidick

In the context of multiplayer games, the parallel repetition problem can be phrased as follows: given a game G with optimal winning probability 1 - α and its repeated version Gn(in which n games are played together, in parallel), can the players use strategies that are substantially better than ones in which each game is played independently? This question is relevant in physics for the study of correlations and plays an important role in computer science in the context of complexity and cryptography. In this paper, the case of multiplayer non-signaling games is considered, i.e., the only restriction on the players is that they are not allowed to communicate during the game. For complete-support games (games where all possible combinations of questions have non-zero probability to be asked) with any number of players, we prove a threshold theorem stating that the probability that non-signaling players win more than a fraction 1-α+β of the n games is exponentially small in nβ2for every 0 ≤ β ≤ α. For games with incomplete support, we derive a similar statement for a slightly modified form of repetition. The result is proved using a new technique based on a recent de Finetti theorem, which allows us to avoid central technical difficulties that arise in standard proofs of parallel repetition theorems.

IEEE Transactions on Information Theory•Jan 8, 2016•13 citations

Non-signalling parallel repetition using de Finetti reductions

Rotem Arnon-Friedman, Renato Renner, Thomas Vidick

In the context of multiplayer games, the parallel repetition problem can be phrased as follows: given a game $G$ with optimal winning probability $1-α$ and its repeated version $G^n$ (in which $n$ games are played together, in parallel), can the players use strategies that are substantially better than ones in which each game is played independently? This question is relevant in physics for the study of correlations and plays an important role in computer science in the context of complexity and cryptography. In this work the case of multiplayer non-signalling games is considered, i.e., the only restriction on the players is that they are not allowed to communicate during the game. For complete-support games (games where all possible combinations of questions have non-zero probability to be asked) with any number of players we prove a threshold theorem stating that the probability that non-signalling players win more than a fraction $1-α+β$ of the $n$ games is exponentially small in $nβ^2$, for every $0\leq β\leq α$. For games with incomplete support we derive a similar statement, for a slightly modified form of repetition. The result is proved using a new technique, based on a recent de Finetti theorem, which allows us to avoid central technical difficulties that arise in standard proofs of parallel repetition theorems.

arXiv:1411.1582•Nov 6, 2014•6 citations

Multiplayer Parallel Repetition for Expanding Games

Irit Dinur, Prahladh Harsha, Rakesh Venkat +1 more

We investigate the value of parallel repetition of one-round games with any number of players k>=2. It has been an open question whether an analogue of Raz's Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially with the number of repetitions. Verbitsky has shown, via a reduction to the density Hales-Jewett theorem, that the value of the repeated game must approach zero, as the number of repetitions increases. However, the rate of decay obtained in this way is extremely slow, and it is an open question whether the true rate is exponential as is the case for all two-player games. Exponential decay bounds are known for several special cases of multi-player games, e.g., free games and anchored games. In this work, we identify a certain expansion property of the base game and show all games with this property satisfy an exponential decay parallel repetition bound. Free games and anchored games satisfy this expansion property, and thus our parallel repetition theorem reproduces all earlier exponential-decay bounds for multiplayer games. More generally, our parallel repetition bound applies to all multiplayer games that are *connected* in a certain sense. We also describe a very simple game, called the GHZ game, that does not satisfy this connectivity property, and for which we do not know an exponential decay bound. We suspect that progress on bounding the value of this the parallel repetition of the GHZ game will lead to further progress on the general question.

Leibniz international proceedings in informatics•Jan 1, 2017•5 citations
This thesis contributes to the study of parallel repetition theorems and concentration bounds for nonlocal games and quantum interactive proofs. We make the following contributions: \n \n- A lemma that is useful for converting parallel repetition theorems (bounds on the probability of winning all instances of a nonlocal game which is being repeated in parallel) into concentration bounds (bounds on winning a certain fraction of the instances). \n \n- Exponentially-decaying concentration bounds for two-player games on the uniform distribution and k-player free games, against quantum strategies. \n \n- A proof that given a quantum interactive proof system with parameters α (the probability with which the verifier can be convinced to accept when they should accept) and β (the soundness error), as long as α > β, both the soundness error and completeness error can be reduced exponentially by repeating the protocol in parallel and requiring an (α + β)/2 fraction of the repetitions to be won. Our result requires a log-factor more repetitions than are necessary in the classical case.
A two-player game is played by cooperating players who are not allowed to communicate. A referee asks the players questions sampled from some known distribution and decides whether they win or not based on a known predicate of the questions and the players' answers. The parallel repetition of the game is the game in which the referee samples n independent pairs of questions and sends the corresponding questions to the players simultaneously. If the players cannot win the original game with probability better than (1−ϵ)(1-\epsilon)(1−ϵ), what's the best they can do in the repeated game? We improve earlier results of [R. Raz, SIAM J. Comput., 27 (1998), pp. 763–803] and [T. Holenstein, Theory Comput., 5 (2009), pp. 141–172], who showed that the players cannot win all copies in the repeated game with probability better than (1−ϵ/2)Ω(nϵ2/c)(1-\epsilon/2)^{\Omega(n\epsilon^2/c)}(1−ϵ/2)Ω(nϵ2/c) (here c is the length of the answers in the game), in the following ways: (i) We show that the probability of winning all copies is (1−ϵ/2)Ω(ϵn)(1-\epsilon/2)^{\Omega(\epsilon n)}(1−ϵ/2)Ω(ϵn) as long as the game is a “projection game,” the type of game most commonly used in hardness of approximation results. (ii) We prove a concentration bound for parallel repetition (of general games) showing that for any constant 0<δ<ϵ0<\delta <\epsilon0<δ<ϵ, the probability that the players win a (1−ϵ+δ)(1-\epsilon+\delta)(1−ϵ+δ) fraction of the games in the parallel repetition is at most exp⁡(−Ωϵ(δ3n/c))\exp\left(-\Omega_{\epsilon}(\delta^3 n/c)\right)exp(−Ωϵ​(δ3n/c)) (here the constant may depend on ϵ\epsilonϵ); our result has applications to testing Bell inequalities, since it implies that the parallel repetition of the CHSH game can be used to get an experiment that has a very large classical versus quantum gap. Our first bound is independent of the answer length and has a better dependence on ϵ\epsilonϵ. By the recent work of Raz [Proceedings of the 494949th Annual IEEE Symposium on Foundations of Computer Science, 2008, pp. 369–373], this bound is tight. Our bound gives a generic way to improve the soundness of a probabilistically checkable proof (PCP), in a way that is independent of the answer length of the PCP. Using it, for every k, one can convert any q query PCP with answer length c, size scscsc, and soundness (1−ϵ)(1-\epsilon)(1−ϵ) into a two-query PCP with answer length ckckck, size O(ck(2s)k)O(ck (2s)^k)O(ck(2s)k), and soundness (1−ϵ/2q)Ω(ϵk/q)(1-\epsilon/2q)^{\Omega(\epsilon k/q)}(1−ϵ/2q)Ω(ϵk/q). Another consequence of our bound is that the unique games conjecture of Khot [Proceedings of the 343434th Annual ACM Symposium on Theory of Computing, 2002, pp. 767–775] can now be shown to be equivalent to the following a priori weaker conjecture: There is an unbounded increasing function f:R+→R+f:\mathbb{R}^+\rightarrow \mathbb{R}^+f:R+→R+ such that for every ϵ>0\epsilon> 0ϵ>0, there exists an alphabet size M(ϵ)M(\epsilon)M(ϵ) for which it is NP-hard to distinguish a unique game with alphabet size M in which a (1−ϵ2)(1-\epsilon^2)(1−ϵ2) fraction of the constraints can be satisfied from one in which a (1−ϵf(1/ϵ))(1-\epsilon f(1/\epsilon))(1−ϵf(1/ϵ)) fraction of the constraints can be satisfied.
In this thesis, we answer several questions about the behaviour of prover-verifier interactions under parallel repetition when quantum information is allowed, and the verifier acts independently in them. We first consider the case in which a value is associated with each of the possible outcomes of an interaction. We prove that it is not possible for the prover to improve on the optimum average value per repetition by repeating the protocol multiple times in parallel. We look then at games in which the outcomes are classified into two types, winning outcomes and losing outcomes. We ask what is the optimal probability for the prover of winning at least k times out of n parallel repetitions, given that the optimal probability of winning when only one repetition is considered is ppp. A reasonable conjecture for the answer would be \sum_{m \geq k} {n \choose m} p^m (1-p)^{n-m}, as that is the answer when it is optimal for the prover to act independently. This is known to be the correct answer when k=n, and also in the classical case. It is also correct in some generalizations of the classical case that we will discuss later. We will show how this cannot be extended to all cases, presenting an example of an interaction with k=1,n=2 in which p\approx 0.85, but it is possible to always win at least once. We will then give some upper bounds on the optimal probability for the prover of winning k times out of n parallel repetitions. These bounds are expressed as a function of p. Finally, we will connect our results to the study of error reduction for quantum interactive proofs using parallel repetition.
In this thesis, we answer several questions about the behaviour of prover-verifier interactions under parallel repetition when quantum information is allowed, and the verifier acts independently in them. \n \nWe first consider the case in which a value is associated with each of the possible outcomes of an interaction. We prove that it is not possible for the prover to improve on the optimum average value per repetition by repeating the protocol multiple times in parallel. \n \nWe look then at games in which the outcomes are classified into two types, winning outcomes and losing outcomes. We ask what is the optimal probability for the prover of winning at least k times out of n parallel repetitions, given that the optimal probability of winning when only one repetition is considered is p. A reasonable conjecture for the answer would be the answer when it is optimal for the prover to act independently. This is known to be the correct answer when k=n. We will show how this cannot be extended to the general case, presenting an example of an interaction with k=1,n=2 in which p is approximately 0.85, but it is possible to always win at least once. We will then give some upper bounds on the optimal probability for the prover of winning k times out of n parallel repetitions. These bounds are expressed as a function of p. \n \nFinally, we connect our results to the study of error reduction for quantum interactive proofs using parallel repetition.
In the context of multiplayer games, the parallel repetition problem can be phrased as follows: given a game G with optimal winning probability 1 - α and its repeated version Gn(in which n games are played together, in parallel), can the players use strategies that are substantially better than ones in which each game is played independently? This question is relevant in physics for the study of correlations and plays an important role in computer science in the context of complexity and cryptography. In this paper, the case of multiplayer non-signaling games is considered, i.e., the only restriction on the players is that they are not allowed to communicate during the game. For complete-support games (games where all possible combinations of questions have non-zero probability to be asked) with any number of players, we prove a threshold theorem stating that the probability that non-signaling players win more than a fraction 1-α+β of the n games is exponentially small in nβ2for every 0 ≤ β ≤ α. For games with incomplete support, we derive a similar statement for a slightly modified form of repetition. The result is proved using a new technique based on a recent de Finetti theorem, which allows us to avoid central technical difficulties that arise in standard proofs of parallel repetition theorems.
In the context of multiplayer games, the parallel repetition problem can be phrased as follows: given a game GGG with optimal winning probability 1−α1-α1−α and its repeated version GnG^nGn (in which nnn games are played together, in parallel), can the players use strategies that are substantially better than ones in which each game is played independently? This question is relevant in physics for the study of correlations and plays an important role in computer science in the context of complexity and cryptography. In this work the case of multiplayer non-signalling games is considered, i.e., the only restriction on the players is that they are not allowed to communicate during the game. For complete-support games (games where all possible combinations of questions have non-zero probability to be asked) with any number of players we prove a threshold theorem stating that the probability that non-signalling players win more than a fraction 1−α+β1-α+β1−α+β of the nnn games is exponentially small in nβ2nβ^2nβ2, for every 0≤β≤α0\leq β\leq α0≤β≤α. For games with incomplete support we derive a similar statement, for a slightly modified form of repetition. The result is proved using a new technique, based on a recent de Finetti theorem, which allows us to avoid central technical difficulties that arise in standard proofs of parallel repetition theorems.
We investigate the value of parallel repetition of one-round games with any number of players k>=2. It has been an open question whether an analogue of Raz's Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially with the number of repetitions. Verbitsky has shown, via a reduction to the density Hales-Jewett theorem, that the value of the repeated game must approach zero, as the number of repetitions increases. However, the rate of decay obtained in this way is extremely slow, and it is an open question whether the true rate is exponential as is the case for all two-player games. Exponential decay bounds are known for several special cases of multi-player games, e.g., free games and anchored games. In this work, we identify a certain expansion property of the base game and show all games with this property satisfy an exponential decay parallel repetition bound. Free games and anchored games satisfy this expansion property, and thus our parallel repetition theorem reproduces all earlier exponential-decay bounds for multiplayer games. More generally, our parallel repetition bound applies to all multiplayer games that are *connected* in a certain sense. We also describe a very simple game, called the GHZ game, that does not satisfy this connectivity property, and for which we do not know an exponential decay bound. We suspect that progress on bounding the value of this the parallel repetition of the GHZ game will lead to further progress on the general question.