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ACM Symposium on Theory of Computing (STOC)

Interactive compression to external information

Mark Braverman, Gillat Kol

Published Jun 20, 2018• 5 citations
Publisher

Abstract

We describe a new way of compressing two-party communication protocols to get protocols with potentially smaller communication. We show that every communication protocol that communicates C bits and reveals I bits of information about the participants’ private inputs to an observer that watches the communication, can be simulated by a new protocol that communicates at most poly(I) · loglog(C) bits. Our result is tight up to polynomial factors, as it matches the recent work separating communication complexity from external information cost.

DOI
10.1145/3188745.3188956

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Conference on Innovations in Theoretical Computer Science•Jan 5, 2016•3 citations
We describe a new way of compressing two-party communication protocols to get protocols with potentially smaller communication. We show that every communication protocol that communicates C bits and reveals I bits of information about the participants’ private inputs to an observer that watches the communication, can be simulated by a new protocol that communicates at most poly(I) · loglog(C) bits. Our result is tight up to polynomial factors, as it matches the recent work separating communication complexity from external information cost.
We describe new ways to simulate 2-party communication protocols to get protocols with potentially smaller communication. We show that every communication protocol that communicates C bits and reveals I bits of information about the inputs to the participating parties can be simulated by a new protocol involving at most ~O(√CI) bits of communication. If the protocol reveals I bits of information about the inputs to an observer that watches the communication in the protocol, we show how to carry out the simulation with ~O(I) bits of communication.
Information complexity is the extension of classical information theory to the interactive setting, where instead of one-way transmission we are interested in back-and-forth communication. This approach has been very influential in communication complexity, where it enables us to prove powerful lower bounds by quantifying the amount of information the participants in the computation must reveal about their inputs. In this paper we study information complexity in the classical broadcast model: k parties with private inputs wish to compute some function of their inputs, and they communicate by sending messages (one at a time) over a broadcast channel. We measure how much information the players reveal about their inputs to an external observer. This is called external information cost.
We introduce a new information-theoretic measure, which we call Public Information Complexity (PIC), as a tool for the study of multi-party computation protocols, and of quantities such as their communication complexity, or the amount of randomness they require in the context of information-theoretic private computations. We are able to use this measure directly in the natural asynchronous message-passing peer-to-peer model and show a number of interesting properties and applications of our new notion: The Public Information Complexity is a lower bound on the Communication Complexity and an upper bound on the Information Complexity; the difference between the Public Information Complexity and the Information Complexity provides a lower bound on the amount of randomness used in a protocol; any communication protocol can be compressed to its Public Information Cost; and an explicit calculation of the zero-error Public Information Complexity of the k -party, n -bit Parity function, where a player outputs the bitwise parity of the inputs. The latter result also establishes that the amount of randomness needed by a private protocol that computes this function is Ω ( n ).
Each of two parties $P_\mathcal{X} $ and $P_\matcal{Y} $ holds an n-bit input, x and y, respectively. They wish to privately compute the value of f(x,y)f( x,y )f(x,y). That is, $P_\mathcal{X} $ should not learn any additional information about y (in the information-theoretic sense) other than what follows from its input x and the function value f(x,y)f ( x,y )f(x,y), and similarly, $P_\mathcal{Y} $ should not learn any additional information about x. In this paper, the two following basic questions in the theory of private computations are considered: 1. Which functions can be privately computed? 2. What is the communication complexity of protocols that privately compute a function f (in the case that such protocols exist)? A complete combinatorial characterization of privately computable functions is given. This characterization is used to derive tight bounds on the rounds complexity of any privately computable function and to design optimal private protocols that compute these functions. It is shown that for every 1≤g(n)≤2⋅(2n−1)1 \leq g ( n ) \leq 2\cdot ( 2^n - 1)1≤g(n)≤2⋅(2n−1) there are functions that can be privately computed with g(n)g( n )g(n)-rounds of communication, but not with (g(n)−1)( g ( n ) - 1 )(g(n)−1)-rounds of communication. This implies that the communication costs of private protocols can be exponentially higher than the communication costs of nonprivate protocols. Interestingly, randomization helps neither to increase the set of privately computable functions, nor to improve the rounds complexity of these functions.
Two parties observing correlated random variables seek to run an interactive communication protocol. How many bits must they exchange to simulate the protocol, namely to produce a view with a joint distribution within a fixed statistical distance of the joint distribution of the input and the transcript of the original protocol? We present an information spectrum approach for this problem whereby the information complexity of the protocol is replaced by its information complexity density. Our single-shot bounds relate the communication complexity of simulating a protocol to tail bounds for information complexity density. As a consequence, we obtain a strong converse and characterize the second-order asymptotic term in communication complexity for independent and identically distributed observation sequences. Furthermore, we obtain a general formula for the rate of communication complexity, which applies to any sequence of observations and protocols. Connections with results from theoretical computer science and implications for the function computation problem are discussed.
A simulation of an interactive protocol entails the use of interactive communication to produce the output of the protocol to within a fixed statistical distance ε. Recent works have proposed that the information complexity of the protocol plays a central role in characterizing the minimum number of bits that the parties must exchange for a successful simulation, namely the distributional communication complexity of simulating the protocol. Several simulation protocols have been proposed with communication complexity depending on the information complexity of the simulated protocol. However, in the absence of any general lower bounds for distributional communication complexity, the conjectured central role of information complexity is far from settled. We fill this gap and show that the distributional communication complexity of ε-simulating a protocol is bounded below by the ε-tail λε of the information complexity density, a random variable with information complexity as its expected value. For protocols with bounded number of rounds, we give a simulation protocol that yields a matching upper bound. Thus, it is not information complexity but λε that governs the distributional communication complexity.