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Leibniz international proceedings in informatics

Two-Party Direct-Sum Questions Through the Lens of Multiparty Communication Complexity

Itay Hazan, Eyal Kushilevitz Z

Published Jan 1, 2017• 1 citation
Publisher

Abstract

Direct-sum questions in (two-party) communication complexity ask whether two parties, Alice and Bob, can compute the value of a function f on l inputs (x_1,y_1),...,(x_l,y_l) more efficiently than by applying the best protocol for f, independently on each input (x_i,y_i). In spite of significant efforts to understand these questions (under various communication-complexity measures), the general question is still far from being well understood. In this paper, we offer a multiparty view of these questions: The direct-sum setting is just a two-player system with Alice having inputs x_1,...,x_l, Bob having inputs y_1,...,y_l and the desired output is f(x_1,y_1),...,f(x_l,y_l). The naive solution of solving the l problems independently, is modeled by a network with l (disconnected) pairs of players Alice i and Bob i, with inputs x_i,y_i respectively, and communication only within each pair. Then, we consider an intermediate ("star") model, where there is one Alice having l inputs x_1,...,x_l and l players Bob_1,...,Bob_l holding y_1,...,y_l, respectively (in fact, we consider few variants of this intermediate model, depending on whether communication between each Bob i and Alice is point-to-point or whether we allow broadcast). Our goal is to get a better understanding of the relation between the two extreme models (i.e., of the two-party direct-sum question). If, for instance, Alice and Bob can do better (for some complexity measure) than solving the l problems independently, we wish to understand what intermediate model already allows to do so (hereby understanding the "source" of such savings). If, on the other hand, we wish to prove that there is no better solution than solving the l problems independently, then our approach gives a way of breaking the task of proving such a statement into few (hopefully, easier) steps. We present several results of both types. Namely, for certain complexity measures, communication problems f and certain pairs of models, we can show gaps between the complexity of solving f on l instances in the two models in question; while, for certain other complexity measures and pairs of models, we can show that such gaps do not exist (for any communication problem f). For example, we prove that if only point-to-point communication is allowed in the intermediate "star" model, then significant savings are impossible in the public-coin randomized setting. On the other hand, in the private-coin randomized setting, if Alice is allowed to broadcast messages to all Bobs in the "star" network, then some savings are possible. While this approach does not lead yet to new results on the original two-party direct-sum question, we believe that our work gives new insights on the already-known direct-sum results, and may potentially lead to more such results in the future.

DOI
10.4230/lipics.disc.2017.26

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Direct-sum questions in (two-party) communication complexity ask whether two parties, Alice and Bob, can compute the value of a function f on l inputs (x_1,y_1),...,(x_l,y_l) more efficiently than by applying the best protocol for f, independently on each input (x_i,y_i). In spite of significant efforts to understand these questions (under various communication-complexity measures), the general question is still far from being well understood. In this paper, we offer a multiparty view of these questions: The direct-sum setting is just a two-player system with Alice having inputs x_1,...,x_l, Bob having inputs y_1,...,y_l and the desired output is f(x_1,y_1),...,f(x_l,y_l). The naive solution of solving the l problems independently, is modeled by a network with l (disconnected) pairs of players Alice i and Bob i, with inputs x_i,y_i respectively, and communication only within each pair. Then, we consider an intermediate ("star") model, where there is one Alice having l inputs x_1,...,x_l and l players Bob_1,...,Bob_l holding y_1,...,y_l, respectively (in fact, we consider few variants of this intermediate model, depending on whether communication between each Bob i and Alice is point-to-point or whether we allow broadcast). Our goal is to get a better understanding of the relation between the two extreme models (i.e., of the two-party direct-sum question). If, for instance, Alice and Bob can do better (for some complexity measure) than solving the l problems independently, we wish to understand what intermediate model already allows to do so (hereby understanding the "source" of such savings). If, on the other hand, we wish to prove that there is no better solution than solving the l problems independently, then our approach gives a way of breaking the task of proving such a statement into few (hopefully, easier) steps. We present several results of both types. Namely, for certain complexity measures, communication problems f and certain pairs of models, we can show gaps between the complexity of solving f on l instances in the two models in question; while, for certain other complexity measures and pairs of models, we can show that such gaps do not exist (for any communication problem f). For example, we prove that if only point-to-point communication is allowed in the intermediate "star" model, then significant savings are impossible in the public-coin randomized setting. On the other hand, in the private-coin randomized setting, if Alice is allowed to broadcast messages to all Bobs in the "star" network, then some savings are possible. While this approach does not lead yet to new results on the original two-party direct-sum question, we believe that our work gives new insights on the already-known direct-sum results, and may potentially lead to more such results in the future.
In communication complexity the input of a function f:X×Y→Zf:X\times Y\rightarrow Zf:X×Y→Z is distributed between two players Alice and Bob. If Alice knows only x∈Xx\in Xx∈X and Bob only y∈Yy\in Yy∈Y, how much information must Alice and Bob share to be able to elicit the value of f(x,y)f(x,y)f(x,y)? Do we need ℓ\ellℓ more resources to solve ℓ\ellℓ instances of a problem? This question is the direct sum question and has been studied in many computational models. In this paper we focus on the case of 2-party deterministic communication complexity and give a counterexample to the direct sum conjecture in its strongest form. To do so we exhibit a family of functions for which the complexity of solving ℓ\ellℓ instances is less than (1−ε)ℓ(1 -ε)\ell(1−ε)ℓ times the complexity of solving one instance for some small enough ε>0ε>0ε>0. We use a customised method in the analysis of our family of total functions, showing that one can force the alternation of rounds between players. This idea allows us to exploit the integrality of the complexity measure to create an increasing gap between the complexity of solving the instances independently with that of solving them together.
We study the communication complexity of computing functions F: {0,1}ⁿ × {0,1}ⁿ → {0,1} in the memoryless communication model. Here, Alice is given x ∈ {0,1}ⁿ, Bob is given y ∈ {0,1}ⁿ and their goal is to compute F(x,y) subject to the following constraint: at every round, Alice receives a message from Bob and her reply to Bob solely depends on the message received and her input x (in particular, her reply is independent of the information from the previous rounds); the same applies to Bob. The cost of computing F in this model is the maximum number of bits exchanged in any round between Alice and Bob (on the worst case input x,y). In this paper, we also consider variants of our memoryless model wherein one party is allowed to have memory, the parties are allowed to communicate quantum bits, only one player is allowed to send messages. We show that some of these different variants of our memoryless communication model capture the garden-hose model of computation by Buhrman et al. (ITCS'13), space-bounded communication complexity by Brody et al. (ITCS'13) and the overlay communication complexity by Papakonstantinou et al. (CCC'14). Thus the memoryless communication complexity model provides a unified framework to study all these space-bounded communication complexity models. We establish the following main results: (1) We show that the memoryless communication complexity of F equals the logarithm of the size of the smallest bipartite branching program computing F (up to a factor 2); (2) We show that memoryless communication complexity equals garden-hose model of computation; (3) We exhibit various exponential separations between these memoryless communication models. We end with an intriguing open question: can we find an explicit function F and universal constant c > 1 for which the memoryless communication complexity is at least c log n? Note that c ≥ 2+ε would imply a Ω(n^{2+ε}) lower bound for general formula size, improving upon the best lower bound by [Nečiporuk, 1966].
We study the communication complexity of computing functions F:{0,1}n×{0,1}n→{0,1}F:\{0,1\}^n\times \{0,1\}^n \rightarrow \{0,1\}F:{0,1}n×{0,1}n→{0,1} in the memoryless communication model. Here, Alice is given x∈{0,1}nx\in \{0,1\}^nx∈{0,1}n, Bob is given y∈{0,1}ny\in \{0,1\}^ny∈{0,1}n and their goal is to compute F(x,y) subject to the following constraint: at every round, Alice receives a message from Bob and her reply to Bob solely depends on the message received and her input x; the same applies to Bob. The cost of computing F in this model is the maximum number of bits exchanged in any round between Alice and Bob (on the worst case input x,y). In this paper, we also consider variants of our memoryless model wherein one party is allowed to have memory, the parties are allowed to communicate quantum bits, only one player is allowed to send messages. We show that our memoryless communication model capture the garden-hose model of computation by Buhrman et al. (ITCS'13), space bounded communication complexity by Brody et al. (ITCS'13) and the overlay communication complexity by Papakonstantinou et al. (CCC'14). Thus the memoryless communication complexity model provides a unified framework to study space-bounded communication models. We establish the following: (1) We show that the memoryless communication complexity of F equals the logarithm of the size of the smallest bipartite branching program computing F (up to a factor 2); (2) We show that memoryless communication complexity equals garden-hose complexity; (3) We exhibit various exponential separations between these memoryless communication models. We end with an intriguing open question: can we find an explicit function F and universal constant c>1 for which the memoryless communication complexity is at least clog⁡nc \log nclogn? Note that c≥2+εc\geq 2+\varepsilonc≥2+ε would imply a Ω(n2+ε)Ω(n^{2+\varepsilon})Ω(n2+ε) lower bound for general formula size, improving upon the best lower bound by Nečiporuk in 1966.
We prove two classes of lower bounds on the communication complexity of information-theoretically secure multiparty computation. The first lower bound applies to perfect passive secure multiparty computation in the standard model with n = 2t+1 parties of which t are corrupted. We show a lower bound that applies to secure evaluation of any function, assuming that each party can choose to learn or not learn the output. Specifically, we show that there is a function H^* such that for any protocol that evaluates y_i = b_i ⋅ f(x₁,...,x_n) with perfect passive security (where b_i is a private boolean input), the total communication must be at least 1/2 ∑_{i = 1}ⁿ H_f^*(x_i) bits of information. The second lower bound applies to the perfect maliciously secure setting with n = 3t+1 parties. We show that for any n and all large enough S, there exists a reactive functionality F_S taking an S-bit string as input (and with short output) such that any protocol implementing F_S with perfect malicious security must communicate Ω(nS) bits. Since the functionalities we study can be implemented with linear size circuits, the result can equivalently be stated as follows: for any n and all large enough g ∈ ℕ there exists a reactive functionality F_C doing computation specified by a Boolean circuit C with g gates, where any perfectly secure protocol implementing F_C must communicate Ω(n g) bits. The results easily extends to constructing similar functionalities defined over any fixed finite field. Using known techniques, we also show an upper bound that matches the lower bound up to a constant factor (existing upper bounds are a factor lg n off for Boolean circuits). Both results also extend to the case where the threshold t is suboptimal. Namely if n = kt+s the bound is weakened by a factor O(s), which corresponds to known optimizations via packed secret-sharing.
Secure multiparty computation (MPC\mathsf {MPC}MPC) addresses the challenge of evaluating functions on secret inputs without compromising their privacy. A central question in multiparty computation is to understand the amount of communication needed to securely evaluate a circuit of size s. In this work, we revisit this fundamental question in the setting of information-theoretically secure MPC\mathsf {MPC}MPC in the correlated randomness model, where a trusted dealer distributes correlated random coins, independent of the inputs, to all parties before the start of the protocol. This setting is of strong theoretical interest, and has led to the most practically efficient MPC\mathsf {MPC}MPC protocols known to date.
We study an extension of the standard two-party communication model in which Alice and Bob hold probability distributions ppp and qqq over domains XXX and YYY, respectively. Their goal is to estimate Ex∼p, y∼q[f(x,y)] \mathbb{E}_{x \sim p,\, y \sim q}[f(x, y)] Ex∼p,y∼q​[f(x,y)] to within additive error ε\varepsilonε for a bounded function fff, known to both parties. We refer to this as the distributed estimation problem. Special cases of this problem arise in a variety of areas including sketching, databases and learning. Our goal is to understand how the required communication scales with the communication complexity of fff and the error parameter ε\varepsilonε. The random sampling approach -- estimating the mean by averaging fff over O(1/ε2)O(1/\varepsilon^2)O(1/ε2) random samples -- requires O(R(f)/ε2)O(R(f)/\varepsilon^2)O(R(f)/ε2) total communication, where R(f)R(f)R(f) is the randomized communication complexity of fff. We design a new debiasing protocol which improves the dependence on 1/ε1/\varepsilon1/ε to be linear instead of quadratic. Additionally we show better upper bounds for several special classes of functions, including the Equality and Greater-than functions. We introduce lower bound techniques based on spectral methods and discrepancy, and show the optimality of many of our protocols: the debiasing protocol is tight for general functions, and that our protocols for the equality and greater-than functions are also optimal. Furthermore, we show that among full-rank Boolean functions, Equality is essentially the easiest.