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Gamifying Quantum Theory

Matthew Leifer

Published Jan 1, 2017• 4 citations
OpenAlex

Abstract

"Over the past few years, the trend of gamification has gradually seeped into quantum research, education and outreach, so that we now have a critical mass of games based on quantum mechanics. I thought the time was right to discuss quantum gamification at the APS March meeting[.]"

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We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including “Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.” In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population.