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Bulletin of the American Physical Society

Efficient Variational Method for Approximating Ground States of 1D Systems

Sangwoo S. Chung, Kuei Sun, C. J. Bolech

Published Oct 4, 2013• 0 citations
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•Jan 1, 2014•0 citations
We introduce a variational method for the approximation of ground states of strongly interacting spin systems in arbitrary geometries and spatial dimensions. The approach is based on weighted graph states and superpositions thereof. These states allow for the efficient computation of all local observables (e.g., energy) and include states with diverging correlation length and unbounded multiparticle entanglement. As a demonstration, we apply our approach to the Ising model on 1D, 2D, and 3D square lattices. We also present generalizations to higher spins and continuous-variable systems, which allows for the investigation of lattice field theories.
The density-matrix renormalization-group method is very effective at finding ground states of one-dimensional (1D) quantum systems in practice, but it is a heuristic method, and there is no known proof for when it works. In this article we describe an efficient classical algorithm which provably finds a good approximation of the ground state of 1D systems under well-defined conditions. More precisely, our algorithm finds a matrix product state of bond dimension DDD whose energy approximates the minimal energy such states can achieve. The running time is exponential in DDD, and so the algorithm can be considered tractable even for DDD, which is logarithmic in the size of the chain. The result also implies trivially that the ground state of any local commuting Hamiltonian in 1D can be approximated efficiently; we improve this to an exact algorithm.
In spite of a plethora of no-go results that prevent classically efficient simulation of quantum systems in general, heuristic methods[1] have seen great success, proving typically efficient in practice. The downside of these heuristic methods is that we lack a rigorous understanding of how, and for which systems, they fail[2]. Provably efficient algorithms – even if practically surpassed by heuristic methods – are of key importance for understanding the true worst-case complexity of simulation. The cutting edge for provably efficient simulation is the ground state approximation of 1D spin systems. Under the assumption of a gap, there exists a provably efficient algorithm[3, 4] for approximation of a unique ground state of such systems; we present ongoing work to extend this algorithm to work for degenerate systems. This result comes in the wake of a recent degenerate extension of the area law[5], an important structural bound on the complexity of ground states. In practice this algorithm is no match for heuristic analogues such as the density matrix renormalisation group. However, it does add to the increasing understanding of the systems for which provably efficient simulation is attainable, and might hopefully lead to a future algorithm that is both provably and practically efficient.