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Journal of Physics Conference Series

Mixed Nash equilibria in Eisert-Lewenstein-Wilkens (ELW) games

Katarzyna Bolonek-Lasoń, Piotr Kosiński

Published Jan 1, 2017• 3 citations
Publisher

Abstract

The classification of all mixed Nash equilibria for the original ELW game is presented. It is based on the quaternionic form of the game proposed by Landsburg ( Proc. Am. Math. Soc. 139 (2011), 4423; Rochester Working Paper No 524 (2006); Wiley Encyclopedia of Operations Research and Management Science (Wiley and Sons, New York, (2011)). This approach allows to reduce the problem of finding the Nash equilibria to relatively simple analysis of the extrema of certain quadratic forms.

DOI
10.1088/1742-6596/804/1/012007

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The classification of all mixed Nash equilibria for the original ELW game is presented. It is based on the quaternionic form of the game proposed by Landsburg ( Proc. Am. Math. Soc. 139 (2011), 4423; Rochester Working Paper No 524 (2006); Wiley Encyclopedia of Operations Research and Management Science (Wiley and Sons, New York, (2011)). This approach allows to reduce the problem of finding the Nash equilibria to relatively simple analysis of the extrema of certain quadratic forms.
We give a concise and self-contained introduction to the theory of Quantum Games by reviewing the seminal works of Meyer, Eisert-Wilkens-Lewenstein, Marinatto-Weber and Landsburg, which initiated the study of this field. By generalizing this body of work, we formulate a protocol to Quantumize\textit{Quantumize}Quantumize any finite classical nnn-player game, and use a novel approach of describing such a Quantum Game in terms of commuting Payoff Operators. We describe what advantages can be gained by players by quantumizing such a game, particularly, what additional Nash Equilibria the players can achieve and the Pareto-Optimality of these additional equilibria.
We develop a rigorous mathematical framework for quantum game theory applied to static 2x2 games, extending classical concepts to the quantum setting where players may employ arbitrary unitary operations (pure strategies) or probability measures over the continuous group SU(2) (mixed strategies). The Eisert-Wilkens-Lewenstein protocol is introduced as the standard implementation of quantum 2x2 games. We prove the existence of Nash equilibria for continuous quantum mixed strategies via a fixed-point argument, generalising the classical Nash theorem to the quantum case.
For any two-by-two game G \mathbf {G} , we define a new two-player game G Q \mathbf {G}^Q . The definition is motivated by a vision of players in game G \mathbf {G} communicating via quantum technology according to the protocol introduced by J. Eisert and M. Wilkins. In the game G Q \mathbf {G}^Q , each player’s (mixed) strategy set consists of the set of all probability distributions on the 3-sphere S 3 \mathbf {S}^3 . Nash equilibria in the game can be difficult to compute. Our main theorems classify all possible mixed-strategy equilibria. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of allowable geometric configurations.
For any two-by-two game $\G$, we define a new two-player game $\G^Q$. The definition is motivated by a vision of players in game $\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\G^Q$, each players' strategy set consists of the set of all probability distributions on the 3-sphere S3S^3S3. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\G^Q$ for a Zariski-dense set of games $\G$ that we call {\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.