We study the behavior of the entangled value of two-player one-round projection games under parallel repetition. We show that for any projection game G of entangled value 1 - εc)k), for some universal constant c ≥ 1. Previously parallel repetition with an exponential decay in k was only known for the case of XOR and unique games. To prove the theorem we extend an analytical framework recently introduced by Dinur and Steurer for the study of the classical value of projection games under parallel repetition. Our proof, as theirs, relies on the introduction of a simple relaxation of the entangled value that is perfectly multiplicative. The main technical component of the proof consists in showing that the relaxed value remains tightly connected to the entangled value, thereby establishing the parallel repetition theorem. More generally, we obtain results on the behavior of the entangled value under products of arbitrary (not necessarily identical) projection games. Relating our relaxed value to the entangled value is done by giving an algorithm for converting a relaxed variant of quantum strategies that we call “vector quantum strategy” to a quantum strategy. The algorithm is considerably simpler in case the bipartite distribution of questions in the game has good expansion properties. When this is not the case, rounding relies on a quantum analogue of Holenstein's correlated sampling lemma which may be of independent interest. Our “quantum correlated sampling lemma” generalizes results of van Dam and Hayden on universal embezzlement to the following approximate scenario: two isolated parties, given classical descriptions of arbitrary bipartite states |ψ〉, |φ〉 respectively such that |ψ〉 ≈ |φ〉, are able to locally generate a joint entangled state|Ψ〉 ≈ |ψ〉 ≈ |φ〉 using an initial entangled state that is independent of their inputs.
We study the behavior of the entangled value of two-player one-round projection games under parallel repetition. We show that for any projection game G of entangled value 1 - εc)k), for some universal constant c ≥ 1. Previously parallel repetition with an exponential decay in k was only known for the case of XOR and unique games. To prove the theorem we extend an analytical framework recently introduced by Dinur and Steurer for the study of the classical value of projection games under parallel repetition. Our proof, as theirs, relies on the introduction of a simple relaxation of the entangled value that is perfectly multiplicative. The main technical component of the proof consists in showing that the relaxed value remains tightly connected to the entangled value, thereby establishing the parallel repetition theorem. More generally, we obtain results on the behavior of the entangled value under products of arbitrary (not necessarily identical) projection games. Relating our relaxed value to the entangled value is done by giving an algorithm for converting a relaxed variant of quantum strategies that we call “vector quantum strategy” to a quantum strategy. The algorithm is considerably simpler in case the bipartite distribution of questions in the game has good expansion properties. When this is not the case, rounding relies on a quantum analogue of Holenstein's correlated sampling lemma which may be of independent interest. Our “quantum correlated sampling lemma” generalizes results of van Dam and Hayden on universal embezzlement to the following approximate scenario: two isolated parties, given classical descriptions of arbitrary bipartite states |ψ〉, |φ〉 respectively such that |ψ〉 ≈ |φ〉, are able to locally generate a joint entangled state|Ψ〉 ≈ |ψ〉 ≈ |φ〉 using an initial entangled state that is independent of their inputs.
We study the behavior of the entangled value of two-player one-round projection games under parallel repetition. We show that for any projection game G of entangled value 1-eps < 1, the value of the k-fold repetition of G goes to zero as O((1-eps^c)^k), for some universal constant c\geq 1. Previously parallel repetition with an exponential decay in k was only known for the case of XOR and unique games. To prove the theorem we extend an analytical framework recently introduced by Dinur and Steurer for the study of the classical value of projection games under parallel repetition. Our proof, as theirs, relies on the introduction of a simple relaxation of the entangled value that is perfectly multiplicative. The main technical component of the proof consists in showing that the relaxed value remains tightly connected to the entangled value, thereby establishing the parallel repetition theorem. More generally, we obtain results on the behavior of the entangled value under products of arbitrary (not necessarily identical) projection games. Relating our relaxed value to the entangled value is done by giving an algorithm for converting a relaxed variant of quantum strategies that we call "vector quantum strategy" to a quantum strategy. The algorithm is considerably simpler in case the bipartite distribution of questions in the game has good expansion properties. When this is not the case, rounding relies on a quantum analogue of Holenstein's correlated sampling lemma which may be of independent interest. Our "quantum correlated sampling lemma" generalizes results of van Dam and Hayden on universal embezzlement.
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known. We prove that the entangled value of a two-player game G repeated n times in parallel is at most c_G*n^{-1/4}*log(n) for a constant c_G depending on G, provided that the entangled value of G is less than 1. In particular, this gives the first proof that the entangled value of a parallel repeated game must converge to 0 for all games whose entangled value is less than 1. Central to our proof is a combination of both classical and quantum correlated sampling.
We consider one-round games between a classical verifier and two provers. One of the main questions in this area is the parallel repetition question: If the game is played H times in parallel, does the maximum winning probability decay exponentially in ℓ? In the classical setting, this question was answered in the affirmative by Raz. More recently the question arose whether the decay is of the form (1 - ⊖ (ε))ℓwhere 1 - ε is the value of the game and H is the number of repetitions. This question is known as the strong parallel repetition question and was motivated by its connections to the unique games conjecture. It was resolved by Raz who showed that strong parallel repetition does not hold, even in the very special case of games known as XOR games. This opens the question whether strong parallel repetition holds in the case when the provers share entanglement. Evidence for this is provided by the behavior of XOR games, which have strong (in fact perfect) parallel repetition, and by the recently proved strong parallel repetition of linear unique games. A similar question was open for games with so-called non-signaling provers. Here the best known parallel repetition theorem is due to Holenstein, and is of the form (1 - ⊖ (ε2))ℓ. We show that strong parallel repetition holds neither with entangled provers nor with non-signaling provers. In particular we obtain that Holenstein's bound is tight. Along the way we also provide a tight characterization of the asymptotic behavior of the entangled value under parallel repetition of unique games in terms of a semidefinite program.
We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.
In a recent work, Moshkovitz [FOCS '14] presented a transformation on two-player games called "fortification", and gave an elementary proof of an (exponential decay) parallel repetition theorem for fortified two-player projection games. In this paper, we give an analytic reformulation of Moshkovitz's fortification framework, which was originally cast in combinatorial terms. This reformulation allows us to expand the scope of the fortification method to new settings. First, we show any game (not just projection games) can be fortified, and give a simple proof of parallel repetition for general fortified games. Then, we prove parallel repetition and fortification theorems for games with players sharing quantum entanglement, as well as games with more than two players. This gives a new gap amplification method for general games in the quantum and multiplayer settings, which has recently received much interest. An important component of our work is a variant of the fortification transformation, called "ordered fortification", that preserves the entangled value of a game. The original fortification of Moshkovitz does not in general preserve the entangled value of a game, and this was a barrier to extending the fortification framework to the quantum setting.
In a recent work, Moshkovitz [FOCS'14] presented a transformation n two-player games called "fortification", and gave an elementary proof of an (exponential decay) parallel repetition theorem for fortified two-player projection games. In this paper, we give an analytic reformulation of Moshkovitz's fortification framework, which was originally cast in combinatorial terms. This reformulation allows us to expand the scope of the fortification method to new settings. First, we show any game (not just projection games) can be fortified, and give a simple proof of parallel repetition for general fortified games. Then, we prove parallel repetition and fortification theorems for games with players sharing quantum entanglement, as well as games with more than two players. This gives a new gap amplification method for general games in the quantum and multiplayer settings, which has recently received much interest. An important component of our work is a variant of the fortification transformation, called "ordered fortification", that preserves the entangled value of a game. The original fortification of Moshkovitz does not in general preserve the entangled value of a game, and this was a barrier to extending the fortification framework to the quantum setting.